Player Matchup

Kali
Kali
Silver I
CBBbackwards
Kali
Silver I
Level 85
God Stats
19W - 10L
1,500 SR
Queue Stats
358W - 346L
1,188 MMR
Party 1
Apollo
Apollo
Gold II
PhenomD
Apollo
Gold II
Level 86
God Stats
5W - 11L
1,385 SR
Queue Stats
259W - 250L
1,609 MMR
Party 1
Baron Samedi
Baron Samedi
Gold V
SirOompaLoompa
Baron Samedi
Gold V
Level 122
God Stats
30W - 22L
1,609 SR
Queue Stats
94W - 75L
1,405 MMR
Solo
Zhong Kui
Zhong Kui
Bronze III
trawick84
Zhong Kui
Bronze III
Level 105
God Stats
2W - 3L
1,315 SR
Queue Stats
45W - 55L
1,430 MMR
Solo
Fafnir
Fafnir
Bronze III
xZamia
Fafnir
Bronze III
Level 106
God Stats
21W - 13L
1,500 SR
Queue Stats
259W - 240L
1,415 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 101
1,462 SR
1,409 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 126
1,698 SR
1,409 MMR
Cerberus
Cerberus
Gold V
ELSANTO12
Cerberus
Gold V
Level 67
God Stats
2W - 4L
1,915 SR
Queue Stats
29W - 41L
1,384 MMR
Solo
Fenrir
Fenrir
Silver II
IrViNPrOo
Fenrir
Silver II
Level 120
God Stats
0W - 1L
1,644 SR
Queue Stats
6W - 10L
1,364 MMR
Solo
Hou Yi
Hou Yi
Gold IV
PhantomPharmD
Hou Yi
Gold IV
Level 145
God Stats
5W - 4L
1,887 SR
Queue Stats
30W - 37L
1,443 MMR
Solo
Achilles
Achilles
Gold III
TheEdwinKiller
Achilles
Gold III
Level 155
God Stats
0W - 2L
1,500 SR
Queue Stats
406W - 420L
1,421 MMR
Solo
Poseidon
Poseidon
Silver I
bîsbane
Poseidon
Silver I
Level 145
God Stats
1W - 1L
1,544 SR
Queue Stats
34W - 33L
1,434 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 4 / 13
13,218
575
12,706
21,970
8,834
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Apollo
PhenomD
Apollo
20
5 / 4 / 10
13,693
595
15,625
16,029
5,469
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Baron Samedi
SirOompaLoompa
Baron Samedi
20
7 / 2 / 9
13,835
602
24,612
23,825
30,283
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Zhong Kui
trawick84
Zhong Kui
19
5 / 6 / 8
12,946
563
11,871
16,223
10,860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Fafnir
xZamia
Fafnir
18
4 / 3 / 16
13,262
577
9,058
20,043
28,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
BastetCamazotzAtlas

VS

Bans
GaneshaSolCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ELSANTO12
Cerberus
13
2 / 5 / 6
9,890
430
8,725
23,065
16,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Fenrir
IrViNPrOo
Fenrir
16
6 / 7 / 5
10,770
468
10,429
20,518
14,240
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

19
5 / 5 / 4
12,382
538
14,675
20,031
7,556
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Achilles
17
2 / 6 / 5
10,358
450
9,605
26,492
24,816
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Poseidon
bîsbane
Poseidon
19
4 / 5 / 6
12,078
525
17,842
12,843
3,827
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
45
27
Kills
19
19
Deaths
28
56
Assists
26
Player
Kills
Deaths
Assists
KDA
W
6
4
13
3.13
L
Cerberus
ELSANTO12
Cerberus
2
5
6
1
L
Fenrir
IrViNPrOo
Fenrir
6
7
5
1.21
L
5
5
4
1.4
W
Apollo
PhenomD
Apollo
5
4
10
2.5
W
Baron Samedi
SirOompaLoompa
Baron Samedi
7
2
9
5.75
L
Achilles
2
6
5
0.75
L
Poseidon
bîsbane
Poseidon
4
5
6
1.4
W
Zhong Kui
trawick84
Zhong Kui
5
6
8
1.5
W
Fafnir
xZamia
Fafnir
4
3
16
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,872
Damage
61,276
98,090
Taken
102,949
84,443
Mitigated
67,115
36,181
Healing
26,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,706
6,083
0
6,102
21,970
8,834
1,039
7,436
14,174
0
91,339
L
Cerberus
ELSANTO12
Cerberus
8,725
402
270
6,953
23,065
16,676
0
9,299
13,665
34,897
0
L
Fenrir
IrViNPrOo
Fenrir
10,429
1,609
0
4,873
20,518
14,240
515
9,364
11,154
0
65,863
L
14,675
8,060
0
6,108
20,031
7,556
525
6,135
13,680
0
101,296
W
Apollo
PhenomD
Apollo
15,625
11,399
0
8,413
16,029
5,469
5,447
2,550
13,270
0
115,146
W
Baron Samedi
SirOompaLoompa
Baron Samedi
24,612
3,633
1,339
12,317
23,825
30,283
3,077
5,435
16,810
91,108
0
L
Achilles
9,605
2,338
863
6,215
26,492
24,816
315
13,957
12,383
0
49,829
L
Poseidon
bîsbane
Poseidon
17,842
1,358
0
868
12,843
3,827
0
6,625
6,072
120,148
0
W
Zhong Kui
trawick84
Zhong Kui
11,871
1,044
79
4,682
16,223
10,860
1,957
4,880
11,343
86,418
0
W
Fafnir
xZamia
Fafnir
9,058
1,880
0
3,249
20,043
28,997
548
6,266
12,909
33,183
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,954
Gold Earned
55,478
635
Minions Killed
583
0
Camps Cleared
0
2,223,193
Distance Traveled
2,211,531
31
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
13,218
575
133
6
0
535,974
2
L
Cerberus
9,890
430
60
3
0
425,735
6
L
Fenrir
10,770
468
84
4
0
440,921
2
L
Hou Yi
12,382
538
170
7
0
415,724
2
W
Apollo
13,693
595
173
8
0
444,248
8
W
Baron Samedi
13,835
602
145
6
0
396,249
2
L
Achilles
10,358
450
69
3
0
459,417
1
L
Poseidon
12,078
525
200
9
0
469,734
8
W
Zhong Kui
12,946
563
154
7
0
405,472
9
W
Fafnir
13,262
577
30
1
0
441,250
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role