Player Matchup

Baron Samedi
Baron Samedi
Gold III
BellowJob
Baron Samedi
Gold III
Level 88
God Stats
9W - 10L
1,715 SR
Queue Stats
193W - 189L
1,483 MMR
Solo
Arachne
Arachne
Silver I
BigFootSlangingD
Arachne
Silver I
Level 68
God Stats
1W - 2L
1,603 SR
Queue Stats
38W - 30L
1,499 MMR
Solo
Neith
Neith
Gold III
EliJack
Neith
Gold III
Level 114
God Stats
4W - 3L
1,598 SR
Queue Stats
173W - 170L
1,485 MMR
Solo
Tiamat
Tiamat
Silver I
Pawoo101
Tiamat
Silver I
Level 83
God Stats
1W - 2L
1,738 SR
Queue Stats
81W - 84L
1,492 MMR
Solo
Cthulhu
Cthulhu
Gold III
TheColinball
Cthulhu
Gold III
Level 128
God Stats
0W - 2L
1,286 SR
Queue Stats
124W - 116L
1,486 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 96
1,588 SR
1,489 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 113
1,439 SR
1,489 MMR
Agni
Agni
Gold IV
 
Agni
Gold IV
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Gold IV
MFSnakeZ
Sobek
Gold IV
Level 155
God Stats
5W - 8L
1,404 SR
Queue Stats
52W - 51L
1,475 MMR
Solo
He Bo
He Bo
Bronze III
PermaBanKEKW
He Bo
Bronze III
Level 52
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,545 MMR
Party 1
Odin
Odin
Gold IV
n0tf0rgiven
Odin
Gold IV
Level 109
God Stats
1W - 3L
1,500 SR
Queue Stats
228W - 246L
1,475 MMR
Solo
Rama
Rama
Silver III
xRaining
Rama
Silver III
Level 148
God Stats
2W - 1L
1,289 SR
Queue Stats
43W - 38L
1,451 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BellowJob
Baron Samedi
14
3 / 2 / 2
9,032
502
8,413
10,769
5,722
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

13
2 / 4 / 1
8,502
472
5,274
12,951
3,572
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Neith
EliJack
Neith
14
2 / 7 / 1
9,198
511
6,596
11,196
3,684
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tiamat
Pawoo101
Tiamat
15
1 / 3 / 4
9,595
533
8,450
8,172
3,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
TheColinball
Cthulhu
14
1 / 2 / 0
9,163
509
14,037
14,889
15,604
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Bans
AmaterasuCliodhnaCerberusKali

VS

Bans
ThothBastetZeusMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
16
3 / 2 / 8
9,747
542
11,446
10,554
3,618
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sobek
MFSnakeZ
Sobek
15
1 / 0 / 5
9,626
535
4,728
18,308
16,531
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

18
5 / 2 / 3
10,716
595
9,571
10,992
3,440
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
3 / 2 / 6
9,014
501
3,923
14,278
9,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rama
16
6 / 3 / 2
10,500
583
7,540
13,729
4,345
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
42
9
Kills
18
18
Deaths
9
8
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
3
2
8
3.5
L
Baron Samedi
BellowJob
Baron Samedi
3
2
2
2
L
2
4
1
0.63
L
Neith
EliJack
Neith
2
7
1
0.36
W
Sobek
MFSnakeZ
Sobek
1
0
5
3.5
L
Tiamat
Pawoo101
Tiamat
1
3
4
1
W
5
2
3
3.25
L
Cthulhu
TheColinball
Cthulhu
1
2
0
0.5
W
3
2
6
3
W
Rama
6
3
2
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,770
Damage
37,208
57,977
Taken
67,861
32,218
Mitigated
37,028
16,888
Healing
23,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
11,446
658
215
1,528
10,554
3,618
1,154
6,354
4,200
69,625
0
L
Baron Samedi
BellowJob
Baron Samedi
8,413
339
253
4,478
10,769
5,722
120
3,383
7,386
51,824
0
L
5,274
3,106
0
3,427
12,951
3,572
0
5,077
7,874
0
52,434
L
Neith
EliJack
Neith
6,596
2,190
0
2,086
11,196
3,684
854
4,783
6,413
0
64,502
W
Sobek
MFSnakeZ
Sobek
4,728
862
0
7,925
18,308
16,531
249
12,454
5,854
49,665
0
L
Tiamat
Pawoo101
Tiamat
8,450
667
0
2,494
8,172
3,636
1,184
4,221
3,951
56,688
0
W
9,571
416
0
4,432
10,992
3,440
0
4,159
6,714
88,156
0
L
Cthulhu
TheColinball
Cthulhu
14,037
2,698
182
3,968
14,889
15,604
0
8,281
6,608
54,101
0
W
3,923
726
0
3,093
14,278
9,094
246
5,470
8,808
0
20,141
W
Rama
7,540
5,858
0
6,735
13,729
4,345
3,023
5,307
8,422
0
76,311

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,490
Gold Earned
49,603
497
Minions Killed
536
0
Camps Cleared
0
1,667,223
Distance Traveled
1,790,455
23
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
9,747
542
123
7
0
359,375
2
L
Baron Samedi
9,032
502
89
5
0
357,768
4
L
Arachne
8,502
472
85
5
0
330,944
5
L
Neith
9,198
511
106
6
0
293,060
4
W
Sobek
9,626
535
95
5
0
371,236
6
L
Tiamat
9,595
533
107
6
0
322,922
7
W
He Bo
10,716
595
145
8
0
376,102
3
L
Cthulhu
9,163
509
110
6
0
362,529
3
W
Odin
9,014
501
33
2
0
352,871
10
W
Rama
10,500
583
140
8
0
330,871
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role