Player Matchup

Nike
Nike
Kiddnero
Nike
Level 66
God Stats
3W - 3L
1,740 SR
Queue Stats
98W - 146L
1,560 Elo+
Solo
Vamana
Vamana
Rabidgunmen
Vamana
Level 86
God Stats
0W - 1L
1,792 SR
Queue Stats
23W - 25L
1,516 Elo+
Party 1
Bakasura
Bakasura
heartsickcholy
Bakasura
Level 104
God Stats
4W - 2L
1,500 SR
Queue Stats
14W - 23L
1,373 Elo+
Solo
Chang'e
Chang'e
weedpriincess
Chang'e
Level 49
God Stats
2W - 1L
1,810 SR
Queue Stats
2W - 1L
1,624 Elo+
Solo
Ra
Ra
xXrabidbutcherXx
Ra
Level 29
God Stats
1W - 1L
1,632 SR
Queue Stats
16W - 21L
1,499 Elo+
Party 1
Team Averages
Level 67
1,695 SR
1,514 Elo+

VS

Team Averages
Level 81
1,516 SR
1,411 Elo+
Hel
Hel
 
Hel
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
ApEXXeD_MANTIS
Fenrir
Level 85
God Stats
5W - 1L
1,556 SR
Queue Stats
18W - 25L
1,346 Elo+
Solo
Jing Wei
Jing Wei
SN_PENGO-RJ
Jing Wei
Level 60
God Stats
2W - 1L
1,500 SR
Queue Stats
17W - 25L
1,366 Elo+
Party 2
Zeus
Zeus
XxBr_GamersxX
Zeus
Level 150
God Stats
17W - 18L
1,762 SR
Queue Stats
249W - 374L
1,412 Elo+
Party 2
King Arthur
King Arthur
seniorgoldenuts
King Arthur
Level 67
God Stats
1W - 4L
1,259 SR
Queue Stats
86W - 128L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
12
1 / 2 / 2
7,723
454
6,290
11,078
6,413
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Vamana
11
1 / 5 / 3
6,564
386
3,658
14,281
10,231
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Bakasura
14
3 / 3 / 2
8,382
493
7,189
15,872
5,886
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
11
1 / 6 / 1
7,312
430
1,357
8,933
1,917
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 4 / 0
7,371
434
3,480
8,222
2,351
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
12
0 / 3 / 2
7,427
437
3,785
6,716
2,735
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
8 / 0 / 2
9,962
586
9,392
9,874
4,140
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jing Wei
SN_PENGO-RJ
Jing Wei
13
1 / 1 / 5
8,244
485
5,062
9,414
3,465
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
10 / 1 / 1
9,895
582
10,951
4,341
1,567
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
seniorgoldenuts
King Arthur
13
1 / 2 / 1
8,332
490
7,980
11,406
7,853
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
31
7
Kills
20
20
Deaths
7
8
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
0
3
2
0.33
W
8
0
2
9
L
Nike
1
2
2
1
L
Vamana
1
5
3
0.5
W
Jing Wei
SN_PENGO-RJ
Jing Wei
1
1
5
3.5
W
10
1
1
10.5
L
Bakasura
3
3
2
1.33
W
King Arthur
seniorgoldenuts
King Arthur
1
2
1
0.75
L
Chang'e
1
6
1
0.25
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,974
Damage
37,170
58,386
Taken
41,751
26,798
Mitigated
19,760
14,647
Healing
15,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
3,785
755
753
2,766
6,716
2,735
217
1,003
5,321
27,600
0
W
9,392
1,850
0
2,144
9,874
4,140
0
796
8,514
0
71,213
L
Nike
6,290
1,034
0
2,874
11,078
6,413
0
0
11,078
1,643
38,014
L
Vamana
3,658
1,002
0
1,003
14,281
10,231
162
5,796
8,485
0
20,177
W
Jing Wei
SN_PENGO-RJ
Jing Wei
5,062
3,505
0
4,124
9,414
3,465
749
2,691
6,618
0
51,961
W
10,951
238
0
807
4,341
1,567
0
496
3,664
62,053
1,156
L
Bakasura
7,189
5,174
0
4,618
15,872
5,886
68
2,386
13,486
0
54,714
W
King Arthur
seniorgoldenuts
King Arthur
7,980
1,503
0
5,062
11,406
7,853
324
418
10,249
0
47,704
L
Chang'e
1,357
0
1,049
1,982
8,933
1,917
0
2,775
6,158
23,015
0
L
3,480
50
545
2,576
8,222
2,351
843
3,779
4,443
47,153
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,352
Gold Earned
43,860
376
Minions Killed
471
0
Camps Cleared
0
1,632,031
Distance Traveled
1,514,704
23
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
7,427
437
55
3
0
285,810
4
W
Fenrir
9,962
586
122
7
0
370,300
2
L
Nike
7,723
454
89
5
0
338,859
11
L
Vamana
6,564
386
28
2
0
326,654
3
W
Jing Wei
8,244
485
92
5
0
290,283
2
W
Zeus
9,895
582
119
7
0
286,241
3
L
Bakasura
8,382
493
105
6
0
362,636
5
W
King Arthur
8,332
490
83
5
0
282,070
5
L
Chang'e
7,312
430
61
4
0
301,479
3
L
Ra
7,371
434
93
5
0
302,403
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role