Player Matchup

Cthulhu
Cthulhu
GordonF12345
Cthulhu
Level 115
God Stats
3W - 0L
1,749 SR
Queue Stats
107W - 89L
1,550 Elo+
Party 2
Horus
Horus
Invincible619
Horus
Level 60
God Stats
4W - 5L
1,522 SR
Queue Stats
51W - 49L
1,395 Elo+
Party 2
Hun Batz
Hun Batz
LonelySurvivor4
Hun Batz
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 77L
1,548 Elo+
Party 2
Loki
Loki
Sligzy
Loki
Level 98
God Stats
12W - 10L
1,536 SR
Queue Stats
106W - 93L
1,563 Elo+
Party 2
Anubis
Anubis
VampiricStorm94
Anubis
Level 109
God Stats
1W - 0L
1,681 SR
Queue Stats
53W - 61L
1,492 Elo+
Party 2
Team Averages
Level 101
1,598 SR
1,510 Elo+

VS

Team Averages
Level 117
1,569 SR
1,431 Elo+
Baron Samedi
Baron Samedi
BlueBonnette
Baron Samedi
Level 141
God Stats
6W - 9L
1,382 SR
Queue Stats
156W - 149L
1,318 Elo+
Party 3
Amaterasu
Amaterasu
SmackedboyJayo
Amaterasu
Level 92
God Stats
27W - 27L
1,867 SR
Queue Stats
204W - 206L
1,522 Elo+
Solo
Athena
Athena
WaWxWhiteboy
Athena
Level 101
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 8L
1,487 Elo+
Party 1
Tiamat
Tiamat
X-INSECTICON-X
Tiamat
Level 154
God Stats
19W - 11L
1,536 SR
Queue Stats
270W - 270L
1,392 Elo+
Party 3
Anhur
Anhur
holp26
Anhur
Level 97
God Stats
1W - 2L
1,558 SR
Queue Stats
4W - 7L
1,436 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GordonF12345
Cthulhu
12
1 / 0 / 0
6,366
579
1,831
5,212
2,218
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
3 / 1 / 5
6,695
609
3,608
5,950
2,287
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hun Batz
10
1 / 1 / 1
6,097
554
3,755
5,833
2,228
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Loki
Sligzy
Loki
11
5 / 2 / 3
6,845
622
7,704
6,614
2,069
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
2 / 1 / 0
6,517
592
4,826
7,178
3,048
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BlueBonnette
Baron Samedi
9
2 / 2 / 1
5,593
508
3,322
5,985
1,904
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
SmackedboyJayo
Amaterasu
8
1 / 6 / 3
5,133
467
4,708
9,769
6,088
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Athena
9
1 / 2 / 2
5,834
530
2,734
8,367
5,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
1 / 1 / 2
5,829
530
4,974
7,830
3,426
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
holp26
Anhur
9
0 / 1 / 0
5,233
476
1,266
3,710
1,149
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
13
12
Kills
5
5
Deaths
12
9
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
BlueBonnette
Baron Samedi
2
2
1
1.25
W
Cthulhu
GordonF12345
Cthulhu
1
0
0
1
W
3
1
5
5.5
W
Hun Batz
1
1
1
1.5
W
Loki
Sligzy
Loki
5
2
3
3.25
L
Amaterasu
SmackedboyJayo
Amaterasu
1
6
3
0.42
W
2
1
0
2
L
Athena
1
2
2
1
L
1
1
2
2
L
Anhur
holp26
Anhur
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,724
Damage
17,004
30,787
Taken
35,661
11,850
Mitigated
18,349
13,511
Healing
12,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
BlueBonnette
Baron Samedi
3,322
209
0
936
5,985
1,904
152
4,163
1,822
20,684
0
W
Cthulhu
GordonF12345
Cthulhu
1,831
68
84
779
5,212
2,218
84
214
4,998
31,513
0
W
3,608
1,650
342
2,594
5,950
2,287
694
2,178
3,732
0
24,638
W
Hun Batz
3,755
987
0
2,321
5,833
2,228
299
2,914
2,817
0
30,109
W
Loki
Sligzy
Loki
7,704
2,627
0
3,291
6,614
2,069
0
1,807
4,807
0
34,943
L
Amaterasu
SmackedboyJayo
Amaterasu
4,708
1,351
0
2,918
9,769
6,088
0
0
9,769
0
19,247
W
4,826
138
0
4,100
7,178
3,048
135
3,519
3,181
35,430
0
L
Athena
2,734
345
0
2,187
8,367
5,782
0
312
8,055
22,284
0
L
4,974
827
40
5,086
7,830
3,426
0
578
7,252
32,720
0
L
Anhur
holp26
Anhur
1,266
284
0
891
3,710
1,149
0
1,604
2,106
0
25,804

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,520
Gold Earned
27,622
278
Minions Killed
233
0
Camps Cleared
0
1,151,040
Distance Traveled
1,039,813
4
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
5,593
508
41
4
0
205,334
4
W
Cthulhu
6,366
579
44
4
0
242,066
3
W
Horus
6,695
609
46
4
0
234,133
1
W
Hun Batz
6,097
554
50
5
0
248,441
0
W
Loki
6,845
622
67
6
0
220,457
0
L
Amaterasu
5,133
467
40
4
0
197,861
3
W
Anubis
6,517
592
71
6
0
205,943
0
L
Athena
5,834
530
34
3
0
234,315
8
L
Tiamat
5,829
530
66
6
0
242,096
1
L
Anhur
5,233
476
52
5
0
160,207
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role