Player Matchup

Ymir
Ymir
Gold IV
JaegerPR
Ymir
Gold IV
Level 124
God Stats
1W - 2L
1,500 SR
Queue Stats
182W - 192L
1,556 MMR
Solo
Gilgamesh
Gilgamesh
Bronze III
Netîc
Gilgamesh
Bronze III
Level 145
God Stats
0W - 1L
1,235 SR
Queue Stats
1W - 1L
1,560 MMR
Solo
Scylla
Scylla
Gold III
TheAngryTwinky21
Scylla
Gold III
Level 125
God Stats
1W - 4L
1,500 SR
Queue Stats
175W - 201L
1,563 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 131
1,412 SR
1,560 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 102
1,523 SR
1,570 MMR
Zeus
Zeus
Silver II
Agextremex
Zeus
Silver II
Level 149
God Stats
17W - 20L
1,529 SR
Queue Stats
135W - 197L
1,510 MMR
Solo
Ares
Ares
Silver II
Mage7127
Ares
Silver II
Level 61
God Stats
4W - 11L
1,501 SR
Queue Stats
234W - 262L
1,630 MMR
Party 1
Medusa
Medusa
Bronze III
xXinfinty 004Xx
Medusa
Bronze III
Level 97
God Stats
54W - 65L
1,538 SR
Queue Stats
132W - 165L
1,570 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
1 / 6 / 2
9,007
693
4,652
16,461
13,704
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
Netîc
Gilgamesh
14
7 / 7 / 0
9,837
757
9,995
19,677
14,420
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

2
0 / 1 / 0
5,058
389
0
1,247
226
Bans
GebAh Muzen CabOdinThoth

VS

Bans
AthenaAchillesBastetSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 3 / 7
10,031
772
11,366
6,183
2,276
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ares
14
4 / 4 / 8
9,886
760
8,111
11,470
11,371
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
6 / 2 / 6
10,646
819
10,072
12,902
7,306
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
35
8
Kills
14
14
Deaths
9
2
Assists
21
Player
Kills
Deaths
Assists
KDA
W
4
3
7
2.5
L
Ymir
1
6
2
0.33
W
Ares
4
4
8
2
L
Gilgamesh
Netîc
Gilgamesh
7
7
0
1
L
0
1
0
0
W
6
2
6
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,647
Damage
29,549
37,385
Taken
30,555
28,350
Mitigated
20,953
3,388
Healing
5,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,366
1,413
658
1,884
6,183
2,276
357
986
5,089
42,376
0
L
Ymir
4,652
212
24
1,066
16,461
13,704
0
9,103
6,998
29,232
0
W
Ares
8,111
294
447
1,052
11,470
11,371
496
1,793
9,570
15,148
0
L
Gilgamesh
Netîc
Gilgamesh
9,995
2,429
0
2,298
19,677
14,420
37
10,224
9,126
0
26,259
L
0
0
0
0
1,247
226
0
712
535
0
0
W
10,072
4,533
0
1,647
12,902
7,306
1,700
2,866
9,724
0
49,732

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,902
Gold Earned
30,563
97
Minions Killed
144
3
Camps Cleared
6
401,429
Distance Traveled
656,745
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
10,031
772
62
5
2
214,863
3
L
Ymir
9,007
693
62
5
2
202,600
4
W
Ares
9,886
760
10
1
1
194,979
1
L
Gilgamesh
9,837
757
35
3
1
198,829
1
L
Scylla
5,058
389
0
0
0
0
0
W
Medusa
10,646
819
72
6
3
246,903
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role