Player Matchup

Neith
Neith
Alansvv12345
Neith
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 1
Da Ji
Da Ji
El_Macho_011
Da Ji
Level 69
God Stats
7W - 9L
1,500 SR
Queue Stats
86W - 121L
1,325 Elo+
Party 3
Ganesha
Ganesha
LAMAR BMF
Ganesha
Level 89
God Stats
9W - 7L
1,387 SR
Queue Stats
109W - 120L
1,368 Elo+
Solo
Tyr
Tyr
XxAlemanXx1371
Tyr
Level 122
God Stats
1W - 0L
1,584 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Scylla
Scylla
red_firebyrd
Scylla
Level 102
God Stats
3W - 4L
1,454 SR
Queue Stats
107W - 148L
1,309 Elo+
Party 3
Team Averages
Level 99
1,485 SR
1,400 Elo+

VS

Team Averages
Level 32
1,505 SR
1,279 Elo+
Poseidon
Poseidon
ABigassBee
Poseidon
Level 5
God Stats
2W - 8L
1,311 SR
Queue Stats
5W - 24L
1,180 Elo+
Party 2
Yemoja
Yemoja
BagginsMusic
Yemoja
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 33L
1,272 Elo+
Party 2
King Arthur
King Arthur
FlamingDustBin
King Arthur
Level 69
God Stats
5W - 5L
1,499 SR
Queue Stats
32W - 25L
1,484 Elo+
Solo
Izanami
Izanami
JiroTachi
Izanami
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 28L
1,272 Elo+
Party 2
Thor
Thor
penguin3674
Thor
Level 7
God Stats
2W - 2L
1,712 SR
Queue Stats
12W - 23L
1,189 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 1 / 3
5,866
587
2,204
3,579
1,311
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
0 / 0 / 3
5,598
560
2,096
5,445
1,543
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
LAMAR BMF
Ganesha
10
0 / 0 / 6
5,542
554
6,082
3,281
1,040
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 0 / 2
6,047
605
2,825
3,437
3,273
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Scylla
12
9 / 1 / 0
7,192
719
4,990
4,394
1,325
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
ABigassBee
Poseidon
7
0 / 2 / 0
4,434
443
838
3,812
839
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Yemoja
7
0 / 2 / 0
4,416
442
1,407
5,952
3,143
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

King Arthur
FlamingDustBin
King Arthur
9
0 / 1 / 0
5,183
518
1,462
6,222
3,107
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Izanami
JiroTachi
Izanami
8
0 / 3 / 0
4,823
482
1,761
5,617
1,109
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

7
1 / 4 / 0
4,891
489
883
6,378
1,392
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
1
12
Kills
1
2
Deaths
12
14
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Poseidon
ABigassBee
Poseidon
0
2
0
0
W
3
1
3
4.5
L
Yemoja
0
2
0
0
W
0
0
3
1.5
L
King Arthur
FlamingDustBin
King Arthur
0
1
0
0
L
Izanami
JiroTachi
Izanami
0
3
0
0
W
Ganesha
LAMAR BMF
Ganesha
0
0
6
3
W
0
0
2
1
L
1
4
0
0.25
W
Scylla
9
1
0
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,197
Damage
6,351
20,136
Taken
27,981
8,492
Mitigated
9,590
8,499
Healing
6,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
ABigassBee
Poseidon
838
0
0
0
3,812
839
0
2,308
1,292
17,746
0
W
2,204
675
164
1,269
3,579
1,311
998
597
2,982
0
26,831
L
Yemoja
1,407
321
597
758
5,952
3,143
0
3,132
2,704
7,215
0
W
2,096
519
0
3,179
5,445
1,543
0
358
5,087
0
25,351
L
King Arthur
FlamingDustBin
King Arthur
1,462
296
0
2,854
6,222
3,107
0
185
6,029
0
22,042
L
Izanami
JiroTachi
Izanami
1,761
1,290
0
598
5,617
1,109
0
2,605
2,911
0
26,057
W
Ganesha
LAMAR BMF
Ganesha
6,082
401
0
625
3,281
1,040
251
780
2,501
25,450
64
W
2,825
644
0
2,312
3,437
3,273
288
0
3,437
0
26,379
L
883
313
0
1,907
6,378
1,392
0
2,169
4,037
0
18,503
W
Scylla
4,990
951
0
950
4,394
1,325
1,387
510
3,773
34,440
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,245
Gold Earned
23,747
238
Minions Killed
184
0
Camps Cleared
0
1,050,450
Distance Traveled
968,717
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
4,434
443
23
2
0
210,032
1
W
Neith
5,866
587
70
7
0
190,227
3
L
Yemoja
4,416
442
9
1
0
187,502
0
W
Da Ji
5,598
560
53
5
0
221,689
1
L
King Arthur
5,183
518
44
4
0
213,036
5
L
Izanami
4,823
482
62
6
0
174,911
3
W
Ganesha
5,542
554
14
1
0
209,874
0
W
Tyr
6,047
605
44
4
0
235,894
0
L
Thor
4,891
489
46
5
0
183,236
0
W
Scylla
7,192
719
57
6
0
192,766
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role