Player Matchup

Xbalanque
Xbalanque
Gametogénesis
Xbalanque
Level 145
God Stats
2W - 0L
1,402 SR
Queue Stats
15W - 25L
1,233 Elo+
Party 1
Jormungandr
Jormungandr
KhalErik
Jormungandr
Level 38
God Stats
1W - 0L
1,507 SR
Queue Stats
5W - 10L
1,272 Elo+
Party 1
Thoth
Thoth
wwwwwwerick
Thoth
Level 160
God Stats
3W - 1L
1,436 SR
Queue Stats
13W - 16L
1,260 Elo+
Party 1
Team Averages
Level 114
1,448 SR
1,255 Elo+

VS

Team Averages
Level 47
1,598 SR
1,527 Elo+
Nu Wa
Nu Wa
BrainDeadBlond
Nu Wa
Level 27
God Stats
1W - 3L
1,575 SR
Queue Stats
2W - 4L
1,545 Elo+
Party 2
Sun Wukong
Sun Wukong
CorpsePaint
Sun Wukong
Level 107
God Stats
1W - 1L
1,720 SR
Queue Stats
14W - 25L
1,489 Elo+
Party 2
Medusa
Medusa
ΙRyS
Medusa
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,545 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Gametogénesis
Xbalanque
16
6 / 3 / 5
12,051
753
10,726
14,248
5,052
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jormungandr
KhalErik
Jormungandr
15
1 / 4 / 13
10,976
686
7,076
14,919
19,827
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
7 / 3 / 7
11,948
747
19,399
10,121
4,735
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 5 / 6
11,080
693
7,703
10,532
2,251
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
CorpsePaint
Sun Wukong
16
2 / 5 / 5
10,289
643
8,645
15,853
9,246
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
ΙRyS
Medusa
15
5 / 4 / 2
10,524
658
11,818
14,901
3,592
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
22
14
Kills
9
10
Deaths
14
25
Assists
13
Player
Kills
Deaths
Assists
KDA
L
2
5
6
1
L
Sun Wukong
CorpsePaint
Sun Wukong
2
5
5
0.9
W
Xbalanque
Gametogénesis
Xbalanque
6
3
5
2.83
W
Jormungandr
KhalErik
Jormungandr
1
4
13
1.88
W
7
3
7
3.5
L
Medusa
ΙRyS
Medusa
5
4
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,201
Damage
28,166
39,288
Taken
41,286
29,614
Mitigated
15,089
9,217
Healing
8,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,703
1,040
0
488
10,532
2,251
525
7,353
3,179
30,652
0
L
Sun Wukong
CorpsePaint
Sun Wukong
8,645
863
0
4,411
15,853
9,246
235
9,242
6,611
349
34,522
W
Xbalanque
Gametogénesis
Xbalanque
10,726
5,263
0
6,522
14,248
5,052
1,330
2,314
11,475
0
55,625
W
Jormungandr
KhalErik
Jormungandr
7,076
321
885
1,105
14,919
19,827
133
3,648
10,471
29,950
0
W
19,399
228
0
705
10,121
4,735
1,088
1,932
7,807
54,811
0
L
Medusa
ΙRyS
Medusa
11,818
5,840
0
3,534
14,901
3,592
801
10,445
4,456
0
44,385

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,975
Gold Earned
31,893
206
Minions Killed
179
4
Camps Cleared
10
880,426
Distance Traveled
846,580
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
11,080
693
69
4
1
259,985
0
L
Sun Wukong
10,289
643
51
3
3
307,609
4
W
Xbalanque
12,051
753
98
6
1
269,596
7
W
Jormungandr
10,976
686
31
2
0
315,478
3
W
Thoth
11,948
747
77
5
3
295,352
4
L
Medusa
10,524
658
59
4
6
278,986
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role