Player Matchup

Fenrir
Fenrir
Silver II
Bonedryfish
Fenrir
Silver II
Level 88
God Stats
0W - 2L
1,258 SR
Queue Stats
13W - 18L
1,549 MMR
Solo
Cthulhu
Cthulhu
Gold III
GenuineSlime
Cthulhu
Gold III
Level 123
God Stats
33W - 35L
1,451 SR
Queue Stats
301W - 297L
1,550 MMR
Solo
Cerberus
Cerberus
Silver I
sorzz
Cerberus
Silver I
Level 149
God Stats
2W - 1L
1,500 SR
Queue Stats
57W - 63L
1,546 MMR
Solo
Hou Yi
Hou Yi
Gold V
xAPPxRuloYeah
Hou Yi
Gold V
Level 159
God Stats
2W - 5L
1,881 SR
Queue Stats
91W - 86L
1,550 MMR
Solo
Janus
Janus
Gold III
xMr_I_Mystifyx
Janus
Gold III
Level 160
God Stats
1W - 4L
1,292 SR
Queue Stats
165W - 170L
1,552 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 136
1,476 SR
1,549 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 149
1,640 SR
1,549 MMR
Gilgamesh
Gilgamesh
Silver I
CompetingBlaze
Gilgamesh
Silver I
Level 146
God Stats
15W - 15L
1,491 SR
Queue Stats
297W - 297L
1,543 MMR
Solo
Ullr
Ullr
Gold III
DafitoDido
Ullr
Gold III
Level 141
God Stats
2W - 1L
1,741 SR
Queue Stats
85W - 86L
1,553 MMR
Solo
Poseidon
Poseidon
Gold IV
itsTheBlame
Poseidon
Gold IV
Level 160
God Stats
29W - 22L
1,620 SR
Queue Stats
77W - 59L
1,653 MMR
Party 1
Bastet
Bastet
Gold V
lugepuma
Bastet
Gold V
Level 145
God Stats
3W - 6L
1,500 SR
Queue Stats
405W - 393L
1,449 MMR
Party 1
Atlas
Atlas
Silver I
yellowdragons68
Atlas
Silver I
Level 155
God Stats
3W - 2L
1,850 SR
Queue Stats
122W - 114L
1,548 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
1 / 14 / 1
10,116
349
6,112
29,381
8,760
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Cthulhu
GenuineSlime
Cthulhu
18
2 / 8 / 4
12,633
436
22,582
27,068
43,289
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Cerberus
sorzz
Cerberus
15
1 / 8 / 3
11,068
382
11,211
39,814
40,955
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

20
4 / 7 / 2
12,801
441
12,101
21,795
7,229
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

20
3 / 8 / 2
13,573
468
13,434
22,388
6,616
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
CharybdisArtioKaliCliodhna

VS

Bans
LokiMedusaGebAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CompetingBlaze
Gilgamesh
20
5 / 3 / 10
15,528
535
11,826
28,323
17,437
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

20
3 / 5 / 13
15,324
528
15,792
21,715
8,652
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Poseidon
itsTheBlame
Poseidon
20
13 / 1 / 9
20,225
697
36,261
13,299
5,255
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bastet
lugepuma
Bastet
20
19 / 2 / 13
18,065
623
41,004
24,492
9,822
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
5 / 1 / 15
15,702
541
12,421
32,317
47,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
105
11
Kills
45
45
Deaths
12
12
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Fenrir
1
14
1
0.11
W
Gilgamesh
CompetingBlaze
Gilgamesh
5
3
10
3.33
W
3
5
13
1.9
L
Cthulhu
GenuineSlime
Cthulhu
2
8
4
0.5
W
Poseidon
itsTheBlame
Poseidon
13
1
9
17.5
W
Bastet
lugepuma
Bastet
19
2
13
12.75
L
Cerberus
sorzz
Cerberus
1
8
3
0.31
L
4
7
2
0.71
L
3
8
2
0.5
W
5
1
15
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,440
Damage
117,304
140,446
Taken
120,146
106,849
Mitigated
88,316
32,728
Healing
38,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
6,112
796
0
6,925
29,381
8,760
0
5,728
23,653
0
60,513
W
Gilgamesh
CompetingBlaze
Gilgamesh
11,826
4,258
0
14,420
28,323
17,437
3,469
13,882
14,441
0
110,881
W
15,792
6,920
0
1,392
21,715
8,652
4,885
9,500
12,055
0
104,014
L
Cthulhu
GenuineSlime
Cthulhu
22,582
1,826
438
4,111
27,068
43,289
70
6,197
20,871
80,859
0
W
Poseidon
itsTheBlame
Poseidon
36,261
6,752
0
2,833
13,299
5,255
5,079
7,363
5,936
217,383
0
W
Bastet
lugepuma
Bastet
41,004
9,577
0
10,422
24,492
9,822
1,244
9,536
14,956
0
152,216
L
Cerberus
sorzz
Cerberus
11,211
164
3,394
10,038
39,814
40,955
0
19,428
20,386
45,201
0
L
12,101
6,189
0
6,472
21,795
7,229
2,198
6,692
15,103
0
95,422
L
13,434
281
0
1,350
22,388
6,616
478
9,696
12,692
94,200
0
W
12,421
4,154
571
9,112
32,317
47,150
518
7,837
24,480
50,624
5,740

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,191
Gold Earned
84,844
618
Minions Killed
841
0
Camps Cleared
0
2,465,528
Distance Traveled
3,045,421
34
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,116
349
90
3
0
464,493
6
W
Gilgamesh
15,528
535
132
5
0
579,159
9
W
Ullr
15,324
528
163
6
0
531,970
2
L
Cthulhu
12,633
436
113
4
0
502,915
9
W
Poseidon
20,225
697
326
11
0
686,404
10
W
Bastet
18,065
623
166
6
0
638,105
6
L
Cerberus
11,068
382
87
3
0
513,448
7
L
Hou Yi
12,801
441
154
5
0
482,426
8
L
Janus
13,573
468
174
6
0
502,246
4
W
Atlas
15,702
541
54
2
0
609,783
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role