Player Matchup

Loki
Loki
Bronze III
 
Loki
Bronze III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Da Ji
Da Ji
Gold V
 
Da Ji
Gold V
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zeus
Zeus
Silver I
ManitoTheGod
Zeus
Silver I
Level 94
God Stats
3W - 4L
1,574 SR
Queue Stats
15W - 15L
1,495 MMR
Party 1
Sylvanus
Sylvanus
Gold III
Pirer
Sylvanus
Gold III
Level 160
God Stats
12W - 7L
1,255 SR
Queue Stats
164W - 152L
1,435 MMR
Solo
Charybdis
Charybdis
Silver II
diarrheabath
Charybdis
Silver II
Level 126
God Stats
1W - 2L
1,282 SR
Queue Stats
14W - 10L
1,492 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 136
1,422 SR
1,485 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 131
1,578 SR
1,474 MMR
Scylla
Scylla
Gold III
 
Scylla
Gold III
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Odin
Odin
Bronze III
 
Odin
Bronze III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Gold IV
AnnieAreYouOKay
Izanami
Gold IV
Level 124
God Stats
103W - 94L
1,776 SR
Queue Stats
293W - 322L
1,592 MMR
Party 2
Ares
Ares
Silver II
SkinnyPeenus
Ares
Silver II
Level 103
God Stats
0W - 5L
1,500 SR
Queue Stats
695W - 705L
1,271 MMR
Party 2
Mercury
Mercury
Silver I
Zwot
Mercury
Silver I
Level 124
God Stats
3W - 3L
1,613 SR
Queue Stats
33W - 39L
1,509 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
12
3 / 0 / 0
7,119
712
3,984
6,695
2,637
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Da Ji
 
Da Ji
10
2 / 0 / 2
5,886
589
3,420
4,854
1,723
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
3 / 0 / 1
6,362
636
4,346
2,612
713
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sylvanus
Pirer
Sylvanus
9
0 / 0 / 2
5,811
581
2,543
7,113
2,694
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
diarrheabath
Charybdis
12
0 / 0 / 1
6,422
642
3,498
5,541
1,510
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bans
AtlasBastetHou YiGeb

VS

Bans
CliodhnaKaliMulanErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
10
0 / 1 / 0
5,601
560
1,176
3,304
743
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Odin
 
Odin
10
0 / 2 / 0
5,263
526
3,319
7,611
4,668
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

8
0 / 1 / 0
5,013
501
3,308
5,223
1,133
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

6
0 / 1 / 0
4,567
457
2,531
7,047
2,103
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mercury
Zwot
Mercury
9
0 / 3 / 0
5,067
507
1,911
6,661
1,869
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
0
8
Kills
0
0
Deaths
8
6
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
3
0
0
3
W
Da Ji
 
Da Ji
2
0
2
3
L
Scylla
 
Scylla
0
1
0
0
L
Odin
 
Odin
0
2
0
0
L
0
1
0
0
W
3
0
1
3.5
W
Sylvanus
Pirer
Sylvanus
0
0
2
1
L
0
1
0
0
L
Mercury
Zwot
Mercury
0
3
0
0
W
Charybdis
diarrheabath
Charybdis
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,791
Damage
12,245
26,815
Taken
29,846
9,277
Mitigated
10,516
13,509
Healing
8,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
3,984
1,145
0
3,110
6,695
2,637
0
327
5,997
0
37,283
W
Da Ji
 
Da Ji
3,420
554
0
924
4,854
1,723
0
481
4,373
0
28,544
L
Scylla
 
Scylla
1,176
42
0
647
3,304
743
0
1,242
1,948
35,904
0
L
Odin
 
Odin
3,319
872
0
2,496
7,611
4,668
0
0
7,611
1,714
23,467
L
3,308
2,538
0
2,015
5,223
1,133
0
573
4,628
0
32,552
W
4,346
0
0
776
2,612
713
265
626
1,986
32,501
0
W
Sylvanus
Pirer
Sylvanus
2,543
1,017
2,076
2,915
7,113
2,694
0
1,393
5,116
18,331
3,955
L
2,531
134
177
2,091
7,047
2,103
0
2,897
4,062
9,513
0
L
Mercury
Zwot
Mercury
1,911
539
0
748
6,661
1,869
0
1,563
4,926
0
28,398
W
Charybdis
diarrheabath
Charybdis
3,498
2,374
0
3,708
5,541
1,510
0
1,207
4,334
0
48,158

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,600
Gold Earned
25,511
353
Minions Killed
283
0
Camps Cleared
0
1,017,217
Distance Traveled
1,075,330
20
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
7,119
712
80
8
0
213,226
3
W
Da Ji
5,886
589
53
5
0
215,017
5
L
Scylla
5,601
560
69
7
0
198,797
2
L
Odin
5,263
526
66
7
0
196,860
2
L
Izanami
5,013
501
70
7
0
202,359
3
W
Zeus
6,362
636
72
7
0
196,791
3
W
Sylvanus
5,811
581
34
3
0
204,697
5
L
Ares
4,567
457
15
2
0
215,234
6
L
Mercury
5,067
507
63
6
0
262,080
1
W
Charybdis
6,422
642
114
11
0
187,486
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role