Player Matchup

Fenrir
Fenrir
AbsoluteFox7127
Fenrir
Level 56
God Stats
8W - 9L
1,397 SR
Queue Stats
495W - 486L
1,545 Elo+
Solo
Atlas
Atlas
AdonoiCru
Atlas
Level 68
God Stats
1W - 2L
1,500 SR
Queue Stats
34W - 31L
1,688 Elo+
Solo
Artemis
Artemis
Gost916
Artemis
Level 29
God Stats
5W - 7L
1,241 SR
Queue Stats
8W - 20L
984 Elo+
Party 1
Hercules
Hercules
MAD WEASEL9346
Hercules
Level 16
God Stats
4W - 4L
1,244 SR
Queue Stats
5W - 11L
1,051 Elo+
Party 1
Tiamat
Tiamat
TinoSavir
Tiamat
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 20L
984 Elo+
Party 1
Team Averages
Level 43
1,376 SR
1,250 Elo+

VS

Team Averages
Level 70
1,542 SR
1,369 Elo+
Fenrir
Fenrir
BlazinRabbi1
Fenrir
Level 58
God Stats
16W - 28L
1,500 SR
Queue Stats
183W - 250L
1,232 Elo+
Party 2
Sol
Sol
Clipzz Zero
Sol
Level 59
God Stats
5W - 0L
1,862 SR
Queue Stats
9W - 3L
1,623 Elo+
Solo
Skadi
Skadi
Darkknight5401
Skadi
Level 66
God Stats
6W - 8L
1,348 SR
Queue Stats
123W - 165L
1,264 Elo+
Party 2
Geb
Geb
MACHOTACO5616
Geb
Level 82
God Stats
5W - 1L
1,500 SR
Queue Stats
136W - 160L
1,400 Elo+
Party 2
Bellona
Bellona
MajorGodlike
Bellona
Level 83
God Stats
5W - 4L
1,500 SR
Queue Stats
64W - 68L
1,325 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 2
5,926
593
3,190
8,661
2,629
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Atlas
AdonoiCru
Atlas
8
0 / 2 / 2
4,927
493
1,074
6,324
2,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Artemis
Gost916
Artemis
5
0 / 4 / 0
4,050
405
490
4,634
876
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hercules
9
2 / 1 / 1
4,945
495
815
6,048
3,284
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
TinoSavir
Tiamat
7
0 / 5 / 0
4,277
428
1,175
5,515
2,360
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
9
1 / 2 / 1
5,737
574
1,475
6,319
1,889
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
7 / 1 / 1
7,342
734
7,596
6,082
2,227
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

9
3 / 0 / 4
6,093
609
3,341
3,620
1,214
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
3 / 1 / 5
6,153
615
2,483
5,311
2,610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bellona
MajorGodlike
Bellona
10
1 / 1 / 0
6,242
624
3,709
5,007
4,221
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
26
3
Kills
15
15
Deaths
5
5
Assists
11
Player
Kills
Deaths
Assists
KDA
L
1
3
2
0.67
L
Atlas
AdonoiCru
Atlas
0
2
2
0.5
W
Fenrir
1
2
1
0.75
W
7
1
1
7.5
W
3
0
4
5
L
Artemis
Gost916
Artemis
0
4
0
0
W
3
1
5
5.5
L
Hercules
2
1
1
2.5
W
Bellona
MajorGodlike
Bellona
1
1
0
1
L
Tiamat
TinoSavir
Tiamat
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,744
Damage
18,604
31,182
Taken
26,339
11,796
Mitigated
12,161
6,496
Healing
10,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,190
366
0
2,716
8,661
2,629
0
2,279
6,382
0
24,594
L
Atlas
AdonoiCru
Atlas
1,074
471
0
1,941
6,324
2,647
0
2,537
3,787
10,195
0
W
Fenrir
1,475
328
0
2,360
6,319
1,889
0
0
6,319
0
25,666
W
7,596
3,492
0
3,431
6,082
2,227
2,761
579
5,367
34,007
6,743
W
3,341
1,728
0
897
3,620
1,214
1,538
597
3,023
0
25,063
L
Artemis
Gost916
Artemis
490
197
0
916
4,634
876
0
802
3,832
0
11,052
W
2,483
636
205
1,123
5,311
2,610
0
859
4,205
11,181
0
L
Hercules
815
496
0
678
6,048
3,284
31
0
6,048
0
11,668
W
Bellona
MajorGodlike
Bellona
3,709
852
66
2,268
5,007
4,221
286
0
5,007
0
25,547
L
Tiamat
TinoSavir
Tiamat
1,175
124
0
245
5,515
2,360
0
3,612
1,903
10,187
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,125
Gold Earned
31,567
131
Minions Killed
227
0
Camps Cleared
0
836,188
Distance Traveled
1,011,567
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,926
593
47
5
0
193,416
0
L
Atlas
4,927
493
15
2
0
149,435
1
W
Fenrir
5,737
574
49
5
0
229,207
0
W
Sol
7,342
734
70
7
0
176,584
0
W
Skadi
6,093
609
38
4
0
195,676
0
L
Artemis
4,050
405
19
2
0
138,615
0
W
Geb
6,153
615
17
2
0
207,924
3
L
Hercules
4,945
495
30
3
0
187,838
1
W
Bellona
6,242
624
53
5
0
202,176
1
L
Tiamat
4,277
428
20
2
0
166,884
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role