Player Matchup

Baron Samedi
Baron Samedi
OozyOrphan
Baron Samedi
Level 40
God Stats
4W - 2L
1,538 SR
Queue Stats
20W - 7L
1,687 Elo+
Party 1
Fenrir
Fenrir
Sharkoo1
Fenrir
Level 68
God Stats
2W - 2L
1,500 SR
Queue Stats
36W - 25L
1,557 Elo+
Party 1
Ares
Ares
Thecatofwar
Ares
Level 118
God Stats
8W - 0L
1,734 SR
Queue Stats
74W - 47L
1,628 Elo+
Party 1
Susano
Susano
hellhound23
Susano
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 16L
1,589 Elo+
Party 1
Anubis
Anubis
underdog1511
Anubis
Level 81
God Stats
6W - 2L
1,833 SR
Queue Stats
7W - 9L
1,482 Elo+
Party 1
Team Averages
Level 84
1,621 SR
1,589 Elo+

VS

Team Averages
Level 67
1,452 SR
1,548 Elo+
Awilix
Awilix
Evonus
Awilix
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 37L
1,535 Elo+
Party 2
Thor
Thor
Tybreezy
Thor
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 5L
1,689 Elo+
Party 2
Artio
Artio
Vanderschoot
Artio
Level 101
God Stats
0W - 2L
1,281 SR
Queue Stats
48W - 45L
1,445 Elo+
Party 2
Achilles
Achilles
Vespia
Achilles
Level 76
God Stats
10W - 11L
1,478 SR
Queue Stats
36W - 38L
1,535 Elo+
Party 2
Scylla
Scylla
chodechoker
Scylla
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 35L
1,535 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
OozyOrphan
Baron Samedi
15
5 / 3 / 14
8,296
754
9,638
8,475
3,550
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fenrir
Sharkoo1
Fenrir
15
5 / 2 / 16
8,664
788
8,016
10,150
6,456
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

15
5 / 0 / 18
9,184
835
11,497
10,948
8,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Susano
16
7 / 2 / 12
9,149
832
15,564
10,843
4,177
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Anubis
15
5 / 0 / 13
8,624
784
11,563
4,195
1,882
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Evonus
Awilix
14
4 / 7 / 2
8,280
753
8,460
12,982
4,069
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Thor
12
0 / 9 / 3
7,092
645
5,495
11,635
3,838
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mace

Mace

+10
Physical Power

13
1 / 3 / 0
7,345
668
4,446
14,874
7,923
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Achilles
Vespia
Achilles
13
1 / 5 / 2
7,087
644
5,193
13,080
12,331
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Scylla
14
1 / 3 / 1
7,308
664
7,517
10,191
3,122
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
15
27
Kills
7
7
Deaths
27
73
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Awilix
Evonus
Awilix
4
7
2
0.71
W
Baron Samedi
OozyOrphan
Baron Samedi
5
3
14
4
W
Fenrir
Sharkoo1
Fenrir
5
2
16
6.5
W
5
0
18
14
L
Thor
0
9
3
0.17
L
1
3
0
0.33
L
Achilles
Vespia
Achilles
1
5
2
0.4
L
Scylla
1
3
1
0.5
W
Susano
7
2
12
6.5
W
Anubis
5
0
13
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,278
Damage
31,111
44,611
Taken
62,762
24,654
Mitigated
31,283
13,158
Healing
7,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
Evonus
Awilix
8,460
2,702
0
727
12,982
4,069
0
4,883
8,038
0
14,874
W
Baron Samedi
OozyOrphan
Baron Samedi
9,638
727
2,530
2,115
8,475
3,550
675
3,043
5,379
26,960
0
W
Fenrir
Sharkoo1
Fenrir
8,016
2,667
0
1,177
10,150
6,456
851
3,185
6,625
0
15,362
W
11,497
632
0
3,046
10,948
8,589
178
2,402
8,374
22,648
0
L
Thor
5,495
740
0
65
11,635
3,838
0
4,947
6,651
0
21,397
L
4,446
181
1,548
3,347
14,874
7,923
0
7,693
7,003
17,462
0
L
Achilles
Vespia
Achilles
5,193
588
0
562
13,080
12,331
0
8,322
4,758
63
10,234
L
Scylla
7,517
207
0
1,267
10,191
3,122
0
6,853
3,276
21,745
0
W
Susano
15,564
2,893
0
1,530
10,843
4,177
0
1,279
9,439
0
42,557
W
Anubis
11,563
575
544
2,216
4,195
1,882
827
2,117
2,078
27,134
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,917
Gold Earned
37,112
195
Minions Killed
128
0
Camps Cleared
0
1,094,807
Distance Traveled
1,045,265
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
8,280
753
16
1
0
239,185
4
W
Baron Samedi
8,296
754
49
4
0
209,276
0
W
Fenrir
8,664
788
24
2
0
209,913
5
W
Ares
9,184
835
16
1
0
242,114
2
L
Thor
7,092
645
34
3
0
182,389
0
L
Artio
7,345
668
30
3
0
201,068
1
L
Achilles
7,087
644
13
1
0
225,385
3
L
Scylla
7,308
664
35
3
0
197,238
1
W
Susano
9,149
832
63
6
0
231,273
0
W
Anubis
8,624
784
43
4
0
202,231
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role