Player Matchup

Zeus
Zeus
CardiacPikachu
Zeus
Level 14
God Stats
21W - 10L
1,583 SR
Queue Stats
151W - 110L
1,586 Elo+
Party 1
Fenrir
Fenrir
MustyGlitter352
Fenrir
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
276W - 247L
1,541 Elo+
Party 1
Cerberus
Cerberus
jesseDriscol420
Cerberus
Level 93
God Stats
1W - 0L
1,279 SR
Queue Stats
404W - 394L
1,581 Elo+
Party 1
Team Averages
Level 78
1,454 SR
1,569 Elo+

VS

Team Averages
Level 94
1,588 SR
1,511 Elo+
Cliodhna
Cliodhna
EMPEROR N TOWN
Cliodhna
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
27W - 34L
1,532 Elo+
Party 2
Medusa
Medusa
Scorpzie
Medusa
Level 27
God Stats
0W - 1L
1,758 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Bastet
Bastet
SpencerEsquire
Bastet
Level 128
God Stats
1W - 1L
1,505 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
10 / 2 / 4
10,053
838
14,254
7,423
1,952
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
4 / 4 / 8
8,911
743
5,354
9,512
13,220
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cerberus
14
1 / 3 / 11
9,238
770
5,935
13,515
17,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
11
3 / 5 / 3
7,901
658
6,291
10,938
4,161
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Medusa
Scorpzie
Medusa
11
1 / 7 / 4
7,584
632
7,050
10,966
3,591
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
4 / 3 / 3
9,208
767
9,667
8,315
2,854
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
18
15
Kills
8
9
Deaths
15
23
Assists
10
Player
Kills
Deaths
Assists
KDA
W
10
2
4
6
L
Cliodhna
3
5
3
0.9
W
4
4
8
2
L
Medusa
Scorpzie
Medusa
1
7
4
0.43
L
4
3
3
1.83
W
Cerberus
1
3
11
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,543
Damage
23,008
30,450
Taken
30,219
32,210
Mitigated
10,606
5,885
Healing
1,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,254
407
144
324
7,423
1,952
720
0
7,423
35,019
0
L
Cliodhna
6,291
251
0
201
10,938
4,161
0
6,613
4,185
0
25,477
W
5,354
246
0
799
9,512
13,220
761
650
8,862
0
22,878
L
Medusa
Scorpzie
Medusa
7,050
2,954
0
55
10,966
3,591
0
7,358
3,264
0
18,707
L
9,667
2,001
0
1,100
8,315
2,854
0
5,955
2,246
0
26,130
W
Cerberus
5,935
393
66
4,552
13,515
17,038
247
22
13,402
22,447
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,202
Gold Earned
24,693
146
Minions Killed
110
6
Camps Cleared
5
661,288
Distance Traveled
578,500
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
10,053
838
80
7
3
216,936
2
L
Cliodhna
7,901
658
31
3
2
192,811
0
W
Fenrir
8,911
743
27
2
2
219,721
1
L
Medusa
7,584
632
28
2
1
173,685
0
L
Bastet
9,208
767
51
4
2
212,004
3
W
Cerberus
9,238
770
39
3
1
224,631
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role