Player Matchup

Horus
Horus
 
Horus
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
Camathy
Danzaburou
Level 28
God Stats
20W - 15L
1,501 SR
Queue Stats
122W - 127L
1,401 Elo+
Party 2
Olorun
Olorun
Silentspartan144
Olorun
Level 66
God Stats
5W - 2L
1,773 SR
Queue Stats
192W - 203L
1,385 Elo+
Party 2
Team Averages
Level 51
1,591 SR
1,429 Elo+

VS

Team Averages
Level 28
1,475 SR
1,137 Elo+
Thor
Thor
J_Champ18
Thor
Level 3
God Stats
0W - 4L
1,158 SR
Queue Stats
10W - 24L
1,116 Elo+
Party 1
Atlas
Atlas
KapDaddy__
Atlas
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 52L
1,106 Elo+
Party 1
Janus
Janus
Vette0204
Janus
Level 74
God Stats
1W - 2L
1,767 SR
Queue Stats
48W - 73L
1,190 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
12
0 / 0 / 13
7,886
717
2,592
8,822
8,004
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Danzaburou
Camathy
Danzaburou
15
11 / 0 / 7
10,560
960
10,443
7,606
3,014
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
7 / 2 / 9
9,237
840
13,434
11,880
4,432
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
11
0 / 6 / 0
6,330
575
3,142
8,809
3,254
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Atlas
11
1 / 4 / 1
7,541
686
3,284
10,178
6,839
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Janus
Vette0204
Janus
11
1 / 8 / 0
7,198
654
10,711
11,172
4,093
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
3
18
Kills
2
2
Deaths
18
29
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
0
0
13
6.5
W
Danzaburou
Camathy
Danzaburou
11
0
7
14.5
L
Thor
0
6
0
0
L
Atlas
1
4
1
0.38
W
7
2
9
5.75
L
Janus
Vette0204
Janus
1
8
0
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,469
Damage
17,137
28,308
Taken
30,159
15,450
Mitigated
14,186
14,356
Healing
918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
2,592
1,616
2,474
3,758
8,822
8,004
170
4,392
4,430
0
12,800
W
Danzaburou
Camathy
Danzaburou
10,443
4,371
0
2,925
7,606
3,014
479
3,734
3,872
0
33,214
L
Thor
3,142
430
0
0
8,809
3,254
0
2,985
5,824
0
10,301
L
Atlas
3,284
878
0
422
10,178
6,839
0
4,962
5,216
9,003
0
W
13,434
7,794
352
4,847
11,880
4,432
1,421
6,207
5,673
43,873
0
L
Janus
Vette0204
Janus
10,711
129
0
496
11,172
4,093
0
5,903
5,269
27,783
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,683
Gold Earned
21,069
135
Minions Killed
65
7
Camps Cleared
1
614,568
Distance Traveled
560,517
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,886
717
20
2
1
223,608
1
W
Danzaburou
10,560
960
59
5
2
206,829
0
L
Thor
6,330
575
14
1
1
180,382
0
L
Atlas
7,541
686
6
1
0
202,668
0
W
Olorun
9,237
840
56
5
4
184,131
1
L
Janus
7,198
654
45
4
0
177,467
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role