Player Matchup

Fenrir
Fenrir
GR0UCHYPANDA
Fenrir
Level 120
God Stats
1W - 1L
1,712 SR
Queue Stats
46W - 28L
1,673 Elo+
Party 2
Medusa
Medusa
XDem0nW0rshipX
Medusa
Level 108
God Stats
18W - 10L
1,719 SR
Queue Stats
116W - 127L
1,479 Elo+
Solo
Ymir
Ymir
iDrXpy
Ymir
Level 39
God Stats
2W - 1L
1,857 SR
Queue Stats
117W - 110L
1,471 Elo+
Party 3
Baron Samedi
Baron Samedi
onlyxtra
Baron Samedi
Level 88
God Stats
12W - 14L
1,508 SR
Queue Stats
157W - 164L
1,457 Elo+
Party 3
Sun Wukong
Sun Wukong
Ðonovan
Sun Wukong
Level 33
God Stats
2W - 3L
1,600 SR
Queue Stats
42W - 32L
1,710 Elo+
Party 2
Team Averages
Level 78
1,679 SR
1,558 Elo+

VS

Team Averages
Level 96
1,501 SR
1,573 Elo+
Set
Set
 
Set
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
BaklavaIsGood
Zeus
Level 105
God Stats
3W - 3L
1,744 SR
Queue Stats
28W - 16L
1,590 Elo+
Party 1
Heimdallr
Heimdallr
Fernator420
Heimdallr
Level 126
God Stats
4W - 3L
1,130 SR
Queue Stats
43W - 29L
1,579 Elo+
Party 1
Chaac
Chaac
MONKY25
Chaac
Level 71
God Stats
6W - 4L
1,630 SR
Queue Stats
28W - 23L
1,578 Elo+
Party 1
Khepri
Khepri
xKnox21
Khepri
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,616 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
7 / 4 / 3
8,403
525
8,765
12,888
6,449
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
2 / 7 / 3
7,764
485
6,949
10,615
1,792
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
iDrXpy
Ymir
11
1 / 3 / 3
7,107
444
5,488
16,108
13,325
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Baron Samedi
onlyxtra
Baron Samedi
14
3 / 7 / 6
8,541
534
8,604
12,975
4,926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Ðonovan
Sun Wukong
12
0 / 2 / 1
7,165
448
4,662
13,485
18,246
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
16
4 / 3 / 1
9,842
615
5,183
12,654
4,580
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

16
6 / 3 / 3
9,695
606
12,072
9,886
3,057
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Heimdallr
Fernator420
Heimdallr
16
11 / 3 / 3
10,574
661
19,615
12,453
4,899
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chaac
MONKY25
Chaac
15
1 / 0 / 3
9,097
569
10,862
9,501
10,088
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Khepri
xKnox21
Khepri
12
1 / 4 / 5
7,969
498
4,148
9,139
5,138
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
38
13
Kills
23
23
Deaths
13
16
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Set
 
Set
4
3
1
1.5
W
6
3
3
2.5
W
Heimdallr
Fernator420
Heimdallr
11
3
3
4.17
L
Fenrir
7
4
3
2.13
W
Chaac
MONKY25
Chaac
1
0
3
2.5
L
2
7
3
0.5
L
Ymir
iDrXpy
Ymir
1
3
3
0.83
L
Baron Samedi
onlyxtra
Baron Samedi
3
7
6
0.86
W
Khepri
xKnox21
Khepri
1
4
5
0.88
L
Sun Wukong
Ðonovan
Sun Wukong
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,468
Damage
51,880
66,071
Taken
53,633
44,738
Mitigated
27,762
12,154
Healing
20,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
 
Set
5,183
3,010
39
4,901
12,654
4,580
0
2,169
9,981
0
71,924
W
12,072
2,604
109
3,503
9,886
3,057
0
5,263
4,464
52,330
0
W
Heimdallr
Fernator420
Heimdallr
19,615
10,600
0
6,048
12,453
4,899
1,001
3,331
9,122
0
77,622
L
Fenrir
8,765
2,913
0
1,908
12,888
6,449
0
2,809
9,951
0
39,421
W
Chaac
MONKY25
Chaac
10,862
2,914
12
4,571
9,501
10,088
774
379
9,122
0
60,666
L
6,949
3,668
397
1,966
10,615
1,792
0
595
9,984
0
42,722
L
Ymir
iDrXpy
Ymir
5,488
1,426
461
2,046
16,108
13,325
0
4,786
11,250
29,465
0
L
Baron Samedi
onlyxtra
Baron Samedi
8,604
133
418
3,161
12,975
4,926
0
6,684
5,907
48,952
0
W
Khepri
xKnox21
Khepri
4,148
763
45
1,283
9,139
5,138
0
3,284
5,855
11,051
0
L
Sun Wukong
Ðonovan
Sun Wukong
4,662
1,791
0
1,797
13,485
18,246
135
726
12,759
0
40,725

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,980
Gold Earned
47,177
360
Minions Killed
481
0
Camps Cleared
0
1,555,019
Distance Traveled
1,520,224
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
9,842
615
136
9
0
314,125
0
W
Zeus
9,695
606
98
6
0
303,334
1
W
Heimdallr
10,574
661
115
7
0
285,566
3
L
Fenrir
8,403
525
63
4
0
358,278
2
W
Chaac
9,097
569
122
8
0
324,051
1
L
Medusa
7,764
485
82
5
0
332,033
2
L
Ymir
7,107
444
39
2
0
284,569
2
L
Baron Samedi
8,541
534
91
6
0
280,381
0
W
Khepri
7,969
498
10
1
0
293,148
1
L
Sun Wukong
7,165
448
85
5
0
299,758
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role