Player Matchup

Neith
Neith
DanixXCR
Neith
Level 105
God Stats
27W - 17L
1,680 SR
Queue Stats
127W - 120L
1,442 Elo+
Party 1
Sun Wukong
Sun Wukong
SEYVANHEL
Sun Wukong
Level 145
God Stats
8W - 10L
1,666 SR
Queue Stats
1,472W - 1,621L
1,416 Elo+
Solo
Ymir
Ymir
daisycuevas19
Ymir
Level 32
God Stats
87W - 85L
1,443 SR
Queue Stats
257W - 284L
1,445 Elo+
Party 3
Charybdis
Charybdis
savage_boy_C
Charybdis
Level 85
God Stats
3W - 6L
1,878 SR
Queue Stats
399W - 460L
1,474 Elo+
Party 3
Thanatos
Thanatos
xkelxD
Thanatos
Level 67
God Stats
17W - 21L
1,574 SR
Queue Stats
34W - 49L
1,403 Elo+
Party 1
Team Averages
Level 87
1,648 SR
1,436 Elo+

VS

Team Averages
Level 45
1,580 SR
1,501 Elo+
Ares
Ares
FaolanORiagain
Ares
Level 6
God Stats
15W - 3L
1,630 SR
Queue Stats
92W - 74L
1,405 Elo+
Party 2
Sol
Sol
Marqod1
Sol
Level 62
God Stats
19W - 14L
1,438 SR
Queue Stats
165W - 150L
1,544 Elo+
Party 2
Sun Wukong
Sun Wukong
MushyPizza7104
Sun Wukong
Level 36
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 4L
1,471 Elo+
Solo
Tiamat
Tiamat
bild0b0gans
Tiamat
Level 89
God Stats
3W - 4L
1,831 SR
Queue Stats
203W - 183L
1,542 Elo+
Party 2
Loki
Loki
steeb90
Loki
Level 33
God Stats
6W - 5L
1,500 SR
Queue Stats
78W - 73L
1,545 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
DanixXCR
Neith
20
6 / 7 / 3
15,685
506
14,768
27,500
8,753
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
SEYVANHEL
Sun Wukong
20
0 / 1 / 2
16,424
530
14,046
31,238
14,458
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

20
1 / 4 / 6
13,283
428
5,872
22,575
21,326
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Charybdis
savage_boy_C
Charybdis
20
3 / 8 / 2
14,033
453
17,581
27,140
8,787
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
xkelxD
Thanatos
20
7 / 6 / 1
15,392
497
9,831
28,514
10,396
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 0 / 13
14,260
460
8,734
20,304
24,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Sol
20
2 / 6 / 11
15,023
485
25,493
20,619
7,264
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sun Wukong
MushyPizza7104
Sun Wukong
20
5 / 2 / 6
15,290
493
16,912
23,739
27,812
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tiamat
20
11 / 2 / 10
18,807
607
30,554
17,571
11,104
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Loki
steeb90
Loki
20
6 / 7 / 11
15,474
499
15,234
23,394
13,723
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
77
17
Kills
26
26
Deaths
17
14
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Neith
DanixXCR
Neith
6
7
3
1.07
W
2
0
13
8.5
W
Sol
2
6
11
1.25
W
Sun Wukong
MushyPizza7104
Sun Wukong
5
2
6
4
L
Sun Wukong
SEYVANHEL
Sun Wukong
0
1
2
1
W
Tiamat
11
2
10
8
L
1
4
6
1
L
Charybdis
savage_boy_C
Charybdis
3
8
2
0.5
W
Loki
steeb90
Loki
6
7
11
1.64
L
Thanatos
xkelxD
Thanatos
7
6
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,098
Damage
96,927
136,967
Taken
105,627
63,720
Mitigated
84,511
55,945
Healing
30,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
DanixXCR
Neith
14,768
3,706
0
9,225
27,500
8,753
987
13,349
13,611
0
132,629
W
8,734
253
0
4,609
20,304
24,608
428
3,573
16,731
46,402
2,306
W
Sol
25,493
9,238
0
8,069
20,619
7,264
4,023
2,629
17,990
146,662
0
W
Sun Wukong
MushyPizza7104
Sun Wukong
16,912
1,999
0
2,600
23,739
27,812
1,359
432
23,307
14,791
65,996
L
Sun Wukong
SEYVANHEL
Sun Wukong
14,046
2,778
0
12,295
31,238
14,458
6,146
11,263
18,827
0
136,647
W
Tiamat
30,554
3,769
930
7,443
17,571
11,104
1,280
1,305
16,266
162,363
0
L
5,872
337
413
2,248
22,575
21,326
530
16,867
5,398
58,946
0
L
Charybdis
savage_boy_C
Charybdis
17,581
7,186
0
9,206
27,140
8,787
2,846
17,868
8,842
0
112,541
W
Loki
steeb90
Loki
15,234
3,430
0
7,197
23,394
13,723
0
2,095
21,299
0
111,566
L
Thanatos
xkelxD
Thanatos
9,831
2,534
0
22,558
28,514
10,396
0
7,186
21,061
0
154,769

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,817
Gold Earned
78,854
968
Minions Killed
736
0
Camps Cleared
0
2,751,938
Distance Traveled
2,977,536
17
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
15,685
506
241
8
0
514,635
5
W
Ares
14,260
460
45
1
0
610,692
2
W
Sol
15,023
485
182
6
0
518,162
5
W
Sun Wukong
15,290
493
137
4
0
643,051
0
L
Sun Wukong
16,424
530
253
8
0
638,892
1
W
Tiamat
18,807
607
234
8
0
609,330
10
L
Ymir
13,283
428
125
4
0
557,158
8
L
Charybdis
14,033
453
172
6
0
489,656
3
W
Loki
15,474
499
138
4
0
596,301
7
L
Thanatos
15,392
497
177
6
0
551,597
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role