Player Matchup

Mercury
Mercury
Anubis2Hunter
Mercury
Level 129
God Stats
2W - 1L
1,245 SR
Queue Stats
626W - 540L
1,535 Elo+
Party 2
Janus
Janus
BomberoLoco
Janus
Level 98
God Stats
5W - 1L
1,723 SR
Queue Stats
348W - 270L
1,509 Elo+
Party 2
Nu Wa
Nu Wa
Hantavirose
Nu Wa
Level 126
God Stats
23W - 22L
1,783 SR
Queue Stats
157W - 185L
1,380 Elo+
Solo
Charybdis
Charybdis
Mirche2000
Charybdis
Level 124
God Stats
5W - 5L
1,281 SR
Queue Stats
504W - 403L
1,515 Elo+
Party 2
Sylvanus
Sylvanus
VINOTINTO22
Sylvanus
Level 141
God Stats
20W - 17L
1,454 SR
Queue Stats
453W - 480L
1,421 Elo+
Solo
Team Averages
Level 124
1,497 SR
1,472 Elo+

VS

Team Averages
Level 107
1,385 SR
1,481 Elo+
Raijin
Raijin
 
Raijin
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
Javaman013
Achilles
Level 107
God Stats
6W - 5L
1,301 SR
Queue Stats
559W - 592L
1,478 Elo+
Solo
Baron Samedi
Baron Samedi
Leto10
Baron Samedi
Level 146
God Stats
0W - 6L
1,297 SR
Queue Stats
108W - 126L
1,471 Elo+
Solo
Rama
Rama
Nico90castro
Rama
Level 114
God Stats
4W - 4L
1,320 SR
Queue Stats
807W - 835L
1,490 Elo+
Solo
Thanatos
Thanatos
rayser432
Thanatos
Level 79
God Stats
5W - 12L
1,505 SR
Queue Stats
267W - 317L
1,467 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
16
8 / 0 / 1
8,985
642
6,635
7,100
2,461
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
3 / 0 / 1
8,134
581
2,952
4,559
1,537
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
1 / 2 / 5
8,396
600
10,850
5,262
1,536
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
Mirche2000
Charybdis
15
0 / 0 / 4
8,704
622
6,031
7,070
2,521
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sylvanus
VINOTINTO22
Sylvanus
12
1 / 2 / 3
7,024
502
4,176
10,091
5,926
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
13
0 / 3 / 1
7,401
529
2,467
6,208
2,160
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Achilles
Javaman013
Achilles
12
2 / 3 / 0
7,528
538
4,233
12,182
6,123
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Baron Samedi
Leto10
Baron Samedi
11
1 / 1 / 2
6,591
471
5,284
7,893
5,380
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

13
0 / 3 / 0
7,534
538
3,750
11,008
3,186
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
rayser432
Thanatos
11
1 / 3 / 1
6,679
477
2,660
9,399
2,909
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
8
13
Kills
4
4
Deaths
13
14
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
0
3
1
0.17
W
Mercury
8
0
1
8.5
W
3
0
1
3.5
W
1
2
5
1.75
L
Achilles
Javaman013
Achilles
2
3
0
0.67
L
Baron Samedi
Leto10
Baron Samedi
1
1
2
2
W
Charybdis
Mirche2000
Charybdis
0
0
4
2
L
0
3
0
0
W
Sylvanus
VINOTINTO22
Sylvanus
1
2
3
1.25
L
Thanatos
rayser432
Thanatos
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,644
Damage
18,394
34,082
Taken
46,690
13,981
Mitigated
19,758
12,981
Healing
21,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
2,467
42
0
1,222
6,208
2,160
0
3,136
3,072
44,898
0
W
Mercury
6,635
3,086
0
2,136
7,100
2,461
0
1,042
6,058
0
64,890
W
2,952
216
0
615
4,559
1,537
0
1,849
2,642
54,319
0
W
10,850
3,891
0
1,648
5,262
1,536
18
454
4,808
57,234
0
L
Achilles
Javaman013
Achilles
4,233
202
0
2,916
12,182
6,123
0
6,416
5,766
0
53,952
L
Baron Samedi
Leto10
Baron Samedi
5,284
276
766
3,758
7,893
5,380
398
3,426
4,467
29,770
0
W
Charybdis
Mirche2000
Charybdis
6,031
3,938
0
3,823
7,070
2,521
1,182
382
6,688
0
68,398
L
3,750
2,710
0
4,063
11,008
3,186
0
1,556
9,452
0
48,112
W
Sylvanus
VINOTINTO22
Sylvanus
4,176
1,389
657
4,102
10,091
5,926
0
3,880
5,781
27,466
11,326
L
Thanatos
rayser432
Thanatos
2,660
573
0
8,523
9,399
2,909
677
2,779
6,620
0
37,172

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,243
Gold Earned
35,733
537
Minions Killed
472
0
Camps Cleared
0
1,476,069
Distance Traveled
1,364,549
16
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
7,401
529
105
8
0
259,691
5
W
Mercury
8,985
642
96
7
0
375,063
1
W
Janus
8,134
581
126
9
0
306,305
2
W
Nu Wa
8,396
600
102
7
0
262,017
4
L
Achilles
7,528
538
113
8
0
261,682
2
L
Baron Samedi
6,591
471
61
4
0
307,276
8
W
Charybdis
8,704
622
142
10
0
289,583
4
L
Rama
7,534
538
111
8
0
255,962
6
W
Sylvanus
7,024
502
71
5
0
243,101
5
L
Thanatos
6,679
477
82
6
0
279,938
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role