Player Matchup

Hera
Hera
A Great Old One
Hera
Level 88
God Stats
35W - 24L
1,755 SR
Queue Stats
119W - 97L
1,635 Elo+
Party 2
Odin
Odin
Braddah Rave
Odin
Level 88
God Stats
12W - 6L
1,853 SR
Queue Stats
56W - 54L
1,618 Elo+
Party 2
Skadi
Skadi
ImSoBasura
Skadi
Level 99
God Stats
14W - 12L
1,507 SR
Queue Stats
559W - 557L
1,508 Elo+
Solo
Hou Yi
Hou Yi
LeJord24
Hou Yi
Level 88
God Stats
16W - 32L
1,235 SR
Queue Stats
221W - 203L
1,452 Elo+
Solo
Atlas
Atlas
SpookDaddy
Atlas
Level 65
God Stats
12W - 9L
1,542 SR
Queue Stats
14W - 15L
1,456 Elo+
Solo
Team Averages
Level 86
1,579 SR
1,534 Elo+

VS

Team Averages
Level 120
1,547 SR
1,445 Elo+
Anhur
Anhur
HandSomeJackMod
Anhur
Level 106
God Stats
0W - 3L
1,500 SR
Queue Stats
315W - 311L
1,420 Elo+
Solo
Bellona
Bellona
IAmToastNotBread
Bellona
Level 149
God Stats
5W - 8L
1,332 SR
Queue Stats
157W - 156L
1,448 Elo+
Solo
Thanatos
Thanatos
LeGr1ms
Thanatos
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 45L
1,474 Elo+
Party 1
Geb
Geb
Whiteout1326
Geb
Level 102
God Stats
2W - 2L
1,905 SR
Queue Stats
15W - 18L
1,428 Elo+
Party 1
Agni
Agni
koric_05
Agni
Level 117
God Stats
7W - 10L
1,500 SR
Queue Stats
286W - 304L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 2
7,792
599
5,412
4,073
1,128
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

13
0 / 1 / 2
7,460
574
4,453
8,316
3,321
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Skadi
12
4 / 1 / 4
7,527
579
5,181
6,985
2,559
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hou Yi
LeJord24
Hou Yi
11
4 / 1 / 3
6,867
528
5,193
8,449
2,509
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atlas
11
0 / 0 / 6
6,706
516
6,563
9,926
5,761
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 1
5,493
423
4,789
8,791
2,263
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 2 / 0
5,933
456
4,579
8,051
4,379
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
LeGr1ms
Thanatos
12
2 / 2 / 0
7,317
563
5,836
8,499
5,634
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

9
1 / 1 / 0
6,142
472
5,270
10,120
5,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Agni
11
0 / 3 / 0
6,480
498
4,197
7,426
2,085
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
4
12
Kills
3
3
Deaths
12
17
Assists
1
Player
Kills
Deaths
Assists
KDA
W
4
0
2
5
W
0
1
2
1
L
0
4
1
0.13
L
0
2
0
0
W
Skadi
4
1
4
6
L
Thanatos
LeGr1ms
Thanatos
2
2
0
1
W
Hou Yi
LeJord24
Hou Yi
4
1
3
5.5
W
Atlas
0
0
6
3
L
1
1
0
1
L
Agni
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,802
Damage
24,671
37,749
Taken
42,887
15,278
Mitigated
20,018
13,220
Healing
17,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,412
1,448
0
709
4,073
1,128
0
768
3,103
49,283
0
W
4,453
1,960
0
2,155
8,316
3,321
0
0
7,869
0
37,250
L
4,789
3,107
0
2,626
8,791
2,263
737
4,368
4,423
0
27,219
L
4,579
860
0
1,841
8,051
4,379
0
1,254
6,797
0
39,182
W
Skadi
5,181
1,893
0
1,361
6,985
2,559
1,319
1,173
5,600
0
45,089
L
Thanatos
LeGr1ms
Thanatos
5,836
2,138
0
8,514
8,499
5,634
0
671
7,828
0
40,072
W
Hou Yi
LeJord24
Hou Yi
5,193
2,319
0
3,002
8,449
2,509
541
3,611
4,810
0
34,774
W
Atlas
6,563
2,759
2,155
3,838
9,926
5,761
216
3,415
6,307
19,089
0
L
5,270
269
239
2,215
10,120
5,657
0
2,584
7,536
20,293
0
L
Agni
4,197
58
0
2,282
7,426
2,085
0
3,098
4,328
41,582
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,352
Gold Earned
31,365
354
Minions Killed
343
0
Camps Cleared
0
1,294,696
Distance Traveled
1,266,718
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
7,792
599
91
7
0
239,217
1
W
Odin
7,460
574
94
7
0
268,362
2
L
Anhur
5,493
423
54
4
0
228,073
3
L
Bellona
5,933
456
62
5
0
276,608
3
W
Skadi
7,527
579
85
7
0
288,295
1
L
Thanatos
7,317
563
105
8
0
259,612
1
W
Hou Yi
6,867
528
69
5
0
232,362
3
W
Atlas
6,706
516
15
1
0
266,460
2
L
Geb
6,142
472
26
2
0
264,944
0
L
Agni
6,480
498
96
7
0
237,481
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role