Player Matchup

Izanami
Izanami
Andrew fyle
Izanami
Level 14
God Stats
24W - 22L
1,404 SR
Queue Stats
32W - 36L
1,425 Elo+
Party 2
Baron Samedi
Baron Samedi
Donnay 420
Baron Samedi
Level 43
God Stats
48W - 36L
1,453 SR
Queue Stats
61W - 54L
1,394 Elo+
Party 2
Bastet
Bastet
Iz Protocol
Bastet
Level 142
God Stats
8W - 4L
1,448 SR
Queue Stats
54W - 44L
1,480 Elo+
Party 2
Gilgamesh
Gilgamesh
NEX Karp
Gilgamesh
Level 128
God Stats
7W - 5L
1,318 SR
Queue Stats
40W - 33L
1,480 Elo+
Party 2
Cthulhu
Cthulhu
THE FALLEN 1738
Cthulhu
Level 25
God Stats
6W - 6L
1,577 SR
Queue Stats
28W - 25L
1,424 Elo+
Party 2
Team Averages
Level 70
1,440 SR
1,441 Elo+

VS

Team Averages
Level 52
1,469 SR
1,347 Elo+
Kali
Kali
Kings_Kourt
Kali
Level 41
God Stats
1W - 2L
1,531 SR
Queue Stats
11W - 17L
1,425 Elo+
Solo
Cu Chulainn
Cu Chulainn
ONEKingGriffin
Cu Chulainn
Level 41
God Stats
0W - 2L
1,307 SR
Queue Stats
89W - 105L
1,370 Elo+
Solo
Ymir
Ymir
TrickedDragoon0
Ymir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,228 Elo+
Party 1
Hel
Hel
WAILERonMOON
Hel
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,481 Elo+
Solo
Medusa
Medusa
keyazoom
Medusa
Level 142
God Stats
3W - 1L
1,505 SR
Queue Stats
16W - 11L
1,228 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Andrew fyle
Izanami
18
7 / 2 / 28
12,346
1,235
18,154
10,845
3,499
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Baron Samedi
Donnay 420
Baron Samedi
19
11 / 0 / 28
13,270
1,327
19,220
8,293
3,207
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bastet
20
19 / 1 / 25
14,714
1,471
30,592
11,466
3,908
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gilgamesh
NEX Karp
Gilgamesh
19
9 / 0 / 26
13,210
1,321
16,481
10,201
6,108
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
2 / 2 / 33
11,708
1,171
15,351
13,884
13,483
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Team 1 Tickets

295

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 9 / 2
10,123
1,012
7,442
19,181
5,763
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cu Chulainn
ONEKingGriffin
Cu Chulainn
16
1 / 11 / 4
10,885
1,089
4,346
21,148
23,541
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

16
0 / 11 / 4
10,821
1,082
9,646
30,424
32,929
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
0 / 6 / 2
10,126
1,013
4,309
13,083
9,063
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
keyazoom
Medusa
16
3 / 11 / 1
10,932
1,093
24,242
21,558
5,877
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

188
Kill Participation
18
48
Kills
5
5
Deaths
48
140
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Izanami
Andrew fyle
Izanami
7
2
28
10.5
W
Baron Samedi
Donnay 420
Baron Samedi
11
0
28
25
W
Bastet
19
1
25
31.5
L
1
9
2
0.22
W
Gilgamesh
NEX Karp
Gilgamesh
9
0
26
22
L
Cu Chulainn
ONEKingGriffin
Cu Chulainn
1
11
4
0.27
W
2
2
33
9.25
L
0
11
4
0.18
L
0
6
2
0.17
L
Medusa
keyazoom
Medusa
3
11
1
0.32

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,798
Damage
49,985
54,689
Taken
105,394
30,205
Mitigated
77,173
20,319
Healing
6,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Andrew fyle
Izanami
18,154
13,824
0
2,303
10,845
3,499
0
2,199
8,646
95
37,415
W
Baron Samedi
Donnay 420
Baron Samedi
19,220
1,538
8,906
4,767
8,293
3,207
0
1,517
6,776
31,743
0
W
Bastet
30,592
8,133
0
2,014
11,466
3,908
0
1,915
9,551
0
34,042
L
7,442
2,470
0
660
19,181
5,763
0
4,974
14,207
0
19,348
W
Gilgamesh
NEX Karp
Gilgamesh
16,481
6,779
0
1,727
10,201
6,108
0
3,476
6,725
0
39,158
L
Cu Chulainn
ONEKingGriffin
Cu Chulainn
4,346
1,798
0
0
21,148
23,541
0
7,728
13,420
0
15,329
W
15,351
1,076
274
328
13,884
13,483
0
4,848
9,036
29,299
0
L
9,646
1,289
0
799
30,424
32,929
0
12,523
17,901
28,775
0
L
4,309
788
1,896
2,275
13,083
9,063
0
2,978
10,105
21,760
0
L
Medusa
keyazoom
Medusa
24,242
7,238
0
1,143
21,558
5,877
0
6,463
15,095
0
47,617

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,248
Gold Earned
52,887
170
Minions Killed
171
7
Camps Cleared
4
962,082
Distance Traveled
846,122
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
12,346
1,235
55
6
0
163,219
0
W
Baron Samedi
13,270
1,327
31
3
0
185,115
0
W
Bastet
14,714
1,471
13
1
2
213,735
0
L
Kali
10,123
1,012
27
3
0
205,221
0
W
Gilgamesh
13,210
1,321
48
5
5
211,056
2
L
Cu Chulainn
10,885
1,089
14
1
1
153,659
0
W
Cthulhu
11,708
1,171
23
2
0
188,957
0
L
Ymir
10,821
1,082
38
4
3
157,688
0
L
Hel
10,126
1,013
45
5
0
166,821
0
L
Medusa
10,932
1,093
47
5
0
162,733
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role