Player Matchup

Nike
Nike
 
Nike
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Susano
Susano
BruthaBoom
Susano
Level 149
God Stats
5W - 5L
1,500 SR
Queue Stats
44W - 49L
1,569 Elo+
Party 1
King Arthur
King Arthur
CPutty
King Arthur
Level 25
God Stats
0W - 3L
1,287 SR
Queue Stats
8W - 12L
1,462 Elo+
Party 1
Achilles
Achilles
Claimerofjustice
Achilles
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 71L
1,848 Elo+
Party 3
Nu Wa
Nu Wa
Pyronoxide
Nu Wa
Level 95
God Stats
0W - 1L
1,285 SR
Queue Stats
27W - 28L
1,397 Elo+
Solo
Team Averages
Level 92
1,414 SR
1,555 Elo+

VS

Team Averages
Level 98
1,563 SR
1,580 Elo+
Ah Muzen Cab
Ah Muzen Cab
GumbotheTerrible
Ah Muzen Cab
Level 108
God Stats
27W - 16L
1,533 SR
Queue Stats
84W - 73L
1,540 Elo+
Party 2
Mercury
Mercury
HungryAce
Mercury
Level 39
God Stats
22W - 14L
1,614 SR
Queue Stats
130W - 122L
1,577 Elo+
Party 2
Atlas
Atlas
SaltSoldier
Atlas
Level 144
God Stats
39W - 35L
1,577 SR
Queue Stats
114W - 107L
1,579 Elo+
Party 2
Chaac
Chaac
Sielos
Chaac
Level 88
God Stats
6W - 6L
1,585 SR
Queue Stats
14W - 17L
1,578 Elo+
Party 2
Zeus
Zeus
Stink Mahu
Zeus
Level 110
God Stats
2W - 2L
1,507 SR
Queue Stats
31W - 21L
1,626 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
15
2 / 8 / 0
8,653
433
7,878
18,288
10,962
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Susano
BruthaBoom
Susano
18
7 / 3 / 3
11,208
560
11,913
16,907
6,920
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
CPutty
King Arthur
14
0 / 6 / 1
8,234
412
5,734
16,978
14,357
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 1 / 2
6,786
339
2,180
6,405
4,692
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Nu Wa
16
7 / 7 / 2
10,866
543
14,562
13,952
5,105
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
GumbotheTerrible
Ah Muzen Cab
18
5 / 4 / 3
11,688
584
11,592
13,368
5,150
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Mercury
HungryAce
Mercury
19
11 / 3 / 5
12,389
619
9,562
12,935
5,395
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

16
1 / 2 / 15
11,291
565
8,103
21,572
21,782
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Chaac
Sielos
Chaac
17
1 / 3 / 11
11,011
551
11,059
21,235
21,756
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

18
7 / 6 / 7
11,829
591
11,783
11,213
3,996
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
66
16
Kills
25
25
Deaths
18
8
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Nike
 
Nike
2
8
0
0.25
L
Susano
BruthaBoom
Susano
7
3
3
2.83
L
King Arthur
CPutty
King Arthur
0
6
1
0.08
L
0
1
2
1
W
Ah Muzen Cab
GumbotheTerrible
Ah Muzen Cab
5
4
3
1.63
W
Mercury
HungryAce
Mercury
11
3
5
4.5
L
Nu Wa
7
7
2
1.14
W
1
2
15
4.25
W
Chaac
Sielos
Chaac
1
3
11
2.17
W
7
6
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,267
Damage
52,099
72,530
Taken
80,323
42,036
Mitigated
58,079
15,613
Healing
30,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
 
Nike
7,878
682
229
846
18,288
10,962
380
3,220
15,046
9,157
44,451
L
Susano
BruthaBoom
Susano
11,913
3,316
0
6,204
16,907
6,920
0
3,620
13,091
0
80,981
L
King Arthur
CPutty
King Arthur
5,734
924
0
3,486
16,978
14,357
294
3,938
12,940
0
43,726
L
2,180
619
232
2,502
6,405
4,692
0
1,355
5,050
0
16,905
W
Ah Muzen Cab
GumbotheTerrible
Ah Muzen Cab
11,592
4,824
0
5,692
13,368
5,150
4,287
2,117
11,151
0
85,007
W
Mercury
HungryAce
Mercury
9,562
5,260
0
1,326
12,935
5,395
2,344
3,671
9,098
0
99,561
L
Nu Wa
14,562
1,295
12
2,102
13,952
5,105
1,426
7,528
6,090
58,333
0
W
8,103
3,278
3,978
9,815
21,572
21,782
663
5,154
16,070
38,667
0
W
Chaac
Sielos
Chaac
11,059
2,324
0
7,716
21,235
21,756
759
5,298
15,823
1,967
58,964
W
11,783
2,471
0
2,083
11,213
3,996
1,623
4,088
6,911
70,333
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,747
Gold Earned
58,208
497
Minions Killed
574
0
Camps Cleared
0
1,605,261
Distance Traveled
1,908,531
10
Wards Purchased
37
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
8,653
433
104
5
0
320,020
0
L
Susano
11,208
560
143
7
0
421,069
5
L
King Arthur
8,234
412
101
5
0
338,226
1
L
Achilles
6,786
339
43
2
0
204,600
3
W
Ah Muzen Cab
11,688
584
155
8
0
350,501
4
W
Mercury
12,389
619
132
7
0
462,748
9
L
Nu Wa
10,866
543
106
5
0
321,346
1
W
Atlas
11,291
565
47
2
0
392,577
12
W
Chaac
11,011
551
118
6
0
361,630
8
W
Zeus
11,829
591
122
6
0
341,075
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role