Player Matchup

Zeus
Zeus
Silver III
APKgamer4
Zeus
Silver III
Level 114
God Stats
6W - 16L
1,659 SR
Queue Stats
52W - 58L
1,491 MMR
Solo
Bacchus
Bacchus
Silver II
DG_CASALLA
Bacchus
Silver II
Level 69
God Stats
1W - 1L
1,763 SR
Queue Stats
8W - 8L
1,455 MMR
Solo
Medusa
Medusa
Bronze III
Maybe Holden
Medusa
Bronze III
Level 69
God Stats
3W - 5L
1,500 SR
Queue Stats
81W - 89L
1,500 MMR
Party 1
Sun Wukong
Sun Wukong
Bronze III
Step Aside Boyz
Sun Wukong
Bronze III
Level 57
God Stats
0W - 1L
1,555 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Ravana
Ravana
Gold V
xAPPxRuloYeah
Ravana
Gold V
Level 159
God Stats
11W - 10L
1,189 SR
Queue Stats
91W - 86L
1,457 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 94
1,533 SR
1,481 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 130
1,522 SR
1,485 MMR
Mulan
Mulan
Bronze III
Chaffd Cpcke
Mulan
Bronze III
Level 126
God Stats
2W - 2L
1,500 SR
Queue Stats
28W - 43L
1,454 MMR
Solo
Freya
Freya
Gold II
Giimx
Freya
Gold II
Level 121
God Stats
13W - 17L
1,402 SR
Queue Stats
384W - 382L
1,487 MMR
Solo
Cliodhna
Cliodhna
Silver III
M0NEY M1R
Cliodhna
Silver III
Level 150
God Stats
2W - 3L
1,387 SR
Queue Stats
30W - 28L
1,538 MMR
Party 2
Merlin
Merlin
Gold III
Vn-Jumh
Merlin
Gold III
Level 128
God Stats
7W - 11L
1,498 SR
Queue Stats
130W - 133L
1,487 MMR
Solo
Cabrakan
Cabrakan
Bronze III
xxPAINxx8623
Cabrakan
Bronze III
Level 126
God Stats
2W - 0L
1,820 SR
Queue Stats
2W - 5L
1,457 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
20
5 / 8 / 1
12,774
532
14,195
17,658
5,972
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Bacchus
DG_CASALLA
Bacchus
16
2 / 7 / 3
10,502
438
9,753
22,602
33,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Medusa
20
3 / 6 / 2
12,631
526
10,138
18,333
6,186
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Sun Wukong
Step Aside Boyz
Sun Wukong
15
0 / 5 / 3
9,959
415
5,807
18,485
14,500
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

20
5 / 3 / 2
12,325
514
9,186
15,417
7,141
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bans
BastetAthenaAtlas

VS

Bans
ArtioGebApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 3 / 4
14,316
597
16,663
22,790
21,888
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Freya
Giimx
Freya
19
5 / 5 / 8
12,586
524
10,693
17,834
5,521
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cliodhna
M0NEY M1R
Cliodhna
20
7 / 2 / 12
13,324
555
13,912
17,158
6,909
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
Vn-Jumh
Merlin
20
6 / 1 / 12
13,918
580
19,024
8,267
3,407
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cabrakan
xxPAINxx8623
Cabrakan
18
3 / 4 / 16
12,581
524
7,498
19,688
30,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
81
15
Kills
29
29
Deaths
15
11
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Zeus
5
8
1
0.69
W
8
3
4
3.33
L
Bacchus
DG_CASALLA
Bacchus
2
7
3
0.5
W
Freya
Giimx
Freya
5
5
8
1.8
W
Cliodhna
M0NEY M1R
Cliodhna
7
2
12
6.5
L
Medusa
3
6
2
0.67
L
Sun Wukong
Step Aside Boyz
Sun Wukong
0
5
3
0.3
W
Merlin
Vn-Jumh
Merlin
6
1
12
12
L
5
3
2
2
W
Cabrakan
xxPAINxx8623
Cabrakan
3
4
16
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,079
Damage
67,790
92,495
Taken
85,737
67,356
Mitigated
67,829
17,490
Healing
29,459
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
14,195
2,309
0
1,765
17,658
5,972
0
7,090
10,568
118,607
0
W
16,663
882
475
7,168
22,790
21,888
3,645
5,483
17,203
5,264
100,917
L
Bacchus
DG_CASALLA
Bacchus
9,753
401
0
1,606
22,602
33,557
0
11,481
11,121
30,066
0
W
Freya
Giimx
Freya
10,693
3,698
0
7,950
17,834
5,521
1,417
5,767
11,973
83,688
0
W
Cliodhna
M0NEY M1R
Cliodhna
13,912
789
0
6,769
17,158
6,909
1,307
4,775
12,292
0
94,145
L
Medusa
10,138
3,501
0
5,994
18,333
6,186
0
10,092
8,241
0
117,211
L
Sun Wukong
Step Aside Boyz
Sun Wukong
5,807
620
0
5,450
18,485
14,500
0
4,576
13,909
0
48,473
W
Merlin
Vn-Jumh
Merlin
19,024
401
271
2,996
8,267
3,407
1,503
3,580
4,593
121,490
2,642
L
9,186
1,798
0
2,675
15,417
7,141
0
5,110
10,307
0
85,862
W
Cabrakan
xxPAINxx8623
Cabrakan
7,498
1,339
0
3,830
19,688
30,104
496
6,244
13,366
37,849
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,191
Gold Earned
66,725
667
Minions Killed
679
0
Camps Cleared
0
2,152,241
Distance Traveled
2,294,456
44
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
12,774
532
206
9
0
369,069
5
W
Mulan
14,316
597
203
8
0
447,312
4
L
Bacchus
10,502
438
28
1
0
404,533
7
W
Freya
12,586
524
128
5
0
420,826
3
W
Cliodhna
13,324
555
121
5
0
517,897
6
L
Medusa
12,631
526
200
8
0
392,870
15
L
Sun Wukong
9,959
415
103
4
0
483,258
12
W
Merlin
13,918
580
177
7
0
480,017
3
L
Ravana
12,325
514
130
5
0
502,511
5
W
Cabrakan
12,581
524
50
2
0
428,404
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role