Player Matchup

Fenrir
Fenrir
Fluffly1000
Fenrir
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 26L
1,468 Elo+
Party 2
Merlin
Merlin
N4nd0z
Merlin
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 26L
1,414 Elo+
Solo
Khepri
Khepri
QueenxJandra
Khepri
Level 160
God Stats
5W - 7L
1,591 SR
Queue Stats
311W - 305L
1,462 Elo+
Party 1
Ares
Ares
SailingDark
Ares
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 22L
1,320 Elo+
Party 2
Achilles
Achilles
Young_Tripas
Achilles
Level 157
God Stats
2W - 3L
1,500 SR
Queue Stats
124W - 128L
1,410 Elo+
Party 1
Team Averages
Level 98
1,518 SR
1,415 Elo+

VS

Team Averages
Level 121
1,545 SR
1,476 Elo+
Fenrir
Fenrir
 
Fenrir
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Dodgy_Sniper
Cthulhu
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 68L
1,447 Elo+
Solo
Nox
Nox
Mibuwolf 808
Nox
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 87L
1,318 Elo+
Solo
Sun Wukong
Sun Wukong
StarCrack
Sun Wukong
Level 159
God Stats
4W - 3L
1,724 SR
Queue Stats
427W - 472L
1,493 Elo+
Solo
Izanami
Izanami
inaaba
Izanami
Level 23
God Stats
2W - 0L
1,500 SR
Queue Stats
34W - 16L
1,623 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
3 / 9 / 7
10,475
616
7,446
18,269
9,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Merlin
N4nd0z
Merlin
19
1 / 3 / 16
10,835
637
19,652
14,508
8,605
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Khepri
20
4 / 3 / 15
11,242
661
10,095
18,866
21,323
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

19
7 / 6 / 13
12,223
719
10,851
27,175
41,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Achilles
Young_Tripas
Achilles
18
9 / 4 / 12
11,563
680
18,375
25,601
39,050
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
19
6 / 5 / 11
12,141
714
20,165
13,836
7,933
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cthulhu
Dodgy_Sniper
Cthulhu
17
2 / 8 / 8
10,752
632
15,796
19,817
20,943
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

19
1 / 3 / 16
11,612
683
10,714
8,480
4,274
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sun Wukong
StarCrack
Sun Wukong
18
0 / 3 / 13
10,785
634
11,874
20,225
15,936
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
inaaba
Izanami
20
16 / 5 / 7
14,715
866
32,541
17,016
7,569
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
80
24
Kills
25
25
Deaths
24
63
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
6
5
11
2.3
W
Cthulhu
Dodgy_Sniper
Cthulhu
2
8
8
0.75
L
Fenrir
3
9
7
0.72
W
1
3
16
3
L
Merlin
N4nd0z
Merlin
1
3
16
3
L
Khepri
4
3
15
3.83
L
7
6
13
2.25
W
Sun Wukong
StarCrack
Sun Wukong
0
3
13
2.17
L
Achilles
Young_Tripas
Achilles
9
4
12
3.75
W
Izanami
inaaba
Izanami
16
5
7
3.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,419
Damage
91,090
104,419
Taken
79,374
120,449
Mitigated
56,655
25,800
Healing
25,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
20,165
4,197
2,207
2,723
13,836
7,933
376
7,089
6,534
0
26,664
W
Cthulhu
Dodgy_Sniper
Cthulhu
15,796
822
1,128
822
19,817
20,943
0
8,927
10,477
34,373
0
L
Fenrir
7,446
1,757
761
2,053
18,269
9,993
832
4,218
13,941
0
13,321
W
10,714
906
895
1,816
8,480
4,274
993
4,100
4,380
30,493
0
L
Merlin
N4nd0z
Merlin
19,652
1,477
1,657
2,274
14,508
8,605
355
3,262
11,032
47,979
0
L
Khepri
10,095
286
2,016
2,326
18,866
21,323
0
5,044
13,707
31,624
0
L
10,851
1,523
1,894
3,857
27,175
41,478
308
7,322
19,478
24,235
0
W
Sun Wukong
StarCrack
Sun Wukong
11,874
1,870
1,384
8,547
20,225
15,936
0
12,569
7,286
0
17,951
L
Achilles
Young_Tripas
Achilles
18,375
3,637
2,358
6,604
25,601
39,050
71
6,664
18,535
0
22,935
W
Izanami
inaaba
Izanami
32,541
24,080
288
6,150
17,016
7,569
3,789
7,913
8,740
0
64,004

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,338
Gold Earned
60,005
142
Minions Killed
178
0
Camps Cleared
0
1,423,313
Distance Traveled
1,435,090
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,141
714
24
1
0
314,180
1
W
Cthulhu
10,752
632
43
3
0
267,448
3
L
Fenrir
10,475
616
15
1
0
237,566
4
W
Nox
11,612
683
46
3
0
278,315
0
L
Merlin
10,835
637
67
4
0
304,587
0
L
Khepri
11,242
661
32
2
0
313,476
2
L
Ares
12,223
719
10
1
0
281,777
3
W
Sun Wukong
10,785
634
18
1
0
323,924
0
L
Achilles
11,563
680
18
1
0
285,907
3
W
Izanami
14,715
866
47
3
0
251,223
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role