Player Matchup

Cliodhna
Cliodhna
 
Cliodhna
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Jrr-DG
Medusa
Level 65
God Stats
5W - 2L
1,710 SR
Queue Stats
129W - 123L
1,468 Elo+
Party 1
Chaac
Chaac
NaPHel4
Chaac
Level 81
God Stats
3W - 1L
1,822 SR
Queue Stats
217W - 223L
1,424 Elo+
Party 1
Hou Yi
Hou Yi
in4ern0
Hou Yi
Level 86
God Stats
3W - 1L
1,710 SR
Queue Stats
236W - 241L
1,413 Elo+
Party 1
Cthulhu
Cthulhu
spilledpotato
Cthulhu
Level 42
God Stats
6W - 5L
1,604 SR
Queue Stats
69W - 70L
1,389 Elo+
Party 1
Team Averages
Level 75
1,669 SR
1,439 Elo+

VS

Team Averages
Level 74
1,447 SR
1,374 Elo+
King Arthur
King Arthur
IcyYCrimeZ
King Arthur
Level 13
God Stats
23W - 37L
1,346 SR
Queue Stats
206W - 186L
1,346 Elo+
Party 2
Kuzenbo
Kuzenbo
KuRLy2FriED
Kuzenbo
Level 124
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 11L
1,451 Elo+
Solo
Fenrir
Fenrir
Marwan_626
Fenrir
Level 68
God Stats
9W - 14L
1,190 SR
Queue Stats
291W - 258L
1,349 Elo+
Party 2
Thoth
Thoth
milkthebutterfly
Thoth
Level 102
God Stats
2W - 6L
1,500 SR
Queue Stats
268W - 238L
1,334 Elo+
Party 2
Medusa
Medusa
st6 zay
Medusa
Level 65
God Stats
1W - 2L
1,698 SR
Queue Stats
148W - 132L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
14
4 / 3 / 2
8,070
621
5,415
8,960
2,871
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Medusa
Jrr-DG
Medusa
13
5 / 3 / 10
7,817
601
10,808
8,104
2,359
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chaac
NaPHel4
Chaac
13
4 / 0 / 1
8,437
649
6,581
7,998
6,778
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hou Yi
in4ern0
Hou Yi
14
5 / 1 / 6
8,055
620
5,871
7,516
2,682
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
13
4 / 4 / 10
7,708
593
5,114
7,135
5,033
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
IcyYCrimeZ
King Arthur
11
1 / 3 / 0
6,417
494
4,037
8,901
5,576
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Kuzenbo
KuRLy2FriED
Kuzenbo
9
5 / 5 / 1
6,413
493
4,503
11,237
12,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
Marwan_626
Fenrir
13
2 / 3 / 3
7,305
562
4,779
10,741
3,616
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
2 / 5 / 1
6,482
499
4,710
6,968
1,675
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
st6 zay
Medusa
9
1 / 6 / 3
6,035
464
5,171
9,375
1,999
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
19
22
Kills
11
11
Deaths
22
29
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
 
Cliodhna
4
3
2
1.67
L
King Arthur
IcyYCrimeZ
King Arthur
1
3
0
0.33
W
Medusa
Jrr-DG
Medusa
5
3
10
3.33
L
Kuzenbo
KuRLy2FriED
Kuzenbo
5
5
1
1.1
L
Fenrir
Marwan_626
Fenrir
2
3
3
1.17
W
Chaac
NaPHel4
Chaac
4
0
1
4.5
W
Hou Yi
in4ern0
Hou Yi
5
1
6
8
L
2
5
1
0.5
W
Cthulhu
4
4
10
2.25
L
Medusa
st6 zay
Medusa
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,789
Damage
23,200
39,713
Taken
47,222
19,723
Mitigated
24,904
10,218
Healing
8,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
 
Cliodhna
5,415
869
0
831
8,960
2,871
0
1,329
7,631
0
51,176
L
King Arthur
IcyYCrimeZ
King Arthur
4,037
739
0
2,170
8,901
5,576
0
0
8,283
0
33,362
W
Medusa
Jrr-DG
Medusa
10,808
5,024
54
1,984
8,104
2,359
767
1,348
6,756
0
45,093
L
Kuzenbo
KuRLy2FriED
Kuzenbo
4,503
1,175
101
1,392
11,237
12,038
69
3,173
8,064
14,236
0
L
Fenrir
Marwan_626
Fenrir
4,779
1,463
0
1,510
10,741
3,616
0
333
10,339
0
49,774
W
Chaac
NaPHel4
Chaac
6,581
638
0
3,675
7,998
6,778
109
866
7,132
0
42,676
W
Hou Yi
in4ern0
Hou Yi
5,871
4,377
579
2,161
7,516
2,682
829
3,358
4,158
0
41,327
L
4,710
295
0
1,228
6,968
1,675
582
0
6,939
32,677
0
W
Cthulhu
5,114
592
595
339
7,135
5,033
0
2,312
4,823
24,100
0
L
Medusa
st6 zay
Medusa
5,171
1,672
0
1,663
9,375
1,999
377
1,608
7,767
0
36,041

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,087
Gold Earned
32,652
387
Minions Killed
291
0
Camps Cleared
0
1,353,565
Distance Traveled
1,298,062
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
8,070
621
91
7
0
296,411
2
L
King Arthur
6,417
494
73
6
0
275,336
1
W
Medusa
7,817
601
76
6
0
263,974
2
L
Kuzenbo
6,413
493
21
2
0
226,538
4
L
Fenrir
7,305
562
83
6
0
298,655
4
W
Chaac
8,437
649
99
8
0
254,397
3
W
Hou Yi
8,055
620
71
5
0
274,855
1
L
Thoth
6,482
499
58
4
0
249,189
0
W
Cthulhu
7,708
593
50
4
0
263,928
4
L
Medusa
6,035
464
56
4
0
248,344
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role