Player Matchup

King Arthur
King Arthur
BerserkSaturn19
King Arthur
Level 142
God Stats
0W - 1L
1,387 SR
Queue Stats
3W - 2L
1,285 Elo+
Party 1
Raijin
Raijin
DragonDad219
Raijin
Level 129
God Stats
0W - 1L
1,538 SR
Queue Stats
14W - 10L
1,500 Elo+
Party 1
Charybdis
Charybdis
MermaidMama219
Charybdis
Level 147
God Stats
0W - 2L
1,285 SR
Queue Stats
46W - 68L
1,152 Elo+
Party 1
Team Averages
Level 139
1,403 SR
1,312 Elo+

VS

Team Averages
Level 58
1,241 SR
1,320 Elo+
Nu Wa
Nu Wa
Goongrave44
Nu Wa
Level 25
God Stats
4W - 5L
1,086 SR
Queue Stats
23W - 26L
1,218 Elo+
Party 2
Da Ji
Da Ji
VB Pump
Da Ji
Level 89
God Stats
14W - 8L
1,168 SR
Queue Stats
85W - 95L
1,334 Elo+
Party 2
Mulan
Mulan
xAndrewMasterx
Mulan
Level 59
God Stats
14W - 15L
1,468 SR
Queue Stats
47W - 56L
1,408 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BerserkSaturn19
King Arthur
11
1 / 7 / 4
7,672
697
6,723
16,202
8,573
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Raijin
12
3 / 7 / 2
8,551
777
8,470
9,366
2,701
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
MermaidMama219
Charybdis
12
3 / 6 / 2
8,655
787
6,813
11,569
3,266
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 3 / 10
8,728
793
10,881
7,798
2,139
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
VB Pump
Da Ji
14
9 / 4 / 8
9,576
871
9,388
10,461
3,549
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
7 / 0 / 11
9,759
887
11,179
10,792
7,454
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
49
7
Kills
20
20
Deaths
7
8
Assists
29
Player
Kills
Deaths
Assists
KDA
L
King Arthur
BerserkSaturn19
King Arthur
1
7
4
0.43
L
Raijin
3
7
2
0.57
W
4
3
10
3
L
Charybdis
MermaidMama219
Charybdis
3
6
2
0.67
W
Da Ji
VB Pump
Da Ji
9
4
8
3.25
W
7
0
11
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,006
Damage
31,448
37,137
Taken
29,051
14,540
Mitigated
13,142
4,122
Healing
9,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
BerserkSaturn19
King Arthur
6,723
664
268
1,457
16,202
8,573
0
7,444
8,451
0
22,657
L
Raijin
8,470
779
0
451
9,366
2,701
0
2,161
6,999
25,381
0
W
10,881
6,018
329
2,810
7,798
2,139
558
2,654
4,980
30,186
0
L
Charybdis
MermaidMama219
Charybdis
6,813
2,947
0
1,946
11,569
3,266
1,428
2,989
8,364
0
33,213
W
Da Ji
VB Pump
Da Ji
9,388
1,932
694
1,886
10,461
3,549
114
2,815
7,458
0
21,816
W
11,179
1,372
253
3,338
10,792
7,454
408
2,723
7,836
4,677
24,465

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,878
Gold Earned
28,063
146
Minions Killed
105
4
Camps Cleared
5
522,354
Distance Traveled
608,798
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,672
697
26
2
0
185,288
4
L
Raijin
8,551
777
51
5
4
169,675
3
W
Nu Wa
8,728
793
36
3
1
177,432
0
L
Charybdis
8,655
787
69
6
0
167,391
1
W
Da Ji
9,576
871
30
3
4
210,613
1
W
Mulan
9,759
887
39
4
0
220,753
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role