Player Matchup

Khepri
Khepri
 
Khepri
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Eset
Eset
Aft-v-Monster
Eset
Level 160
God Stats
5W - 1L
1,746 SR
Queue Stats
95W - 86L
1,614 Elo+
Party 1
Skadi
Skadi
CristoReMG
Skadi
Level 53
God Stats
2W - 1L
1,725 SR
Queue Stats
6W - 6L
1,617 Elo+
Party 1
Bakasura
Bakasura
Emperor117
Bakasura
Level 148
God Stats
1W - 0L
1,851 SR
Queue Stats
55W - 58L
1,283 Elo+
Solo
Pele
Pele
TommyMG8921
Pele
Level 135
God Stats
4W - 2L
1,500 SR
Queue Stats
28W - 23L
1,617 Elo+
Party 1
Team Averages
Level 131
1,664 SR
1,526 Elo+

VS

Team Averages
Level 113
1,562 SR
1,588 Elo+
Chang'e
Chang'e
InfiniteGaga
Chang'e
Level 106
God Stats
4W - 4L
1,285 SR
Queue Stats
53W - 52L
1,516 Elo+
Solo
Poseidon
Poseidon
PenaRocks
Poseidon
Level 62
God Stats
3W - 2L
1,772 SR
Queue Stats
195W - 170L
1,682 Elo+
Solo
Rama
Rama
TechnicalOne55
Rama
Level 144
God Stats
2W - 3L
1,500 SR
Queue Stats
113W - 106L
1,598 Elo+
Party 2
Cliodhna
Cliodhna
blackdog100
Cliodhna
Level 133
God Stats
4W - 3L
1,755 SR
Queue Stats
74W - 59L
1,580 Elo+
Party 2
Pele
Pele
rvbt s2k
Pele
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 62L
1,566 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
12
0 / 3 / 6
8,260
516
4,883
11,413
11,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
7 / 3 / 3
10,022
626
11,311
10,405
4,377
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Skadi
14
5 / 2 / 4
8,991
562
8,076
9,053
3,435
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Bakasura
Emperor117
Bakasura
17
4 / 2 / 0
10,498
656
7,148
12,100
8,992
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
8 / 3 / 3
10,066
629
9,492
13,395
4,831
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
InfiniteGaga
Chang'e
11
0 / 5 / 4
7,113
445
4,084
13,227
8,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Poseidon
PenaRocks
Poseidon
14
6 / 5 / 2
9,046
565
9,412
8,445
2,162
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
0 / 4 / 4
7,427
464
5,007
12,968
3,435
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cliodhna
blackdog100
Cliodhna
15
4 / 4 / 1
9,360
585
7,912
11,974
4,241
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Pele
13
3 / 6 / 4
8,466
529
7,415
14,103
4,301
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
28
24
Kills
13
13
Deaths
24
16
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
0
3
6
1
W
7
3
3
2.83
W
Skadi
5
2
4
3.5
W
Bakasura
Emperor117
Bakasura
4
2
0
2
L
Chang'e
InfiniteGaga
Chang'e
0
5
4
0.4
L
Poseidon
PenaRocks
Poseidon
6
5
2
1.4
L
0
4
4
0.5
W
8
3
3
3.17
L
Cliodhna
blackdog100
Cliodhna
4
4
1
1.13
L
Pele
3
6
4
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,910
Damage
33,830
56,366
Taken
60,717
33,462
Mitigated
22,679
19,928
Healing
17,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
4,883
536
455
2,414
11,413
11,827
0
4,776
6,169
18,431
0
W
11,311
685
1,722
2,111
10,405
4,377
259
2,827
7,578
65,060
0
W
Skadi
8,076
3,942
0
2,392
9,053
3,435
0
1,873
7,079
0
58,987
W
Bakasura
Emperor117
Bakasura
7,148
4,940
0
6,115
12,100
8,992
1,610
833
11,267
0
48,010
L
Chang'e
InfiniteGaga
Chang'e
4,084
604
1,225
2,385
13,227
8,540
36
4,191
8,912
22,009
0
L
Poseidon
PenaRocks
Poseidon
9,412
897
0
1,575
8,445
2,162
0
3,710
4,217
61,234
0
L
5,007
3,572
0
3,877
12,968
3,435
0
1,714
11,222
0
52,896
W
9,492
1,908
0
4,719
13,395
4,831
0
3,187
10,208
0
59,673
L
Cliodhna
blackdog100
Cliodhna
7,912
1,133
0
4,365
11,974
4,241
0
1,937
9,098
0
64,442
L
Pele
7,415
1,501
0
4,524
14,103
4,301
160
4,030
9,855
0
45,185

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,837
Gold Earned
41,412
488
Minions Killed
452
0
Camps Cleared
0
1,573,491
Distance Traveled
1,525,448
17
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
8,260
516
26
2
0
310,237
6
W
Eset
10,022
626
122
8
0
303,137
6
W
Skadi
8,991
562
99
6
0
288,595
0
W
Bakasura
10,498
656
142
9
0
326,788
2
L
Chang'e
7,113
445
20
1
0
288,006
11
L
Poseidon
9,046
565
123
8
0
315,851
8
L
Rama
7,427
464
88
6
0
275,457
4
W
Pele
10,066
629
99
6
0
344,734
3
L
Cliodhna
9,360
585
136
9
0
317,771
0
L
Pele
8,466
529
85
5
0
328,363
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role