Player Matchup

Neith
Neith
D4DDYD3V1L
Neith
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
180W - 132L
1,327 Elo+
Solo
Ymir
Ymir
NyQuil Coma
Ymir
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,220 Elo+
Party 1
Chronos
Chronos
oOI L3G3NDZ IOo
Chronos
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 13L
1,393 Elo+
Party 1
Team Averages
Level 85
1,500 SR
1,313 Elo+

VS

Team Averages
Level 108
1,495 SR
1,355 Elo+
Da Ji
Da Ji
BlindPotato22
Da Ji
Level 68
God Stats
23W - 21L
1,453 SR
Queue Stats
116W - 162L
1,374 Elo+
Party 2
Atlas
Atlas
Sir_Jacrispy
Atlas
Level 104
God Stats
1W - 0L
1,291 SR
Queue Stats
1W - 4L
1,138 Elo+
Party 2
Ah Puch
Ah Puch
The_0mega_801
Ah Puch
Level 152
God Stats
8W - 5L
1,740 SR
Queue Stats
138W - 117L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
12
1 / 5 / 2
8,423
602
10,969
12,289
3,584
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
2 / 4 / 0
8,574
612
3,064
10,785
10,959
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 6 / 1
8,592
614
3,693
10,879
3,272
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 1 / 5
10,290
735
4,404
5,532
2,563
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

15
2 / 3 / 12
9,947
711
12,346
12,558
10,946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ah Puch
17
7 / 0 / 8
11,358
811
14,417
6,874
2,892
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
40
4
Kills
15
15
Deaths
4
3
Assists
25
Player
Kills
Deaths
Assists
KDA
W
6
1
5
8.5
L
Neith
1
5
2
0.4
L
2
4
0
0.5
W
2
3
12
2.67
W
Ah Puch
7
0
8
11
L
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,726
Damage
31,167
33,953
Taken
24,964
17,815
Mitigated
16,401
3,777
Healing
4,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,404
1,074
0
85
5,532
2,563
873
1,382
4,150
0
17,079
L
Neith
10,969
2,129
0
1,855
12,289
3,584
0
9,536
2,320
0
36,579
L
3,064
102
15
854
10,785
10,959
0
7,548
2,776
12,473
0
W
12,346
2,567
366
647
12,558
10,946
246
3,974
8,584
29,550
0
W
Ah Puch
14,417
773
219
3,114
6,874
2,892
646
1,980
4,894
61,401
0
L
3,693
191
0
1,053
10,879
3,272
0
8,516
2,067
20,246
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,589
Gold Earned
31,595
130
Minions Killed
161
1
Camps Cleared
8
674,374
Distance Traveled
787,175
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
10,290
735
29
2
3
265,327
0
L
Neith
8,423
602
49
4
1
252,193
3
L
Ymir
8,574
612
13
1
0
182,643
0
W
Atlas
9,947
711
29
2
3
248,133
3
W
Ah Puch
11,358
811
103
7
2
273,715
3
L
Chronos
8,592
614
68
5
0
239,538
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role