Player Matchup

Eset
Eset
 
Eset
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
AkarateDolphin45
Izanami
Level 141
God Stats
0W - 1L
1,201 SR
Queue Stats
3W - 4L
1,678 Elo+
Party 1
Cerberus
Cerberus
CommonOkami
Cerberus
Level 9
God Stats
2W - 2L
1,536 SR
Queue Stats
3W - 4L
1,678 Elo+
Party 1
Team Averages
Level 97
1,412 SR
1,619 Elo+

VS

Team Averages
Level 131
1,731 SR
1,517 Elo+
Mulan
Mulan
HeadSchott354
Mulan
Level 122
God Stats
27W - 14L
1,818 SR
Queue Stats
141W - 131L
1,573 Elo+
Party 2
Rama
Rama
Lorandon
Rama
Level 126
God Stats
18W - 14L
1,819 SR
Queue Stats
135W - 124L
1,521 Elo+
Party 2
Merlin
Merlin
allstar3
Merlin
Level 146
God Stats
7W - 8L
1,556 SR
Queue Stats
99W - 132L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
11
4 / 5 / 6
8,064
733
6,291
8,358
2,463
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

12
7 / 7 / 3
8,436
767
10,482
11,009
4,883
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cerberus
CommonOkami
Cerberus
11
0 / 7 / 5
7,350
668
2,746
12,703
8,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 4 / 14
9,104
828
10,855
14,850
10,676
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rama
15
11 / 3 / 6
10,327
939
8,170
6,519
2,374
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Merlin
allstar3
Merlin
14
5 / 4 / 12
9,631
876
7,438
6,379
2,143
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
51
11
Kills
19
19
Deaths
11
14
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Eset
 
Eset
4
5
6
1.4
L
7
7
3
1.21
L
Cerberus
CommonOkami
Cerberus
0
7
5
0.36
W
3
4
14
2.5
W
Rama
11
3
6
4.67
W
Merlin
allstar3
Merlin
5
4
12
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,519
Damage
26,463
32,070
Taken
27,748
15,414
Mitigated
15,193
4,309
Healing
7,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
 
Eset
6,291
259
0
1,482
8,358
2,463
0
1,958
6,196
18,640
0
L
10,482
5,520
0
361
11,009
4,883
0
1,485
9,364
0
26,766
L
Cerberus
CommonOkami
Cerberus
2,746
465
370
2,096
12,703
8,068
82
3,654
8,814
11,770
0
W
10,855
1,728
0
5,505
14,850
10,676
156
3,170
11,680
0
27,886
W
Rama
8,170
6,449
0
1,288
6,519
2,374
2,708
2,874
3,645
0
29,251
W
Merlin
allstar3
Merlin
7,438
753
0
985
6,379
2,143
344
3,520
2,859
36,962
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,850
Gold Earned
29,062
113
Minions Killed
141
1
Camps Cleared
7
458,026
Distance Traveled
562,202
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
8,064
733
32
3
0
170,102
4
L
Izanami
8,436
767
45
4
1
141,911
1
L
Cerberus
7,350
668
36
3
0
146,013
0
W
Mulan
9,104
828
33
3
1
203,842
0
W
Rama
10,327
939
41
4
1
194,403
3
W
Merlin
9,631
876
67
6
5
163,957
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role