Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chronos
Chronos
AAGC
Chronos
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 38L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
JennyMonse
Ne Zha
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Ra
Ra
gogo23curry
Ra
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 77L
1,257 Elo+
Party 2
Fenrir
Fenrir
piupe
Fenrir
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 37L
1,577 Elo+
Party 2
Team Averages
Level 146
1,500 SR
1,467 Elo+

VS

Team Averages
Level 129
1,522 SR
1,642 Elo+
Hercules
Hercules
Cpt Morgan087
Hercules
Level 141
God Stats
4W - 2L
1,500 SR
Queue Stats
332W - 338L
1,531 Elo+
Solo
Ah Puch
Ah Puch
Darksp3ct3r
Ah Puch
Level 151
God Stats
6W - 4L
1,392 SR
Queue Stats
290W - 270L
1,597 Elo+
Party 1
Eset
Eset
DeadLegendReaper
Eset
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 21L
1,601 Elo+
Solo
Terra
Terra
Pairallax
Terra
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 76L
1,917 Elo+
Solo
Hun Batz
Hun Batz
arvaxus
Hun Batz
Level 144
God Stats
1W - 1L
1,717 SR
Queue Stats
11W - 11L
1,565 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
20
0 / 6 / 28
12,266
722
10,806
24,909
38,788
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chronos
AAGC
Chronos
20
10 / 7 / 15
14,290
841
25,711
23,043
9,561
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ne Zha
JennyMonse
Ne Zha
20
8 / 5 / 17
13,826
813
20,975
19,446
11,805
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
8 / 6 / 11
12,772
751
18,850
11,815
4,645
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Fenrir
piupe
Fenrir
16
7 / 10 / 12
11,723
690
13,784
19,967
13,680
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Cpt Morgan087
Hercules
20
8 / 5 / 18
12,894
758
13,237
28,077
19,258
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ah Puch
Darksp3ct3r
Ah Puch
20
7 / 4 / 17
12,449
732
22,388
17,887
7,223
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

16
7 / 10 / 18
11,798
694
16,493
16,609
6,879
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Terra
Pairallax
Terra
20
2 / 5 / 23
12,240
720
9,892
26,456
36,426
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hun Batz
arvaxus
Hun Batz
20
8 / 10 / 17
13,235
779
18,101
22,204
17,507
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tainted Breastplate

Tainted Breastplate

+35
Physical Power
+55
Magical Power
+70
Physical Protection
+25
Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
125
33
Kills
32
34
Deaths
34
83
Assists
93
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
6
28
2.33
W
Chronos
AAGC
Chronos
10
7
15
2.5
L
Hercules
Cpt Morgan087
Hercules
8
5
18
3.4
L
Ah Puch
Darksp3ct3r
Ah Puch
7
4
17
3.88
L
7
10
18
1.6
W
Ne Zha
JennyMonse
Ne Zha
8
5
17
3.3
L
Terra
Pairallax
Terra
2
5
23
2.7
L
Hun Batz
arvaxus
Hun Batz
8
10
17
1.65
W
8
6
11
2.25
W
Fenrir
piupe
Fenrir
7
10
12
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,126
Damage
80,111
99,180
Taken
111,233
78,479
Mitigated
87,293
32,795
Healing
36,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
10,806
476
2,175
1,874
24,909
38,788
205
12,883
12,026
22,103
0
W
Chronos
AAGC
Chronos
25,711
14,477
1,101
5,058
23,043
9,561
2,510
13,576
9,467
48,224
0
L
Hercules
Cpt Morgan087
Hercules
13,237
2,758
2,317
10,743
28,077
19,258
1,551
15,282
12,795
0
28,783
L
Ah Puch
Darksp3ct3r
Ah Puch
22,388
974
615
6,204
17,887
7,223
823
7,496
10,391
37,178
0
L
16,493
1,360
1,623
1,401
16,609
6,879
754
10,090
6,519
32,714
0
W
Ne Zha
JennyMonse
Ne Zha
20,975
2,285
1,204
5,416
19,446
11,805
1,588
8,082
11,364
0
47,892
L
Terra
Pairallax
Terra
9,892
2,067
5,815
6,458
26,456
36,426
611
12,830
13,626
16,753
0
L
Hun Batz
arvaxus
Hun Batz
18,101
3,158
129
1,389
22,204
17,507
1,791
9,669
12,535
0
46,718
W
18,850
1,613
10,023
3,229
11,815
4,645
1,001
4,716
7,099
49,206
0
W
Fenrir
piupe
Fenrir
13,784
2,093
872
1,843
19,967
13,680
591
9,516
10,302
0
18,057

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,877
Gold Earned
62,616
180
Minions Killed
159
0
Camps Cleared
0
1,422,104
Distance Traveled
1,446,151
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
12,266
722
0
0
0
259,854
1
W
Chronos
14,290
841
69
4
0
287,723
1
L
Hercules
12,894
758
27
2
0
313,504
2
L
Ah Puch
12,449
732
32
2
0
303,658
3
L
Eset
11,798
694
36
2
0
242,912
0
W
Ne Zha
13,826
813
43
3
0
332,201
1
L
Terra
12,240
720
14
1
0
316,766
1
L
Hun Batz
13,235
779
50
3
0
269,311
1
W
Ra
12,772
751
56
3
0
282,843
1
W
Fenrir
11,723
690
12
1
0
259,483
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role