Player Matchup

Horus
Horus
 
Horus
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nike
Nike
Dboiskee
Nike
Level 7
God Stats
1W - 1L
1,800 SR
Queue Stats
4W - 4L
1,718 Elo+
Solo
Atlas
Atlas
ElfishTurtle120
Atlas
Level 29
God Stats
2W - 5L
1,469 SR
Queue Stats
12W - 13L
1,462 Elo+
Solo
Da Ji
Da Ji
MrZombie529
Da Ji
Level 29
God Stats
5W - 10L
1,492 SR
Queue Stats
387W - 364L
1,640 Elo+
Solo
Ra
Ra
sowngar
Ra
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,737 Elo+
Party 2
Team Averages
Level 39
1,552 SR
1,612 Elo+

VS

Team Averages
Level 92
1,703 SR
1,814 Elo+
Guan Yu
Guan Yu
Didacted
Guan Yu
Level 13
God Stats
17W - 2L
1,760 SR
Queue Stats
247W - 57L
1,964 Elo+
Party 1
Set
Set
ExpBell
Set
Level 154
God Stats
7W - 1L
1,840 SR
Queue Stats
354W - 293L
1,800 Elo+
Party 1
Ra
Ra
Jalins
Ra
Level 158
God Stats
2W - 2L
1,526 SR
Queue Stats
325W - 200L
1,847 Elo+
Party 1
Thor
Thor
Kazoooking
Thor
Level 118
God Stats
17W - 2L
1,890 SR
Queue Stats
112W - 48L
1,817 Elo+
Party 1
Anhur
Anhur
chodeboy420
Anhur
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 20L
1,643 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
14
3 / 4 / 5
8,021
802
8,437
12,340
11,496
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Nike
15
3 / 7 / 2
8,232
823
7,852
14,474
9,502
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

15
3 / 6 / 2
7,923
792
9,660
14,402
4,896
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
3 / 8 / 5
7,843
784
6,794
10,848
3,395
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
1 / 5 / 7
7,383
738
5,222
7,511
2,174
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Didacted
Guan Yu
16
6 / 2 / 13
9,632
963
13,339
12,275
16,108
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Set
16
7 / 3 / 11
9,122
912
10,351
10,251
6,648
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ra
17
8 / 4 / 9
9,981
998
12,682
9,750
3,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
9 / 3 / 11
10,030
1,003
12,838
12,149
4,187
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
0 / 1 / 9
8,066
807
3,297
9,827
2,624
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
83
13
Kills
30
30
Deaths
13
21
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
3
4
5
1.38
L
Nike
3
7
2
0.57
W
Guan Yu
Didacted
Guan Yu
6
2
13
6.25
L
3
6
2
0.67
W
Set
7
3
11
4.17
W
Ra
8
4
9
3.13
W
9
3
11
4.83
L
3
8
5
0.69
W
0
1
9
4.5
L
1
5
7
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,965
Damage
52,507
59,575
Taken
54,252
31,463
Mitigated
33,107
6,213
Healing
14,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
8,437
3,952
891
2,238
12,340
11,496
676
3,735
8,605
0
13,472
L
Nike
7,852
720
0
572
14,474
9,502
0
3,503
10,971
0
23,181
W
Guan Yu
Didacted
Guan Yu
13,339
2,849
2,368
4,264
12,275
16,108
109
3,371
8,593
0
31,104
L
9,660
3,349
0
250
14,402
4,896
0
2,891
11,511
31,010
0
W
Set
10,351
3,846
0
749
10,251
6,648
333
2,916
7,072
0
24,463
W
Ra
12,682
1,677
1,475
2,865
9,750
3,540
530
2,194
7,252
46,768
0
W
12,838
1,036
0
732
12,149
4,187
396
3,403
8,473
0
32,420
L
6,794
1,711
0
80
10,848
3,395
0
2,313
8,535
0
13,207
W
3,297
1,697
0
2,470
9,827
2,624
445
2,310
7,260
0
25,787
L
5,222
368
1,290
892
7,511
2,174
516
240
7,271
16,540
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,402
Gold Earned
46,831
130
Minions Killed
249
0
Camps Cleared
0
929,337
Distance Traveled
1,116,013
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
8,021
802
13
1
0
183,408
0
L
Nike
8,232
823
38
4
0
209,776
0
W
Guan Yu
9,632
963
31
3
0
220,759
0
L
Atlas
7,923
792
35
4
0
171,385
2
W
Set
9,122
912
20
2
0
226,229
0
W
Ra
9,981
998
85
9
0
235,934
1
W
Thor
10,030
1,003
56
6
0
211,483
1
L
Da Ji
7,843
784
16
2
0
198,725
0
W
Anhur
8,066
807
57
6
0
221,608
3
L
Ra
7,383
738
28
3
0
166,043
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role