Player Matchup

Fafnir
Fafnir
KP10
Fafnir
Level 160
God Stats
12W - 0L
1,500 SR
Queue Stats
761W - 179L
1,813 Elo+
Party 1
Anhur
Anhur
QuocamoIe
Anhur
Level 159
God Stats
23W - 5L
1,891 SR
Queue Stats
303W - 110L
1,845 Elo+
Party 1
Da Ji
Da Ji
Ruedy
Da Ji
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
368W - 105L
1,782 Elo+
Party 1
Susano
Susano
Yaaaga
Susano
Level 157
God Stats
4W - 2L
1,715 SR
Queue Stats
131W - 119L
1,500 Elo+
Solo
Scylla
Scylla
zolllie
Scylla
Level 127
God Stats
12W - 10L
1,865 SR
Queue Stats
163W - 156L
1,626 Elo+
Solo
Team Averages
Level 153
1,694 SR
1,713 Elo+

VS

Team Averages
Level 133
1,639 SR
1,692 Elo+
Zeus
Zeus
BitCloud
Zeus
Level 138
God Stats
14W - 5L
1,832 SR
Queue Stats
702W - 592L
1,636 Elo+
Solo
Mercury
Mercury
JCxSoul
Mercury
Level 126
God Stats
2W - 2L
1,500 SR
Queue Stats
133W - 127L
1,627 Elo+
Solo
Anhur
Anhur
eenknam
Anhur
Level 127
God Stats
4W - 6L
1,862 SR
Queue Stats
125W - 110L
1,740 Elo+
Party 2
Chaac
Chaac
nonspatial
Chaac
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
167W - 94L
1,779 Elo+
Party 2
Hercules
Hercules
xSedah
Hercules
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 19L
1,676 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
KP10
Fafnir
14
4 / 1 / 11
9,847
656
6,260
13,249
14,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Anhur
QuocamoIe
Anhur
18
4 / 3 / 5
10,660
711
7,618
9,852
2,308
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Da Ji
Ruedy
Da Ji
16
11 / 4 / 6
10,475
698
20,905
11,605
6,557
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Susano
Yaaaga
Susano
17
2 / 2 / 3
10,234
682
9,939
12,045
8,019
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Scylla
zolllie
Scylla
16
4 / 2 / 9
9,791
653
8,397
6,612
2,311
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
13
7 / 6 / 1
9,012
601
10,942
10,519
4,467
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mercury
JCxSoul
Mercury
11
1 / 7 / 1
7,135
476
1,546
13,233
3,635
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Anhur
eenknam
Anhur
13
2 / 4 / 2
8,290
553
6,373
10,281
2,209
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chaac
11
1 / 6 / 4
7,385
492
5,290
18,587
13,789
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hercules
xSedah
Hercules
12
1 / 2 / 2
7,479
499
3,584
14,920
8,579
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
22
25
Kills
12
12
Deaths
25
34
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Zeus
7
6
1
1.25
L
Mercury
JCxSoul
Mercury
1
7
1
0.21
W
Fafnir
KP10
Fafnir
4
1
11
9.5
W
Anhur
QuocamoIe
Anhur
4
3
5
2.17
W
Da Ji
Ruedy
Da Ji
11
4
6
3.5
W
Susano
Yaaaga
Susano
2
2
3
1.75
L
Anhur
eenknam
Anhur
2
4
2
0.75
L
Chaac
1
6
4
0.5
L
Hercules
xSedah
Hercules
1
2
2
1
W
Scylla
zolllie
Scylla
4
2
9
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,119
Damage
27,735
53,363
Taken
67,540
33,569
Mitigated
32,679
17,438
Healing
15,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
10,942
905
0
1,278
10,519
4,467
0
2,352
8,167
42,267
0
L
Mercury
JCxSoul
Mercury
1,546
596
0
3,497
13,233
3,635
0
2,831
10,402
0
33,942
W
Fafnir
KP10
Fafnir
6,260
1,600
0
2,845
13,249
14,374
50
2,616
10,364
14,545
0
W
Anhur
QuocamoIe
Anhur
7,618
5,632
0
4,587
9,852
2,308
2,730
611
9,055
0
83,420
W
Da Ji
Ruedy
Da Ji
20,905
9,121
0
2,362
11,605
6,557
0
3,352
8,253
0
70,979
W
Susano
Yaaaga
Susano
9,939
2,559
0
6,171
12,045
8,019
0
2,077
9,628
0
71,171
L
Anhur
eenknam
Anhur
6,373
3,068
0
1,537
10,281
2,209
0
1,135
9,146
0
55,861
L
Chaac
5,290
667
986
3,385
18,587
13,789
0
6,905
11,682
0
26,974
L
Hercules
xSedah
Hercules
3,584
1,126
0
4,930
14,920
8,579
0
1,434
13,486
663
37,355
W
Scylla
zolllie
Scylla
8,397
1,706
0
1,473
6,612
2,311
278
2,480
4,132
75,546
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,007
Gold Earned
39,301
531
Minions Killed
396
0
Camps Cleared
0
1,479,279
Distance Traveled
1,437,869
22
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
9,012
601
79
5
0
266,210
6
L
Mercury
7,135
476
79
5
0
295,753
2
W
Fafnir
9,847
656
15
1
0
292,053
7
W
Anhur
10,660
711
143
10
0
267,108
6
W
Da Ji
10,475
698
97
6
0
308,344
1
W
Susano
10,234
682
147
10
0
314,647
5
L
Anhur
8,290
553
112
7
0
270,961
4
L
Chaac
7,385
492
38
3
0
291,453
3
L
Hercules
7,479
499
88
6
0
313,492
5
W
Scylla
9,791
653
129
9
0
297,127
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role