Player Matchup

Anhur
Anhur
 
Anhur
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
MissingEmotions-
Horus
Level 127
God Stats
1W - 0L
1,758 SR
Queue Stats
27W - 20L
1,855 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
MorganLafeysBra
Morgan Le Fay
Level 24
God Stats
7W - 1L
2,079 SR
Queue Stats
22W - 4L
1,983 Elo+
Party 2
Team Averages
Level 89
1,779 SR
1,779 Elo+

VS

Team Averages
Level 74
1,488 SR
1,404 Elo+
Anubis
Anubis
 
Anubis
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
GeneralMcNuggs
Danzaburou
Level 26
God Stats
1W - 2L
1,451 SR
Queue Stats
14W - 14L
1,237 Elo+
Party 1
Fenrir
Fenrir
m4512
Fenrir
Level 127
God Stats
6W - 8L
1,513 SR
Queue Stats
142W - 173L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
6 / 2 / 3
7,794
779
2,908
5,734
2,017
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
2 / 1 / 8
7,289
729
5,768
7,486
4,224
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Morgan Le Fay
MorganLafeysBra
Morgan Le Fay
12
3 / 0 / 8
7,591
759
8,087
5,359
1,901
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
2 / 2 / 1
7,031
703
4,884
4,141
1,299
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
GeneralMcNuggs
Danzaburou
10
1 / 4 / 1
6,507
651
2,382
7,467
1,685
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
m4512
Fenrir
9
0 / 5 / 3
6,145
615
6,236
8,132
2,733
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
8
11
Kills
3
3
Deaths
11
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
6
2
3
3.75
L
Anubis
 
Anubis
2
2
1
1.25
L
Danzaburou
GeneralMcNuggs
Danzaburou
1
4
1
0.38
W
2
1
8
6
W
Morgan Le Fay
MorganLafeysBra
Morgan Le Fay
3
0
8
7
L
Fenrir
m4512
Fenrir
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,763
Damage
13,502
18,579
Taken
19,740
8,142
Mitigated
5,717
3,157
Healing
2,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
2,908
940
0
375
5,734
2,017
408
1,890
3,844
0
13,607
L
Anubis
 
Anubis
4,884
471
0
1,255
4,141
1,299
88
1,358
2,701
22,808
0
L
Danzaburou
GeneralMcNuggs
Danzaburou
2,382
625
0
101
7,467
1,685
224
3,661
3,514
0
12,321
W
5,768
2,626
552
1,599
7,486
4,224
93
1,747
5,739
0
11,837
W
Morgan Le Fay
MorganLafeysBra
Morgan Le Fay
8,087
1,412
0
631
5,359
1,901
241
1,333
4,026
28,185
0
L
Fenrir
m4512
Fenrir
6,236
688
0
736
8,132
2,733
0
2,609
5,281
0
11,278

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,674
Gold Earned
19,683
104
Minions Killed
78
6
Camps Cleared
3
559,075
Distance Traveled
520,882
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,794
779
42
4
1
168,299
3
L
Anubis
7,031
703
48
5
2
179,430
4
L
Danzaburou
6,507
651
17
2
1
158,877
3
W
Horus
7,289
729
13
1
0
183,254
4
W
Morgan Le Fay
7,591
759
49
5
5
207,522
2
L
Fenrir
6,145
615
13
1
0
182,575
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role