Player Matchup

Odin
Odin
CurlyHendu
Odin
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
57W - 69L
1,721 Elo+
Party 2
Danzaburou
Danzaburou
Jacktain_Cap
Danzaburou
Level 18
God Stats
10W - 7L
1,819 SR
Queue Stats
60W - 72L
1,721 Elo+
Party 2
Set
Set
LynyrdMichaels
Set
Level 49
God Stats
11W - 6L
1,668 SR
Queue Stats
53W - 61L
1,599 Elo+
Party 2
Eset
Eset
Schlaublin
Eset
Level 18
God Stats
7W - 5L
1,652 SR
Queue Stats
54W - 66L
1,721 Elo+
Party 2
Neith
Neith
aztecs101
Neith
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 40L
1,209 Elo+
Solo
Team Averages
Level 44
1,628 SR
1,594 Elo+

VS

Team Averages
Level 69
1,598 SR
1,455 Elo+
Chaac
Chaac
Chrisdebo523
Chaac
Level 27
God Stats
1W - 0L
1,561 SR
Queue Stats
62W - 71L
1,555 Elo+
Party 1
Atlas
Atlas
GarrettFarret
Atlas
Level 121
God Stats
7W - 3L
1,821 SR
Queue Stats
85W - 91L
1,441 Elo+
Party 3
Arachne
Arachne
Legolas64
Arachne
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
94W - 85L
1,519 Elo+
Party 1
Merlin
Merlin
MiguelT
Merlin
Level 49
God Stats
4W - 1L
1,777 SR
Queue Stats
8W - 5L
1,502 Elo+
Solo
Neith
Neith
robbyrancid
Neith
Level 7
God Stats
5W - 6L
1,333 SR
Queue Stats
12W - 17L
1,257 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 0
3,454
691
962
3,260
1,531
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
Jacktain_Cap
Danzaburou
5
0 / 0 / 1
3,134
627
1,575
2,693
599
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

6
1 / 3 / 0
3,697
739
574
3,614
1,257
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

5
0 / 0 / 1
3,437
687
919
1,412
418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Neith
aztecs101
Neith
3
0 / 1 / 0
2,972
594
230
1,580
512
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 0 / 1
3,952
790
1,642
2,959
993
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

5
0 / 1 / 2
3,617
723
1,434
3,700
1,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Arachne
Legolas64
Arachne
7
5 / 0 / 0
4,413
883
1,850
2,207
522
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Merlin
MiguelT
Merlin
5
0 / 0 / 2
3,577
715
789
1,603
362
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

5
0 / 0 / 0
3,057
611
1,184
1,295
280
Mace

Mace

+10
Physical Power

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
11
1
Kills
6
6
Deaths
1
2
Assists
5
Player
Kills
Deaths
Assists
KDA
W
1
0
1
1.5
L
0
2
0
0
W
0
1
2
1
L
Danzaburou
Jacktain_Cap
Danzaburou
0
0
1
0.5
W
Arachne
Legolas64
Arachne
5
0
0
5
L
1
3
0
0.33
W
Merlin
MiguelT
Merlin
0
0
2
1
L
0
0
1
0.5
L
Neith
aztecs101
Neith
0
1
0
0
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,260
Damage
6,899
12,559
Taken
11,764
4,317
Mitigated
3,440
3,776
Healing
5,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,642
397
0
1,582
2,959
993
0
0
2,959
0
13,207
L
962
114
0
890
3,260
1,531
0
0
3,260
0
10,018
W
1,434
585
179
962
3,700
1,283
0
489
3,211
8,902
0
L
Danzaburou
Jacktain_Cap
Danzaburou
1,575
602
0
1,059
2,693
599
0
740
1,953
0
11,923
W
Arachne
Legolas64
Arachne
1,850
1,579
0
1,504
2,207
522
0
0
2,207
0
11,054
L
574
330
0
940
3,614
1,257
0
448
3,166
0
14,822
W
Merlin
MiguelT
Merlin
789
76
0
406
1,603
362
145
0
1,603
9,374
0
L
919
169
123
588
1,412
418
0
401
1,011
7,068
0
L
Neith
aztecs101
Neith
230
0
0
176
1,580
512
0
634
946
0
7,573
W
1,184
331
0
827
1,295
280
0
430
865
0
8,660

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,694
Gold Earned
18,616
110
Minions Killed
109
0
Camps Cleared
0
522,594
Distance Traveled
571,860
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
3,952
790
31
6
0
110,809
1
L
Odin
3,454
691
24
5
0
109,569
1
W
Atlas
3,617
723
13
3
0
114,115
1
L
Danzaburou
3,134
627
28
6
0
101,868
2
W
Arachne
4,413
883
32
6
0
141,981
1
L
Set
3,697
739
31
6
0
116,455
1
W
Merlin
3,577
715
10
2
0
102,151
2
L
Eset
3,437
687
13
3
0
120,223
0
L
Neith
2,972
594
14
3
0
74,479
1
W
Neith
3,057
611
23
5
0
102,804
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role