Player Matchup

He Bo
He Bo
Dxvilmaycry
He Bo
Level 74
God Stats
5W - 6L
1,735 SR
Queue Stats
419W - 349L
1,503 Elo+
Party 1
Rama
Rama
JC6596
Rama
Level 159
God Stats
13W - 5L
1,500 SR
Queue Stats
546W - 325L
1,616 Elo+
Party 1
Sol
Sol
VexfulTTV
Sol
Level 26
God Stats
1W - 2L
1,129 SR
Queue Stats
110W - 107L
1,443 Elo+
Party 1
Team Averages
Level 86
1,455 SR
1,520 Elo+

VS

Team Averages
Level 41
1,420 SR
1,111 Elo+
Sylvanus
Sylvanus
Remy777Qc
Sylvanus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,182 Elo+
Party 2
Neith
Neith
johnypiche
Neith
Level 7
God Stats
1W - 5L
1,261 SR
Queue Stats
1W - 9L
1,028 Elo+
Party 2
Ra
Ra
seamaro1
Ra
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 15L
1,124 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
11 / 1 / 4
11,369
812
10,914
7,224
2,636
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rama
JC6596
Rama
15
5 / 1 / 9
10,137
724
7,457
8,710
4,871
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
0 / 1 / 12
9,209
658
7,307
7,320
2,155
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Remy777Qc
Sylvanus
14
3 / 5 / 0
10,658
761
5,034
11,567
8,762
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
12
0 / 5 / 0
8,141
582
3,195
10,777
3,037
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
0 / 6 / 2
8,553
611
4,226
10,859
4,791
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
5
16
Kills
3
3
Deaths
16
25
Assists
2
Player
Kills
Deaths
Assists
KDA
W
11
1
4
13
W
Rama
JC6596
Rama
5
1
9
9.5
L
Sylvanus
Remy777Qc
Sylvanus
3
5
0
0.6
W
0
1
12
6
L
Neith
0
5
0
0
L
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,678
Damage
12,455
23,254
Taken
33,203
9,662
Mitigated
16,590
1,833
Healing
7,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,914
307
0
63
7,224
2,636
587
3,095
4,129
29,130
0
W
Rama
JC6596
Rama
7,457
6,876
0
261
8,710
4,871
1,920
4,562
4,148
0
28,448
L
Sylvanus
Remy777Qc
Sylvanus
5,034
1,618
2,357
2,494
11,567
8,762
0
5,932
5,065
11,809
0
W
7,307
1,565
0
1,509
7,320
2,155
1,063
1,963
5,357
33,541
0
L
Neith
3,195
1,733
0
786
10,777
3,037
0
4,745
5,776
0
29,752
L
4,226
448
679
1,492
10,859
4,791
0
6,529
3,866
30,789
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,715
Gold Earned
27,352
138
Minions Killed
128
8
Camps Cleared
3
738,144
Distance Traveled
630,058
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
11,369
812
54
4
2
254,475
0
W
Rama
10,137
724
43
3
4
262,995
3
L
Sylvanus
10,658
761
15
1
0
213,730
1
W
Sol
9,209
658
41
3
2
220,674
0
L
Neith
8,141
582
60
4
1
185,507
0
L
Ra
8,553
611
53
4
2
230,821
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role