Player Matchup

Sobek
Sobek
ELITE GENERAL13
Sobek
Level 47
God Stats
16W - 26L
1,605 SR
Queue Stats
287W - 333L
1,536 Elo+
Solo
Artemis
Artemis
Hans_SnowLo69
Artemis
Level 129
God Stats
9W - 13L
1,312 SR
Queue Stats
281W - 284L
1,319 Elo+
Solo
Sun Wukong
Sun Wukong
Whitewolf0021
Sun Wukong
Level 53
God Stats
43W - 37L
1,454 SR
Queue Stats
268W - 282L
1,327 Elo+
Solo
Da Ji
Da Ji
fierce-unit754
Da Ji
Level 64
God Stats
2W - 1L
1,500 SR
Queue Stats
55W - 66L
1,474 Elo+
Solo
Hades
Hades
yeyozambie22
Hades
Level 83
God Stats
20W - 8L
1,589 SR
Queue Stats
310W - 309L
1,432 Elo+
Solo
Team Averages
Level 75
1,492 SR
1,418 Elo+

VS

Team Averages
Level 66
1,537 SR
1,381 Elo+
Sol
Sol
BigshotLocket80
Sol
Level 44
God Stats
1W - 6L
1,707 SR
Queue Stats
10W - 18L
1,352 Elo+
Party 1
Nemesis
Nemesis
DeftTube
Nemesis
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
157W - 160L
1,448 Elo+
Party 1
Kukulkan
Kukulkan
R0X3M
Kukulkan
Level 87
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 27L
1,295 Elo+
Solo
Charybdis
Charybdis
cglover3832
Charybdis
Level 65
God Stats
42W - 38L
1,433 SR
Queue Stats
280W - 300L
1,316 Elo+
Solo
Geb
Geb
xxMISFIT99xx
Geb
Level 67
God Stats
70W - 55L
1,543 SR
Queue Stats
84W - 73L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 5
7,575
473
4,219
14,283
14,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artemis
13
2 / 1 / 2
8,221
514
5,744
8,634
2,806
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Sun Wukong
Whitewolf0021
Sun Wukong
16
6 / 1 / 0
9,729
608
8,751
12,551
5,570
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

13
2 / 4 / 2
8,499
531
6,246
11,557
3,152
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
8 / 0 / 2
9,703
606
7,016
5,084
2,175
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 0
7,256
454
8,999
12,996
3,135
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nemesis
DeftTube
Nemesis
12
3 / 3 / 2
7,436
465
6,595
11,076
3,574
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
R0X3M
Kukulkan
10
0 / 4 / 0
6,487
405
1,770
6,924
4,614
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Charybdis
cglover3832
Charybdis
10
0 / 4 / 1
6,518
407
7,886
8,112
2,255
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8
1 / 3 / 0
6,201
388
2,628
8,532
3,176
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
9
19
Kills
6
6
Deaths
19
11
Assists
3
Player
Kills
Deaths
Assists
KDA
L
2
5
0
0.4
L
Nemesis
DeftTube
Nemesis
3
3
2
1.33
W
1
0
5
3.5
W
Artemis
2
1
2
3
L
Kukulkan
R0X3M
Kukulkan
0
4
0
0
W
Sun Wukong
Whitewolf0021
Sun Wukong
6
1
0
6
L
Charybdis
cglover3832
Charybdis
0
4
1
0.13
W
2
4
2
0.75
L
1
3
0
0.33
W
8
0
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,976
Damage
27,878
52,109
Taken
47,640
28,357
Mitigated
16,754
15,754
Healing
12,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,999
1,883
0
4,832
12,996
3,135
338
405
12,591
38,254
0
L
Nemesis
DeftTube
Nemesis
6,595
2,279
0
1,514
11,076
3,574
0
1,902
9,174
0
38,391
W
4,219
845
0
2,255
14,283
14,654
312
2,822
11,461
22,632
1,650
W
Artemis
5,744
2,558
108
3,731
8,634
2,806
4,168
1,477
7,157
0
40,665
L
Kukulkan
R0X3M
Kukulkan
1,770
328
63
579
6,924
4,614
66
3,331
3,593
30,346
0
W
Sun Wukong
Whitewolf0021
Sun Wukong
8,751
2,680
0
2,864
12,551
5,570
315
6,468
5,663
0
55,128
L
Charybdis
cglover3832
Charybdis
7,886
4,133
0
2,722
8,112
2,255
753
3,099
5,013
0
40,867
W
6,246
939
0
3,599
11,557
3,152
0
1,674
9,603
0
43,443
L
2,628
760
0
2,921
8,532
3,176
0
2,498
6,034
15,352
0
W
7,016
159
65
3,132
5,084
2,175
857
956
4,128
46,741
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,727
Gold Earned
33,898
366
Minions Killed
283
0
Camps Cleared
0
1,509,466
Distance Traveled
1,371,935
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,256
454
61
4
0
290,762
4
L
Nemesis
7,436
465
74
5
0
331,845
2
W
Sobek
7,575
473
19
1
0
274,415
0
W
Artemis
8,221
514
68
4
0
295,677
3
L
Kukulkan
6,487
405
54
3
0
314,593
0
W
Sun Wukong
9,729
608
119
7
0
299,303
0
L
Charybdis
6,518
407
77
5
0
203,107
0
W
Da Ji
8,499
531
82
5
0
318,416
0
L
Geb
6,201
388
17
1
0
231,628
4
W
Hades
9,703
606
78
5
0
321,655
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role