Player Matchup

Ganesha
Ganesha
Acoustasaurus
Ganesha
Level 58
God Stats
2W - 5L
1,324 SR
Queue Stats
12W - 13L
1,366 Elo+
Party 2
Bastet
Bastet
KittyyKat666
Bastet
Level 85
God Stats
11W - 11L
1,500 SR
Queue Stats
309W - 339L
1,553 Elo+
Party 3
Mulan
Mulan
MiKEhUnTNEEDSU
Mulan
Level 40
God Stats
4W - 4L
1,875 SR
Queue Stats
231W - 256L
1,275 Elo+
Solo
Ra
Ra
MrJuicyJuice
Ra
Level 136
God Stats
2W - 3L
1,500 SR
Queue Stats
414W - 446L
1,452 Elo+
Party 3
Apollo
Apollo
TexanTid
Apollo
Level 27
God Stats
0W - 4L
1,324 SR
Queue Stats
0W - 4L
1,273 Elo+
Party 2
Team Averages
Level 69
1,505 SR
1,384 Elo+

VS

Team Averages
Level 104
1,569 SR
1,423 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
Eric0409
Izanami
Level 106
God Stats
8W - 11L
1,500 SR
Queue Stats
161W - 162L
1,409 Elo+
Solo
Merlin
Merlin
HAV1
Merlin
Level 118
God Stats
19W - 14L
1,596 SR
Queue Stats
231W - 257L
1,392 Elo+
Party 1
Ymir
Ymir
Síegfríed
Ymir
Level 141
God Stats
16W - 14L
1,532 SR
Queue Stats
235W - 241L
1,408 Elo+
Solo
Mulan
Mulan
Tyronehas8kids
Mulan
Level 61
God Stats
5W - 7L
1,719 SR
Queue Stats
45W - 56L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
7
0 / 2 / 1
5,190
433
2,917
9,019
3,887
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bastet
9
1 / 4 / 1
5,805
484
2,676
7,492
2,668
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
2 / 2 / 0
6,426
536
5,427
9,459
7,975
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

10
0 / 4 / 1
5,644
470
2,668
7,328
2,340
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
TexanTid
Apollo
9
0 / 3 / 0
5,401
450
1,529
5,437
1,135
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
10
3 / 0 / 4
6,849
571
3,234
5,803
3,958
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Izanami
Eric0409
Izanami
14
2 / 0 / 4
7,899
658
4,152
4,390
1,423
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
HAV1
Merlin
11
2 / 2 / 0
6,604
550
3,485
3,979
1,160
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

12
3 / 0 / 6
6,995
583
6,989
6,690
2,762
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
4 / 1 / 1
7,180
598
8,507
8,512
4,518
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
29
3
Kills
14
15
Deaths
3
3
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
3
0
4
5
L
Ganesha
0
2
1
0.25
W
Izanami
Eric0409
Izanami
2
0
4
4
W
Merlin
HAV1
Merlin
2
2
0
1
L
Bastet
1
4
1
0.38
L
2
2
0
1
L
0
4
1
0.13
W
3
0
6
6
L
Apollo
TexanTid
Apollo
0
3
0
0
W
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,217
Damage
26,367
38,735
Taken
29,374
18,005
Mitigated
13,821
12,252
Healing
11,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
3,234
644
0
2,130
5,803
3,958
421
1,558
4,179
18,715
0
L
Ganesha
2,917
411
1,139
2,456
9,019
3,887
0
4,025
4,920
11,095
0
W
Izanami
Eric0409
Izanami
4,152
2,525
0
2,128
4,390
1,423
140
732
3,658
0
57,982
W
Merlin
HAV1
Merlin
3,485
169
31
961
3,979
1,160
124
1,427
2,519
36,656
0
L
Bastet
2,676
701
0
1,233
7,492
2,668
0
2,625
4,798
0
26,498
L
5,427
771
0
4,005
9,459
7,975
0
2,680
6,416
0
24,437
L
2,668
211
174
1,961
7,328
2,340
0
3,898
3,430
30,153
0
W
6,989
879
0
1,532
6,690
2,762
0
1,608
5,020
40,634
0
L
Apollo
TexanTid
Apollo
1,529
1,294
0
1,284
5,437
1,135
0
551
4,850
0
22,191
W
8,507
1,527
0
4,564
8,512
4,518
0
260
7,887
141
37,884

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,466
Gold Earned
35,527
243
Minions Killed
348
0
Camps Cleared
0
1,114,696
Distance Traveled
1,169,562
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
6,849
571
37
3
0
232,656
2
L
Ganesha
5,190
433
4
0
0
231,966
4
W
Izanami
7,899
658
117
10
0
230,553
2
W
Merlin
6,604
550
64
5
0
224,458
2
L
Bastet
5,805
484
54
5
0
269,421
3
L
Mulan
6,426
536
65
5
0
181,888
2
L
Ra
5,644
470
62
5
0
218,036
1
W
Ymir
6,995
583
63
5
0
259,003
5
L
Apollo
5,401
450
58
5
0
213,385
0
W
Mulan
7,180
598
67
6
0
222,892
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role