Player Matchup

Geb
Geb
BootyClapz23
Geb
Level 25
God Stats
10W - 16L
1,500 SR
Queue Stats
261W - 257L
1,603 Elo+
Party 1
Gilgamesh
Gilgamesh
LDvSnagz
Gilgamesh
Level 143
God Stats
3W - 6L
1,602 SR
Queue Stats
345W - 335L
1,610 Elo+
Party 1
Arachne
Arachne
LordAllen7699
Arachne
Level 105
God Stats
16W - 16L
1,207 SR
Queue Stats
64W - 57L
1,453 Elo+
Party 3
Bellona
Bellona
Romeyy Rome
Bellona
Level 9
God Stats
3W - 1L
1,323 SR
Queue Stats
44W - 47L
1,460 Elo+
Party 3
Hera
Hera
xMama Prodigy
Hera
Level 21
God Stats
10W - 3L
1,590 SR
Queue Stats
13W - 8L
1,660 Elo+
Party 1
Team Averages
Level 61
1,444 SR
1,557 Elo+

VS

Team Averages
Level 88
1,481 SR
1,604 Elo+
Ares
Ares
ProLLyRiPPeD
Ares
Level 88
God Stats
7W - 4L
1,180 SR
Queue Stats
81W - 53L
1,708 Elo+
Party 2
Cliodhna
Cliodhna
Smiles_McNasty
Cliodhna
Level 94
God Stats
1W - 5L
1,312 SR
Queue Stats
168W - 146L
1,483 Elo+
Solo
Medusa
Medusa
TTVSethsGhost
Medusa
Level 100
God Stats
1W - 2L
1,721 SR
Queue Stats
59W - 45L
1,596 Elo+
Party 2
Chaac
Chaac
linkend99
Chaac
Level 49
God Stats
13W - 8L
1,618 SR
Queue Stats
40W - 38L
1,623 Elo+
Party 2
Janus
Janus
twearp4
Janus
Level 108
God Stats
13W - 10L
1,572 SR
Queue Stats
83W - 62L
1,611 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 13
10,511
478
14,357
19,029
19,854
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Gilgamesh
LDvSnagz
Gilgamesh
15
3 / 2 / 9
10,114
460
13,128
17,491
13,623
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Arachne
20
14 / 3 / 5
12,902
586
16,740
21,452
8,277
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mace

Mace

+10
Physical Power

Bellona
Romeyy Rome
Bellona
17
3 / 3 / 5
10,226
465
9,984
14,685
14,916
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
3 / 10 / 3
9,671
440
8,072
12,929
3,048
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 4 / 2
10,326
469
10,397
25,561
27,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cliodhna
16
2 / 7 / 5
10,257
466
13,905
17,382
6,208
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
2 / 7 / 1
9,777
444
4,598
12,014
3,774
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chaac
linkend99
Chaac
16
5 / 3 / 10
11,285
513
16,678
16,853
17,471
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Janus
twearp4
Janus
18
7 / 5 / 6
11,615
528
17,442
15,812
6,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
43
26
Kills
19
20
Deaths
26
35
Assists
24
Player
Kills
Deaths
Assists
KDA
W
3
2
13
4.75
W
Gilgamesh
LDvSnagz
Gilgamesh
3
2
9
3.75
W
Arachne
14
3
5
5.5
L
3
4
2
1
W
Bellona
Romeyy Rome
Bellona
3
3
5
1.83
L
Cliodhna
2
7
5
0.64
L
2
7
1
0.36
L
Chaac
linkend99
Chaac
5
3
10
3.33
L
Janus
twearp4
Janus
7
5
6
2
W
3
10
3
0.45

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,281
Damage
63,020
85,586
Taken
87,622
59,718
Mitigated
61,650
24,339
Healing
20,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,357
1,875
710
4,277
19,029
19,854
29
5,861
13,034
54,326
0
W
Gilgamesh
LDvSnagz
Gilgamesh
13,128
3,503
1,222
2,806
17,491
13,623
451
5,824
11,259
0
45,962
W
Arachne
16,740
11,523
295
10,185
21,452
8,277
2,080
6,100
15,235
0
89,459
L
10,397
391
319
3,779
25,561
27,867
0
7,610
17,606
42,058
5,232
W
Bellona
Romeyy Rome
Bellona
9,984
2,638
0
4,071
14,685
14,916
960
3,568
10,680
9,742
37,357
L
Cliodhna
13,905
1,310
186
6,069
17,382
6,208
114
4,653
12,295
0
70,968
L
4,598
1,775
0
1,669
12,014
3,774
542
2,988
8,820
0
42,098
L
Chaac
linkend99
Chaac
16,678
1,955
0
4,686
16,853
17,471
362
3,496
12,880
891
57,239
L
Janus
twearp4
Janus
17,442
1,836
45
3,597
15,812
6,330
102
4,434
11,230
97,061
0
W
8,072
2,391
0
773
12,929
3,048
592
6,034
6,746
50,730
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,424
Gold Earned
53,260
394
Minions Killed
496
0
Camps Cleared
0
2,045,899
Distance Traveled
2,015,681
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
10,511
478
74
3
0
415,057
1
W
Gilgamesh
10,114
460
49
2
0
382,521
2
W
Arachne
12,902
586
116
5
0
489,501
1
L
Ares
10,326
469
66
3
0
436,553
8
W
Bellona
10,226
465
75
3
0
389,131
5
L
Cliodhna
10,257
466
97
4
0
454,566
0
L
Medusa
9,777
444
76
3
0
260,688
1
L
Chaac
11,285
513
104
5
0
430,867
4
L
Janus
11,615
528
153
7
0
433,007
1
W
Hera
9,671
440
80
4
0
369,689
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role