Player Matchup

Ao Kuang
Ao Kuang
CrazyMantisSAMA
Ao Kuang
Level 69
God Stats
32W - 38L
1,743 SR
Queue Stats
141W - 146L
1,708 Elo+
Solo
Jormungandr
Jormungandr
Frudlups212
Jormungandr
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
125W - 155L
1,459 Elo+
Solo
Merlin
Merlin
Mix701
Merlin
Level 66
God Stats
15W - 15L
1,461 SR
Queue Stats
140W - 140L
1,452 Elo+
Solo
Odin
Odin
New_Deimos
Odin
Level 83
God Stats
8W - 4L
1,727 SR
Queue Stats
211W - 233L
1,449 Elo+
Solo
Apollo
Apollo
Price
Apollo
Level 131
God Stats
6W - 5L
1,519 SR
Queue Stats
788W - 836L
1,489 Elo+
Solo
Team Averages
Level 95
1,590 SR
1,512 Elo+

VS

Team Averages
Level 59
1,530 SR
1,413 Elo+
Jormungandr
Jormungandr
BarbedInferno
Jormungandr
Level 69
God Stats
2W - 2L
1,923 SR
Queue Stats
18W - 22L
1,473 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
DTWRG
Morgan Le Fay
Level 35
God Stats
9W - 14L
1,327 SR
Queue Stats
36W - 43L
1,357 Elo+
Party 1
Tiamat
Tiamat
Kellz028
Tiamat
Level 156
God Stats
10W - 11L
1,497 SR
Queue Stats
290W - 294L
1,554 Elo+
Solo
Nemesis
Nemesis
Superlink121
Nemesis
Level 28
God Stats
2W - 4L
1,402 SR
Queue Stats
3W - 6L
1,473 Elo+
Party 2
Kali
Kali
Zominical
Kali
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 19L
1,208 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
18
4 / 1 / 7
11,976
1,089
7,804
10,891
3,821
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jormungandr
Frudlups212
Jormungandr
18
7 / 3 / 7
13,345
1,213
12,123
15,773
18,462
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Merlin
Mix701
Merlin
18
3 / 2 / 11
12,584
1,144
19,173
11,249
2,850
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
0 / 2 / 11
11,867
1,079
10,035
20,905
14,614
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Apollo
Price
Apollo
18
4 / 3 / 8
12,663
1,151
8,968
9,826
3,868
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Team 1 Tickets

218

VS

Team 2 Tickets

167

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BarbedInferno
Jormungandr
18
3 / 5 / 8
12,993
1,181
20,021
20,665
15,951
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Morgan Le Fay
DTWRG
Morgan Le Fay
17
1 / 3 / 5
11,639
1,058
11,266
7,784
3,250
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tiamat
Kellz028
Tiamat
17
4 / 5 / 3
12,533
1,139
18,846
13,659
8,979
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Nemesis
Superlink121
Nemesis
18
2 / 1 / 6
12,226
1,111
11,090
14,924
5,902
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Kali
17
1 / 4 / 3
10,874
989
2,806
6,475
2,549
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
36
18
Kills
11
11
Deaths
18
44
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
BarbedInferno
Jormungandr
3
5
8
1.4
W
Ao Kuang
4
1
7
7.5
L
Morgan Le Fay
DTWRG
Morgan Le Fay
1
3
5
1.17
W
Jormungandr
Frudlups212
Jormungandr
7
3
7
3.5
L
Tiamat
Kellz028
Tiamat
4
5
3
1.1
W
Merlin
Mix701
Merlin
3
2
11
4.25
W
0
2
11
2.75
W
Apollo
Price
Apollo
4
3
8
2.67
L
Nemesis
Superlink121
Nemesis
2
1
6
5
L
Kali
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,103
Damage
64,029
68,644
Taken
63,507
43,615
Mitigated
36,631
8,898
Healing
6,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
BarbedInferno
Jormungandr
20,021
3,995
55
2,420
20,665
15,951
0
13,843
6,721
43,451
0
W
Ao Kuang
7,804
1,452
0
2,613
10,891
3,821
0
7,901
2,842
15,807
0
L
Morgan Le Fay
DTWRG
Morgan Le Fay
11,266
1,475
0
617
7,784
3,250
0
4,319
3,432
35,298
0
W
Jormungandr
Frudlups212
Jormungandr
12,123
3,506
0
0
15,773
18,462
0
11,564
3,930
31,730
0
L
Tiamat
Kellz028
Tiamat
18,846
1,297
0
2,144
13,659
8,979
0
9,784
3,674
38,829
0
W
Merlin
Mix701
Merlin
19,173
96
118
1,308
11,249
2,850
0
9,277
1,846
42,915
0
W
10,035
365
0
4,717
20,905
14,614
0
12,926
7,649
3,617
25,304
W
Apollo
Price
Apollo
8,968
5,633
0
142
9,826
3,868
0
7,468
2,244
0
32,423
L
Nemesis
Superlink121
Nemesis
11,090
7,675
0
1,373
14,924
5,902
0
9,514
5,166
0
28,326
L
Kali
2,806
839
0
288
6,475
2,549
0
3,911
2,398
0
6,811

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,435
Gold Earned
60,265
230
Minions Killed
206
9
Camps Cleared
8
1,093,573
Distance Traveled
1,002,416
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
12,993
1,181
55
5
1
216,621
0
W
Ao Kuang
11,976
1,089
26
2
0
223,542
0
L
Morgan Le Fay
11,639
1,058
43
4
0
182,951
0
W
Jormungandr
13,345
1,213
36
3
2
207,625
2
L
Tiamat
12,533
1,139
55
5
2
218,296
0
W
Merlin
12,584
1,144
54
5
1
222,094
0
W
Odin
11,867
1,079
52
5
3
235,682
0
W
Apollo
12,663
1,151
62
6
3
204,630
0
L
Nemesis
12,226
1,111
45
4
5
251,325
0
L
Kali
10,874
989
8
1
0
133,223
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role