Player Matchup

Da Ji
Da Ji
FANG3DDRAGONFLY
Da Ji
Level 125
God Stats
6W - 4L
1,573 SR
Queue Stats
168W - 156L
1,574 Elo+
Party 2
Horus
Horus
FlaminRavenNipp
Horus
Level 82
God Stats
26W - 20L
1,938 SR
Queue Stats
196W - 189L
1,575 Elo+
Party 2
Zeus
Zeus
Tunod8646
Zeus
Level 87
God Stats
47W - 41L
1,669 SR
Queue Stats
56W - 55L
1,547 Elo+
Party 2
Team Averages
Level 98
1,727 SR
1,565 Elo+

VS

Team Averages
Level 81
1,500 SR
1,579 Elo+
Neith
Neith
Ookabooga
Neith
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 12L
1,574 Elo+
Party 1
Nu Wa
Nu Wa
Sgewby Snacks
Nu Wa
Level 109
God Stats
3W - 1L
1,500 SR
Queue Stats
63W - 46L
1,554 Elo+
Party 1
Cthulhu
Cthulhu
Sqewby Snacks
Cthulhu
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
63W - 86L
1,610 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
12 / 2 / 4
9,671
879
12,957
7,651
3,318
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
0 / 1 / 16
7,923
720
5,170
11,423
11,049
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Zeus
14
5 / 0 / 10
8,780
798
13,538
4,724
2,308
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Ookabooga
Neith
11
0 / 6 / 2
7,017
638
6,718
9,472
3,226
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 6 / 2
7,156
651
3,131
8,695
2,610
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
10
2 / 5 / 0
7,987
726
5,042
16,633
14,710
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
7
17
Kills
3
3
Deaths
17
30
Assists
4
Player
Kills
Deaths
Assists
KDA
W
12
2
4
7
W
0
1
16
8
L
Neith
Ookabooga
Neith
0
6
2
0.17
L
1
6
2
0.33
L
Cthulhu
2
5
0
0.4
W
Zeus
5
0
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,665
Damage
14,891
23,798
Taken
34,800
16,675
Mitigated
20,546
8,398
Healing
2,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,957
3,923
0
516
7,651
3,318
980
3,139
4,512
0
23,624
W
5,170
1,832
1,145
4,658
11,423
11,049
269
4,063
7,360
0
19,248
L
Neith
Ookabooga
Neith
6,718
1,775
0
1,276
9,472
3,226
0
2,728
6,744
0
26,750
L
3,131
947
0
255
8,695
2,610
0
3,248
5,447
12,994
0
L
Cthulhu
5,042
487
125
672
16,633
14,710
0
7,786
8,847
10,696
0
W
Zeus
13,538
1,519
138
1,941
4,724
2,308
628
1,346
3,378
46,549
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,374
Gold Earned
22,160
127
Minions Killed
83
7
Camps Cleared
2
636,555
Distance Traveled
566,020
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
9,671
879
32
3
1
213,674
1
W
Horus
7,923
720
26
2
1
212,815
2
L
Neith
7,017
638
53
5
1
184,413
1
L
Nu Wa
7,156
651
21
2
1
184,695
1
L
Cthulhu
7,987
726
9
1
0
196,912
0
W
Zeus
8,780
798
69
6
5
210,066
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role