Player Matchup

Izanami
Izanami
 
Izanami
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Akroos
Neith
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 11L
1,645 Elo+
Solo
Tyr
Tyr
PΔUL
Tyr
Level 160
God Stats
1W - 3L
1,500 SR
Queue Stats
233W - 156L
1,611 Elo+
Party 1
He Bo
He Bo
Vitz20002
He Bo
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 14L
1,438 Elo+
Solo
Cthulhu
Cthulhu
iDragorniak
Cthulhu
Level 160
God Stats
24W - 15L
1,824 SR
Queue Stats
724W - 572L
1,727 Elo+
Party 1
Team Averages
Level 149
1,565 SR
1,584 Elo+

VS

Team Averages
Level 130
1,500 SR
1,514 Elo+
Medusa
Medusa
 
Medusa
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
AgusRam05
Chaac
Level 117
God Stats
9W - 0L
1,500 SR
Queue Stats
223W - 184L
1,554 Elo+
Party 2
Ra
Ra
LuanChagas
Ra
Level 152
God Stats
2W - 4L
1,500 SR
Queue Stats
201W - 225L
1,380 Elo+
Solo
Yemoja
Yemoja
ilunne
Yemoja
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
200W - 191L
1,584 Elo+
Solo
Ne Zha
Ne Zha
thesaimon91
Ne Zha
Level 68
God Stats
23W - 11L
1,500 SR
Queue Stats
318W - 258L
1,554 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
3 / 3 / 4
7,255
558
7,036
9,520
2,793
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Neith
Akroos
Neith
11
2 / 3 / 2
6,868
528
3,583
4,488
1,174
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tyr
PΔUL
Tyr
11
2 / 5 / 5
7,029
541
5,055
10,235
3,761
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

He Bo
Vitz20002
He Bo
12
2 / 7 / 1
7,283
560
4,013
8,164
1,741
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
iDragorniak
Cthulhu
10
1 / 1 / 5
6,754
520
4,976
8,916
6,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
3 / 2 / 1
8,092
622
6,765
8,551
2,531
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chaac
AgusRam05
Chaac
13
9 / 3 / 1
8,362
643
8,458
11,380
4,605
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

13
1 / 2 / 5
7,629
587
6,816
7,229
2,738
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
ilunne
Yemoja
11
1 / 1 / 4
6,762
520
3,275
4,496
3,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ne Zha
13
5 / 3 / 4
7,783
599
6,732
10,031
3,624
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
34
10
Kills
19
19
Deaths
11
17
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
3
3
4
1.67
W
Medusa
 
Medusa
3
2
1
1.75
W
Chaac
AgusRam05
Chaac
9
3
1
3.17
L
Neith
Akroos
Neith
2
3
2
1
W
1
2
5
1.75
L
Tyr
PΔUL
Tyr
2
5
5
0.9
L
He Bo
Vitz20002
He Bo
2
7
1
0.36
L
Cthulhu
iDragorniak
Cthulhu
1
1
5
3.5
W
Yemoja
ilunne
Yemoja
1
1
4
3
W
Ne Zha
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,663
Damage
32,046
41,323
Taken
41,687
16,111
Mitigated
16,695
9,802
Healing
17,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
7,036
4,418
0
2,489
9,520
2,793
0
2,789
6,591
0
48,162
W
Medusa
 
Medusa
6,765
2,863
0
2,827
8,551
2,531
2,077
604
7,947
0
68,022
W
Chaac
AgusRam05
Chaac
8,458
1,984
0
4,027
11,380
4,605
27
3,836
7,544
0
38,613
L
Neith
Akroos
Neith
3,583
1,894
0
755
4,488
1,174
0
828
3,660
0
38,907
W
6,816
1,280
1,029
2,670
7,229
2,738
0
1,227
6,002
55,320
0
L
Tyr
PΔUL
Tyr
5,055
842
0
2,730
10,235
3,761
0
2,568
7,525
0
35,580
L
He Bo
Vitz20002
He Bo
4,013
42
5
1,805
8,164
1,741
0
118
8,046
32,497
0
L
Cthulhu
iDragorniak
Cthulhu
4,976
377
228
1,790
8,916
6,642
0
3,327
5,410
19,789
0
W
Yemoja
ilunne
Yemoja
3,275
401
1,303
1,251
4,496
3,197
0
1,355
3,141
14,721
0
W
Ne Zha
6,732
3,383
0
4,279
10,031
3,624
0
1,967
8,064
0
46,697

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,189
Gold Earned
38,628
369
Minions Killed
424
0
Camps Cleared
0
1,276,321
Distance Traveled
1,313,688
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,255
558
88
7
0
255,485
4
W
Medusa
8,092
622
122
9
0
243,927
4
W
Chaac
8,362
643
76
6
0
269,327
2
L
Neith
6,868
528
96
7
0
242,745
2
W
Ra
7,629
587
118
9
0
266,478
4
L
Tyr
7,029
541
70
5
0
267,840
4
L
He Bo
7,283
560
82
6
0
247,440
1
L
Cthulhu
6,754
520
33
3
0
262,811
3
W
Yemoja
6,762
520
20
2
0
266,471
2
W
Ne Zha
7,783
599
88
7
0
267,485
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role