Player Matchup

Hercules
Hercules
BokenZ
Hercules
Level 17
God Stats
0W - 1L
1,494 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
DEZZERT
Morgan Le Fay
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,193 Elo+
Solo
Neith
Neith
Leontel
Neith
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 7L
1,745 Elo+
Solo
Loki
Loki
xXMoeLesterXx
Loki
Level 65
God Stats
3W - 3L
1,638 SR
Queue Stats
7W - 7L
1,548 Elo+
Party 1
Ah Puch
Ah Puch
xxITryy2Harddxx
Ah Puch
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 14L
1,550 Elo+
Party 1
Team Averages
Level 49
1,526 SR
1,507 Elo+

VS

Team Averages
Level 98
1,593 SR
1,443 Elo+
Tiamat
Tiamat
Bossmqn
Tiamat
Level 107
God Stats
12W - 16L
1,622 SR
Queue Stats
53W - 61L
1,528 Elo+
Party 2
Fenrir
Fenrir
Detzq
Fenrir
Level 116
God Stats
5W - 7L
1,546 SR
Queue Stats
55W - 69L
1,464 Elo+
Party 2
Danzaburou
Danzaburou
KitoDude
Danzaburou
Level 148
God Stats
6W - 6L
1,706 SR
Queue Stats
72W - 112L
1,377 Elo+
Party 3
Amaterasu
Amaterasu
Natoyas
Amaterasu
Level 35
God Stats
3W - 2L
1,500 SR
Queue Stats
41W - 44L
1,392 Elo+
Party 2
Yemoja
Yemoja
xXFirearms96Xx
Yemoja
Level 86
God Stats
34W - 33L
1,592 SR
Queue Stats
247W - 286L
1,453 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BokenZ
Hercules
15
0 / 3 / 1
9,057
647
3,745
14,315
10,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Morgan Le Fay
DEZZERT
Morgan Le Fay
15
0 / 4 / 2
9,034
645
4,001
12,091
3,451
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Neith
Leontel
Neith
16
1 / 6 / 5
9,156
654
15,643
12,390
3,772
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
4 / 3 / 2
9,916
708
7,865
10,789
4,420
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
3 / 5 / 3
9,706
693
13,581
10,580
3,273
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Bossmqn
Tiamat
17
2 / 0 / 11
9,786
699
10,647
7,691
3,834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Fenrir
Detzq
Fenrir
19
11 / 3 / 7
11,381
813
18,794
13,400
6,816
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Danzaburou
KitoDude
Danzaburou
17
1 / 2 / 13
9,728
695
7,782
10,504
3,882
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Amaterasu
Natoyas
Amaterasu
16
3 / 2 / 10
10,391
742
4,207
14,162
6,348
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
3 / 1 / 13
10,411
744
7,705
13,277
12,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
74
8
Kills
20
21
Deaths
8
13
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Hercules
BokenZ
Hercules
0
3
1
0.17
W
Tiamat
Bossmqn
Tiamat
2
0
11
7.5
L
Morgan Le Fay
DEZZERT
Morgan Le Fay
0
4
2
0.25
W
Fenrir
Detzq
Fenrir
11
3
7
4.83
W
Danzaburou
KitoDude
Danzaburou
1
2
13
3.75
L
Neith
Leontel
Neith
1
6
5
0.58
W
Amaterasu
Natoyas
Amaterasu
3
2
10
4
W
3
1
13
9.5
L
4
3
2
1.67
L
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,835
Damage
49,135
60,165
Taken
59,034
25,463
Mitigated
33,393
11,178
Healing
22,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
BokenZ
Hercules
3,745
437
0
3,039
14,315
10,547
0
5,034
9,152
0
7,588
W
Tiamat
Bossmqn
Tiamat
10,647
668
0
3,068
7,691
3,834
199
2,118
5,354
31,854
0
L
Morgan Le Fay
DEZZERT
Morgan Le Fay
4,001
533
48
648
12,091
3,451
971
4,296
7,619
26,249
0
W
Fenrir
Detzq
Fenrir
18,794
2,857
184
2,121
13,400
6,816
0
4,380
8,410
0
44,496
W
Danzaburou
KitoDude
Danzaburou
7,782
1,675
0
2,744
10,504
3,882
1,423
3,987
6,122
0
32,465
L
Neith
Leontel
Neith
15,643
5,065
491
2,369
12,390
3,772
336
4,039
8,249
0
34,077
W
Amaterasu
Natoyas
Amaterasu
4,207
1,399
1,974
4,819
14,162
6,348
459
2,295
11,351
0
20,536
W
7,705
998
3,098
4,660
13,277
12,513
175
3,688
9,138
29,934
0
L
7,865
1,122
0
3,039
10,789
4,420
0
3,781
6,831
0
34,355
L
13,581
342
0
1,544
10,580
3,273
126
1,202
9,242
37,395
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,869
Gold Earned
51,697
229
Minions Killed
232
0
Camps Cleared
0
1,281,369
Distance Traveled
1,462,358
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,057
647
14
1
0
280,147
0
W
Tiamat
9,786
699
53
4
0
314,516
1
L
Morgan Le Fay
9,034
645
58
4
0
237,684
0
W
Fenrir
11,381
813
45
3
0
320,263
1
W
Danzaburou
9,728
695
67
5
0
269,936
3
L
Neith
9,156
654
35
3
0
216,073
0
W
Amaterasu
10,391
742
29
2
0
298,590
0
W
Yemoja
10,411
744
38
3
0
259,053
5
L
Loki
9,916
708
59
4
0
286,952
0
L
Ah Puch
9,706
693
63
5
0
260,513
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role