Player Matchup

Chang'e
Chang'e
Silver III
HORDxSLAYER
Chang'e
Silver III
Level 108
God Stats
3W - 0L
1,500 SR
Queue Stats
74W - 74L
1,497 MMR
Solo
Hel
Hel
Bronze III
HotSince936649
Hel
Bronze III
Level 64
God Stats
3W - 9L
1,500 SR
Queue Stats
9W - 16L
1,500 MMR
Solo
Osiris
Osiris
Bronze III
MarcoIIXI
Osiris
Bronze III
Level 66
God Stats
2W - 1L
1,500 SR
Queue Stats
149W - 129L
1,501 MMR
Party 1
Medusa
Medusa
Gold V
XxGODOFGAMBLERxX
Medusa
Gold V
Level 124
God Stats
12W - 17L
1,500 SR
Queue Stats
273W - 292L
1,499 MMR
Solo
Arachne
Arachne
Bronze III
nmc777
Arachne
Bronze III
Level 120
God Stats
3W - 1L
1,500 SR
Queue Stats
163W - 143L
1,501 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 96
1,500 SR
1,499 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 129
1,534 SR
1,499 MMR
Susano
Susano
Gold II
Ariaz69Alery
Susano
Gold II
Level 155
God Stats
10W - 11L
1,537 SR
Queue Stats
51W - 51L
1,526 MMR
Solo
Ymir
Ymir
Bronze III
Evade_Mikixx96
Ymir
Bronze III
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 52L
1,523 MMR
Solo
Achilles
Achilles
Gold V
GhostOfSlippery
Achilles
Gold V
Level 128
God Stats
12W - 20L
1,517 SR
Queue Stats
381W - 395L
1,493 MMR
Solo
Sol
Sol
Gold V
ReanimatedJoker
Sol
Gold V
Level 124
God Stats
3W - 3L
1,618 SR
Queue Stats
146W - 141L
1,543 MMR
Solo
Izanami
Izanami
Silver I
xBeavah
Izanami
Silver I
Level 154
God Stats
3W - 3L
1,500 SR
Queue Stats
272W - 277L
1,412 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
HORDxSLAYER
Chang'e
11
3 / 1 / 0
6,347
635
5,055
4,439
1,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 1 / 0
4,786
479
2,838
4,809
998
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Osiris
MarcoIIXI
Osiris
11
0 / 0 / 3
6,287
629
2,901
4,899
3,228
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
0 / 0 / 1
5,276
528
2,364
3,437
986
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
nmc777
Arachne
12
4 / 0 / 2
6,753
675
3,031
5,658
2,957
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
AphroditeSetKali

VS

Bans
AtlasCliodhnaBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
9
0 / 3 / 0
4,851
485
2,502
6,965
2,256
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
2 / 0 / 0
5,776
578
1,061
4,820
2,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Achilles
6
0 / 2 / 0
3,915
392
689
3,428
1,625
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

9
0 / 1 / 1
5,173
517
3,025
3,888
1,301
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
xBeavah
Izanami
8
0 / 2 / 1
4,907
491
2,033
4,781
1,270
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
4
8
Kills
2
2
Deaths
8
6
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Susano
0
3
0
0
L
2
0
0
2
L
Achilles
0
2
0
0
W
Chang'e
HORDxSLAYER
Chang'e
3
1
0
3
W
1
1
0
1
W
Osiris
MarcoIIXI
Osiris
0
0
3
1.5
L
0
1
1
0.5
W
0
0
1
0.5
W
Arachne
nmc777
Arachne
4
0
2
5
L
Izanami
xBeavah
Izanami
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,189
Damage
9,310
23,242
Taken
23,882
9,627
Mitigated
8,529
13,418
Healing
8,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
2,502
512
0
2,535
6,965
2,256
0
2,204
4,761
0
25,336
L
1,061
85
167
892
4,820
2,077
23
1,995
2,635
14,372
0
L
Achilles
689
230
0
1,254
3,428
1,625
0
0
3,428
0
6,393
W
Chang'e
HORDxSLAYER
Chang'e
5,055
261
439
2,265
4,439
1,458
0
1,075
3,364
41,038
0
W
2,838
268
1,067
2,438
4,809
998
418
1,255
3,554
15,719
0
W
Osiris
MarcoIIXI
Osiris
2,901
1,063
0
3,132
4,899
3,228
73
391
4,393
0
34,426
L
3,025
452
0
1,367
3,888
1,301
0
2,313
1,535
25,268
3,244
W
2,364
899
0
1,632
3,437
986
402
829
2,608
0
34,456
W
Arachne
nmc777
Arachne
3,031
2,158
0
2,445
5,658
2,957
0
383
5,275
0
37,921
L
Izanami
xBeavah
Izanami
2,033
1,295
0
1,819
4,781
1,270
177
1,051
3,630
0
34,867

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,449
Gold Earned
24,622
336
Minions Killed
245
0
Camps Cleared
0
993,026
Distance Traveled
815,913
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
4,851
485
47
5
0
200,369
2
L
Ymir
5,776
578
48
5
0
189,728
4
L
Achilles
3,915
392
14
1
0
90,628
2
W
Chang'e
6,347
635
75
8
0
197,242
3
W
Hel
4,786
479
41
4
0
183,491
3
W
Osiris
6,287
629
83
8
0
209,881
5
L
Sol
5,173
517
65
7
0
185,856
1
W
Medusa
5,276
528
52
5
0
172,363
2
W
Arachne
6,753
675
85
9
0
230,049
1
L
Izanami
4,907
491
71
7
0
149,332
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role