Player Matchup

Serqet
Serqet
 
Serqet
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
 
Tyr
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
BallsIn2Deep
Medusa
Level 160
God Stats
0W - 2L
1,359 SR
Queue Stats
137W - 127L
1,698 Elo+
Solo
Kukulkan
Kukulkan
DiegoRamC
Kukulkan
Level 117
God Stats
2W - 6L
1,500 SR
Queue Stats
363W - 385L
1,632 Elo+
Solo
Anhur
Anhur
MrNoxq
Anhur
Level 156
God Stats
4W - 4L
1,743 SR
Queue Stats
395W - 360L
1,538 Elo+
Solo
Team Averages
Level 138
1,520 SR
1,574 Elo+

VS

Team Averages
Level 130
1,544 SR
1,548 Elo+
Bacchus
Bacchus
 
Bacchus
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
 
Hun Batz
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
MantisToboggân
Chiron
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 8L
1,649 Elo+
Solo
Zeus
Zeus
Selenties
Zeus
Level 145
God Stats
2W - 2L
1,524 SR
Queue Stats
149W - 138L
1,611 Elo+
Solo
Achilles
Achilles
SomeWildPotato
Achilles
Level 105
God Stats
6W - 0L
1,694 SR
Queue Stats
66W - 68L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
16
3 / 4 / 6
8,986
691
4,485
14,064
12,469
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tyr
 
Tyr
15
1 / 4 / 9
8,733
672
7,524
21,116
19,674
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Medusa
16
3 / 4 / 7
9,593
738
16,044
11,106
4,559
Kukulkan
DiegoRamC
Kukulkan
15
4 / 4 / 6
9,171
705
7,525
9,657
4,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Anhur
MrNoxq
Anhur
16
3 / 3 / 10
9,676
744
7,860
10,913
4,671
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
16
1 / 2 / 15
10,406
800
7,512
15,484
25,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hun Batz
 
Hun Batz
16
3 / 5 / 14
9,832
756
8,625
10,257
8,245
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
3 / 2 / 8
9,787
753
10,659
6,505
2,200
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Bow

Short Bow

+15%
Attack Speed

Zeus
19
10 / 2 / 7
11,346
873
25,492
7,765
3,329
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Achilles
16
2 / 3 / 14
10,270
790
7,433
14,786
21,009
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
77
14
Kills
19
19
Deaths
14
38
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
3
4
6
1.5
L
Tyr
 
Tyr
1
4
9
1.38
W
Bacchus
 
Bacchus
1
2
15
4.25
W
Hun Batz
 
Hun Batz
3
5
14
2
L
Medusa
3
4
7
1.63
L
Kukulkan
DiegoRamC
Kukulkan
4
4
6
1.75
W
3
2
8
3.5
L
Anhur
MrNoxq
Anhur
3
3
10
2.67
W
Zeus
10
2
7
6.75
W
Achilles
2
3
14
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,438
Damage
59,721
66,856
Taken
54,797
45,733
Mitigated
60,534
17,411
Healing
19,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
4,485
1,174
3,114
2,561
14,064
12,469
318
7,330
6,649
0
6,877
L
Tyr
 
Tyr
7,524
1,260
0
5,892
21,116
19,674
0
9,077
11,762
0
13,192
W
Bacchus
 
Bacchus
7,512
892
1,483
3,702
15,484
25,751
819
2,382
13,066
9,547
0
W
Hun Batz
 
Hun Batz
8,625
1,902
1,102
538
10,257
8,245
960
2,918
7,147
0
19,886
L
Medusa
16,044
5,459
14
1,789
11,106
4,559
759
4,625
6,400
0
41,128
L
Kukulkan
DiegoRamC
Kukulkan
7,525
0
710
414
9,657
4,360
0
4,838
4,694
23,577
0
W
10,659
4,758
1,128
1,575
6,505
2,200
2,225
566
5,823
0
23,954
L
Anhur
MrNoxq
Anhur
7,860
3,653
1,485
1,432
10,913
4,671
793
6,483
4,347
0
16,546
W
Zeus
25,492
1,743
1,245
1,972
7,765
3,329
1,346
475
6,850
48,748
0
W
Achilles
7,433
1,528
3,546
2,989
14,786
21,009
749
1,184
13,602
0
20,734

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,159
Gold Earned
51,641
119
Minions Killed
136
0
Camps Cleared
0
1,151,311
Distance Traveled
1,142,686
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
8,986
691
9
1
0
240,858
5
L
Tyr
8,733
672
10
1
0
238,879
0
W
Bacchus
10,406
800
4
0
0
241,414
1
W
Hun Batz
9,832
756
24
2
0
205,078
3
L
Medusa
9,593
738
40
3
0
230,213
0
L
Kukulkan
9,171
705
41
3
0
214,597
0
W
Chiron
9,787
753
27
2
0
227,022
2
L
Anhur
9,676
744
19
1
0
226,764
3
W
Zeus
11,346
873
61
5
0
235,648
1
W
Achilles
10,270
790
20
2
0
233,524
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role