Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
AlaskanFrost420
Achilles
Level 123
God Stats
5W - 6L
1,628 SR
Queue Stats
121W - 92L
1,587 Elo+
Solo
Atlas
Atlas
KingBalloon
Atlas
Level 61
God Stats
65W - 27L
1,648 SR
Queue Stats
71W - 34L
1,691 Elo+
Party 1
Hou Yi
Hou Yi
Linguigi
Hou Yi
Level 151
God Stats
3W - 0L
1,500 SR
Queue Stats
209W - 122L
1,677 Elo+
Party 1
Pele
Pele
Squidyward
Pele
Level 117
God Stats
8W - 1L
2,003 SR
Queue Stats
65W - 42L
1,601 Elo+
Party 1
Team Averages
Level 95
1,656 SR
1,611 Elo+

VS

Team Averages
Level 111
1,548 SR
1,629 Elo+
Mercury
Mercury
Guard Logo
Mercury
Level 60
God Stats
5W - 6L
1,271 SR
Queue Stats
44W - 27L
1,663 Elo+
Party 2
Atlas
Atlas
Jimmylee456
Atlas
Level 149
God Stats
26W - 17L
1,478 SR
Queue Stats
574W - 437L
1,641 Elo+
Party 2
Nu Wa
Nu Wa
KWIKUMAT
Nu Wa
Level 146
God Stats
42W - 36L
1,499 SR
Queue Stats
355W - 368L
1,542 Elo+
Party 2
Poseidon
Poseidon
ReallyMeaty8658
Poseidon
Level 46
God Stats
18W - 11L
1,661 SR
Queue Stats
61W - 43L
1,628 Elo+
Party 2
Baron Samedi
Baron Samedi
doublethreat 07
Baron Samedi
Level 156
God Stats
17W - 4L
1,832 SR
Queue Stats
174W - 145L
1,671 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
19
0 / 3 / 28
11,085
1,109
5,331
10,937
6,726
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
18
6 / 4 / 25
11,859
1,186
8,226
17,063
23,789
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

19
8 / 1 / 33
12,693
1,269
15,598
12,613
13,396
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hou Yi
Linguigi
Hou Yi
20
23 / 1 / 19
16,251
1,625
36,207
14,145
5,479
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

19
10 / 3 / 28
13,600
1,360
24,683
15,319
6,351
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Team 1 Tickets

257

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Guard Logo
Mercury
16
5 / 10 / 5
11,813
1,181
11,081
18,831
5,788
Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

17
4 / 5 / 6
11,292
1,129
11,886
21,547
21,289
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nu Wa
KWIKUMAT
Nu Wa
17
0 / 8 / 7
10,839
1,084
14,527
14,883
4,506
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Poseidon
16
3 / 16 / 6
10,847
1,085
15,194
22,799
6,604
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Baron Samedi
doublethreat 07
Baron Samedi
16
0 / 8 / 11
10,866
1,087
8,647
15,240
7,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

180
Kill Participation
47
47
Kills
12
12
Deaths
47
133
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
0
3
28
4.67
W
Achilles
6
4
25
4.63
L
Mercury
Guard Logo
Mercury
5
10
5
0.75
L
4
5
6
1.4
L
Nu Wa
KWIKUMAT
Nu Wa
0
8
7
0.44
W
8
1
33
24.5
W
Hou Yi
Linguigi
Hou Yi
23
1
19
32.5
L
Poseidon
3
16
6
0.38
W
10
3
28
8
L
Baron Samedi
doublethreat 07
Baron Samedi
0
8
11
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,045
Damage
61,335
70,077
Taken
93,300
55,741
Mitigated
45,368
28,552
Healing
7,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
5,331
1,296
5,067
4,787
10,937
6,726
0
8,903
1,810
28,363
0
W
Achilles
8,226
2,461
0
682
17,063
23,789
0
11,465
5,152
0
15,375
L
Mercury
Guard Logo
Mercury
11,081
7,375
0
357
18,831
5,788
0
4,361
14,470
0
18,305
L
11,886
2,695
0
1,051
21,547
21,289
0
6,892
14,655
18,816
0
L
Nu Wa
KWIKUMAT
Nu Wa
14,527
1,993
434
277
14,883
4,506
0
1,971
12,912
66,149
0
W
15,598
5,333
0
2,448
12,613
13,396
0
9,481
2,807
28,956
0
W
Hou Yi
Linguigi
Hou Yi
36,207
27,230
0
7,523
14,145
5,479
0
7,844
6,071
0
65,222
L
Poseidon
15,194
3,125
0
1,475
22,799
6,604
0
5,184
17,615
27,585
0
W
24,683
5,212
0
8,045
15,319
6,351
0
11,144
3,959
0
48,216
L
Baron Samedi
doublethreat 07
Baron Samedi
8,647
361
1,981
1,874
15,240
7,181
0
2,521
12,719
16,472
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,488
Gold Earned
55,657
209
Minions Killed
167
10
Camps Cleared
6
991,902
Distance Traveled
847,856
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
11,085
1,109
52
5
0
183,974
0
W
Achilles
11,859
1,186
16
2
0
188,316
0
L
Mercury
11,813
1,181
7
1
2
205,144
0
L
Atlas
11,292
1,129
19
2
1
176,386
3
L
Nu Wa
10,839
1,084
104
10
2
160,794
0
W
Atlas
12,693
1,269
23
2
0
216,220
0
W
Hou Yi
16,251
1,625
70
7
5
196,299
3
L
Poseidon
10,847
1,085
16
2
1
151,240
0
W
Pele
13,600
1,360
48
5
5
207,093
4
L
Baron Samedi
10,866
1,087
21
2
0
154,292
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role