Player Matchup

Sol
Sol
 
Sol
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Kuzenbo
Kuzenbo
AceKingRedux
Kuzenbo
Level 125
God Stats
1W - 3L
1,333 SR
Queue Stats
117W - 156L
1,444 Elo+
Party 1
Rama
Rama
Codydoc27
Rama
Level 125
God Stats
6W - 3L
1,836 SR
Queue Stats
126W - 151L
1,463 Elo+
Party 1
Chaac
Chaac
QuiG0nGing
Chaac
Level 109
God Stats
7W - 8L
1,500 SR
Queue Stats
125W - 112L
1,550 Elo+
Party 3
Da Ji
Da Ji
jjfridayy
Da Ji
Level 86
God Stats
5W - 4L
1,562 SR
Queue Stats
212W - 185L
1,545 Elo+
Party 3
Team Averages
Level 94
1,546 SR
1,500 Elo+

VS

Team Averages
Level 72
1,577 SR
1,472 Elo+
Hou Yi
Hou Yi
GarbageTheFox
Hou Yi
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
139W - 141L
1,445 Elo+
Party 2
Chronos
Chronos
Ghomita
Chronos
Level 107
God Stats
4W - 3L
1,267 SR
Queue Stats
125W - 147L
1,400 Elo+
Solo
Arachne
Arachne
ItsWetty
Arachne
Level 44
God Stats
2W - 0L
1,727 SR
Queue Stats
12W - 8L
1,513 Elo+
Solo
Chang'e
Chang'e
OF_Its_N1C0L4s
Chang'e
Level 75
God Stats
5W - 0L
1,890 SR
Queue Stats
12W - 11L
1,553 Elo+
Solo
Bellona
Bellona
Slayrman5210
Bellona
Level 106
God Stats
2W - 0L
1,500 SR
Queue Stats
113W - 119L
1,448 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
1 / 3 / 2
5,705
519
4,403
6,211
2,189
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kuzenbo
AceKingRedux
Kuzenbo
7
0 / 0 / 2
5,018
456
2,221
8,789
5,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Rama
9
1 / 1 / 0
5,371
488
4,728
7,337
1,722
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chaac
11
2 / 2 / 1
6,283
571
2,754
7,142
3,870
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Da Ji
jjfridayy
Da Ji
9
1 / 0 / 1
5,476
498
3,831
7,168
2,229
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 0
5,147
468
4,550
5,166
1,340
Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chronos
Ghomita
Chronos
12
2 / 1 / 1
6,922
629
6,295
6,382
2,452
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
ItsWetty
Arachne
10
1 / 2 / 0
5,729
521
2,752
7,564
2,351
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

11
2 / 1 / 0
6,606
601
4,317
6,581
2,070
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
Slayrman5210
Bellona
9
1 / 0 / 0
5,524
502
3,370
5,279
3,150
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
7
5
Kills
6
6
Deaths
5
6
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
3
2
0.67
L
Kuzenbo
AceKingRedux
Kuzenbo
0
0
2
1
L
Rama
1
1
0
1
W
0
1
0
0
W
Chronos
Ghomita
Chronos
2
1
1
2.5
W
Arachne
ItsWetty
Arachne
1
2
0
0.5
W
2
1
0
2
L
Chaac
2
2
1
1.25
W
Bellona
Slayrman5210
Bellona
1
0
0
1
L
Da Ji
jjfridayy
Da Ji
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,937
Damage
21,284
36,647
Taken
30,972
15,068
Mitigated
11,363
12,480
Healing
10,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
4,403
2,134
0
1,511
6,211
2,189
608
2,292
3,769
30,062
3,954
L
Kuzenbo
AceKingRedux
Kuzenbo
2,221
820
158
2,657
8,789
5,058
0
1,024
7,745
11,439
0
L
Rama
4,728
3,774
0
3,782
7,337
1,722
28
81
7,256
0
34,513
W
4,550
1,920
0
1,649
5,166
1,340
0
825
4,121
0
32,370
W
Chronos
Ghomita
Chronos
6,295
2,580
0
1,549
6,382
2,452
2,458
330
6,052
33,978
4,274
W
Arachne
ItsWetty
Arachne
2,752
1,539
0
2,384
7,564
2,351
0
1,979
5,585
0
29,192
W
4,317
134
1
2,481
6,581
2,070
672
1,963
4,618
34,113
0
L
Chaac
2,754
219
0
1,580
7,142
3,870
0
3,947
3,195
2,267
30,750
W
Bellona
Slayrman5210
Bellona
3,370
790
357
1,673
5,279
3,150
0
1,079
4,200
0
14,632
L
Da Ji
jjfridayy
Da Ji
3,831
699
0
2,792
7,168
2,229
0
2,172
4,866
0
24,213

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,853
Gold Earned
29,928
292
Minions Killed
297
0
Camps Cleared
0
1,039,057
Distance Traveled
1,077,813
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,705
519
67
6
0
212,845
2
L
Kuzenbo
5,018
456
18
2
0
229,185
2
L
Rama
5,371
488
77
7
0
164,318
2
W
Hou Yi
5,147
468
66
6
0
202,796
5
W
Chronos
6,922
629
65
6
0
201,073
0
W
Arachne
5,729
521
57
5
0
239,076
1
W
Chang'e
6,606
601
83
8
0
220,395
5
L
Chaac
6,283
571
78
7
0
195,859
4
W
Bellona
5,524
502
26
2
0
214,473
4
L
Da Ji
5,476
498
52
5
0
236,850
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role