Player Matchup

Sol
Sol
BastyNastard420
Sol
Level 160
God Stats
19W - 17L
1,625 SR
Queue Stats
608W - 636L
1,376 Elo+
Party 2
Ares
Ares
Rivalxrayy
Ares
Level 88
God Stats
6W - 7L
1,367 SR
Queue Stats
302W - 308L
1,522 Elo+
Party 3
Artemis
Artemis
WBro
Artemis
Level 5
God Stats
3W - 6L
1,551 SR
Queue Stats
5W - 8L
1,572 Elo+
Party 3
Baron Samedi
Baron Samedi
lulmalice
Baron Samedi
Level 28
God Stats
89W - 62L
1,790 SR
Queue Stats
858W - 821L
1,514 Elo+
Party 3
Bastet
Bastet
stormXsauce
Bastet
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 22L
1,414 Elo+
Party 2
Team Averages
Level 66
1,566 SR
1,480 Elo+

VS

Team Averages
Level 61
1,395 SR
1,283 Elo+
Sol
Sol
IGG88BMS
Sol
Level 111
God Stats
3W - 0L
1,747 SR
Queue Stats
23W - 45L
1,291 Elo+
Party 1
Achilles
Achilles
ShadowNinjaPro
Achilles
Level 18
God Stats
2W - 4L
1,163 SR
Queue Stats
10W - 29L
1,194 Elo+
Party 1
Loki
Loki
Slurpules
Loki
Level 29
God Stats
2W - 1L
1,538 SR
Queue Stats
27W - 35L
1,276 Elo+
Party 1
Ares
Ares
TresDos26
Ares
Level 18
God Stats
5W - 16L
1,088 SR
Queue Stats
11W - 25L
1,302 Elo+
Party 1
Nu Wa
Nu Wa
theesavageTM
Nu Wa
Level 127
God Stats
25W - 29L
1,440 SR
Queue Stats
372W - 468L
1,351 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 4 / 0
7,117
647
6,001
8,294
1,914
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

9
2 / 3 / 5
6,260
569
4,211
11,004
6,924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Artemis
WBro
Artemis
8
1 / 6 / 2
4,882
444
3,549
5,472
1,703
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
lulmalice
Baron Samedi
10
2 / 1 / 2
6,172
561
5,864
5,330
1,967
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
9
1 / 4 / 3
5,985
544
3,293
7,119
1,690
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 2 / 4
7,117
647
10,055
7,945
2,012
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Achilles
11
3 / 2 / 2
6,585
599
2,942
7,242
4,710
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Loki
10
4 / 1 / 3
6,586
599
6,466
7,404
2,150
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ares
9
3 / 4 / 7
6,556
596
2,893
10,604
3,639
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

10
3 / 1 / 1
6,337
576
3,976
5,542
1,616
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
35
9
Kills
18
18
Deaths
10
12
Assists
17
Player
Kills
Deaths
Assists
KDA
L
3
4
0
0.75
W
5
2
4
3.5
L
2
3
5
1.5
W
Achilles
3
2
2
2
W
Loki
4
1
3
5.5
W
Ares
3
4
7
1.63
L
Artemis
WBro
Artemis
1
6
2
0.33
L
Baron Samedi
lulmalice
Baron Samedi
2
1
2
3
L
Bastet
1
4
3
0.63
W
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,918
Damage
26,332
37,219
Taken
38,737
14,198
Mitigated
14,127
9,992
Healing
14,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,001
2,541
0
2,757
8,294
1,914
440
598
7,696
38,817
0
W
10,055
4,003
0
4,015
7,945
2,012
2,128
2,077
5,842
39,969
366
L
4,211
158
170
2,074
11,004
6,924
0
7,949
3,055
16,383
0
W
Achilles
2,942
950
0
1,801
7,242
4,710
0
4,008
3,234
0
23,569
W
Loki
6,466
1,439
0
2,339
7,404
2,150
0
2,878
4,421
0
27,911
W
Ares
2,893
391
1,226
3,012
10,604
3,639
72
3,511
6,997
7,498
0
L
Artemis
WBro
Artemis
3,549
1,974
0
330
5,472
1,703
136
4,539
933
0
16,017
L
Baron Samedi
lulmalice
Baron Samedi
5,864
333
323
1,694
5,330
1,967
0
2,494
2,836
33,218
0
L
Bastet
3,293
722
18
2,626
7,119
1,690
33
1,344
5,775
0
22,989
W
3,976
1,462
151
1,823
5,542
1,616
1,311
3,129
2,167
30,078
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,416
Gold Earned
33,181
267
Minions Killed
233
0
Camps Cleared
0
1,077,167
Distance Traveled
1,052,469
3
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,117
647
94
9
0
180,385
2
W
Sol
7,117
647
65
6
0
193,609
0
L
Ares
6,260
569
26
2
0
237,786
1
W
Achilles
6,585
599
47
4
0
228,317
5
W
Loki
6,586
599
59
5
0
230,693
0
W
Ares
6,556
596
12
1
0
209,595
2
L
Artemis
4,882
444
35
3
0
207,488
0
L
Baron Samedi
6,172
561
67
6
0
221,324
0
L
Bastet
5,985
544
45
4
0
230,184
0
W
Nu Wa
6,337
576
50
5
0
190,255
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role