Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Khepri
Khepri
 
Khepri
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
DEVIL_DOG43013
Skadi
Level 13
God Stats
3W - 6L
1,392 SR
Queue Stats
4W - 12L
1,317 Elo+
Party 2
Nemesis
Nemesis
JackTheGreat548
Nemesis
Level 36
God Stats
2W - 0L
1,693 SR
Queue Stats
3W - 0L
1,766 Elo+
Party 1
Janus
Janus
ReaperHendrixx
Janus
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,766 Elo+
Party 1
Team Averages
Level 75
1,517 SR
1,570 Elo+

VS

Team Averages
Level 62
1,628 SR
1,498 Elo+
Cthulhu
Cthulhu
BestSlimeSuu
Cthulhu
Level 54
God Stats
39W - 31L
1,682 SR
Queue Stats
279W - 225L
1,479 Elo+
Party 3
Nox
Nox
slabdab704
Nox
Level 160
God Stats
7W - 4L
1,436 SR
Queue Stats
187W - 192L
1,575 Elo+
Solo
Izanami
Izanami
sweetmalevolens
Izanami
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 78L
1,218 Elo+
Solo
Skadi
Skadi
xSilentV0idx
Skadi
Level 27
God Stats
57W - 36L
1,842 SR
Queue Stats
286W - 220L
1,764 Elo+
Party 3
Tiamat
Tiamat
zT Fusions
Tiamat
Level 34
God Stats
19W - 14L
1,680 SR
Queue Stats
46W - 62L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
12
1 / 0 / 8
7,053
1,411
3,403
4,538
1,573
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Khepri
 
Khepri
12
1 / 0 / 7
6,602
1,320
2,546
3,030
1,962
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

12
2 / 1 / 8
7,365
1,473
3,378
2,648
1,111
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

11
1 / 2 / 5
6,425
1,285
5,308
4,758
1,678
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
6 / 1 / 3
7,339
1,468
7,523
3,351
1,045
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

391

VS

Team 2 Tickets

322

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BestSlimeSuu
Cthulhu
11
0 / 3 / 3
6,315
1,263
4,180
7,619
4,042
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

10
0 / 0 / 0
5,524
1,105
0
0
0
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 5 / 2
6,707
1,341
3,571
7,140
2,655
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
2 / 1 / 2
6,961
1,392
5,554
4,259
1,429
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tiamat
zT Fusions
Tiamat
11
1 / 2 / 1
6,405
1,281
3,683
5,455
3,257
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
12
11
Kills
4
4
Deaths
11
31
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
1
0
8
5
W
Khepri
 
Khepri
1
0
7
4.5
L
Cthulhu
BestSlimeSuu
Cthulhu
0
3
3
0.5
W
2
1
8
6
W
1
2
5
1.75
W
6
1
3
7.5
L
0
0
0
0
L
1
5
2
0.4
L
2
1
2
3
L
Tiamat
zT Fusions
Tiamat
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,158
Damage
16,988
18,325
Taken
24,473
7,369
Mitigated
11,383
4,823
Healing
1,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
3,403
507
1,111
1,441
4,538
1,573
0
1,307
3,018
17,448
0
W
Khepri
 
Khepri
2,546
138
113
272
3,030
1,962
0
1,483
1,394
6,200
0
L
Cthulhu
BestSlimeSuu
Cthulhu
4,180
281
262
145
7,619
4,042
0
3,899
3,720
13,621
0
W
3,378
1,144
0
427
2,648
1,111
0
831
1,654
0
15,634
W
5,308
3,364
0
652
4,758
1,678
0
2,363
2,255
0
7,429
W
7,523
705
102
705
3,351
1,045
0
1,074
2,141
13,255
0
L
0
0
0
0
0
0
0
0
0
530
0
L
3,571
2,192
0
0
7,140
2,655
0
5,149
1,991
0
10,218
L
5,554
3,267
0
130
4,259
1,429
0
1,294
2,965
0
11,572
L
Tiamat
zT Fusions
Tiamat
3,683
173
200
1,195
5,455
3,257
0
3,130
2,325
13,653
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,784
Gold Earned
31,912
90
Minions Killed
79
5
Camps Cleared
4
536,846
Distance Traveled
406,463
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
7,053
1,411
48
10
1
109,252
0
W
Khepri
6,602
1,320
5
1
0
117,645
1
L
Cthulhu
6,315
1,263
22
4
1
100,883
1
W
Skadi
7,365
1,473
27
5
1
99,984
0
W
Nemesis
6,425
1,285
3
1
1
102,818
0
W
Janus
7,339
1,468
7
1
2
107,147
0
L
Nox
5,524
1,105
0
0
0
4,497
0
L
Izanami
6,707
1,341
19
4
2
86,813
0
L
Skadi
6,961
1,392
16
3
1
109,577
0
L
Tiamat
6,405
1,281
22
4
0
104,693
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role