Player Matchup

Vamana
Vamana
Kingfleek185
Vamana
Level 42
God Stats
5W - 3L
1,695 SR
Queue Stats
212W - 233L
1,394 Elo+
Party 2
Cliodhna
Cliodhna
NozuruKuyutsuki
Cliodhna
Level 123
God Stats
16W - 5L
1,900 SR
Queue Stats
171W - 153L
1,673 Elo+
Party 4
Agni
Agni
Soup3rSad
Agni
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
135W - 103L
1,950 Elo+
Party 4
Cerberus
Cerberus
homecomet
Cerberus
Level 79
God Stats
8W - 1L
2,009 SR
Queue Stats
75W - 66L
1,648 Elo+
Party 4
Neith
Neith
miamilyfer3
Neith
Level 39
God Stats
11W - 8L
1,315 SR
Queue Stats
172W - 188L
1,356 Elo+
Party 2
Team Averages
Level 62
1,684 SR
1,604 Elo+

VS

Team Averages
Level 81
1,440 SR
1,538 Elo+
Hun Batz
Hun Batz
AL The Animal
Hun Batz
Level 114
God Stats
0W - 2L
1,500 SR
Queue Stats
672W - 606L
1,608 Elo+
Party 1
Kuzenbo
Kuzenbo
IDirty S0LDIER
Kuzenbo
Level 8
God Stats
0W - 1L
1,207 SR
Queue Stats
17W - 10L
1,579 Elo+
Party 1
Eset
Eset
LuizimtvL1R1
Eset
Level 112
God Stats
0W - 2L
1,296 SR
Queue Stats
19W - 25L
1,575 Elo+
Party 3
Erlang Shen
Erlang Shen
Xmitter09
Erlang Shen
Level 145
God Stats
2W - 2L
1,697 SR
Queue Stats
44W - 53L
1,602 Elo+
Party 3
Danzaburou
Danzaburou
kanazawaping
Danzaburou
Level 28
God Stats
2W - 4L
1,502 SR
Queue Stats
6W - 7L
1,325 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
17
3 / 1 / 8
10,756
598
7,824
11,880
8,749
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cliodhna
19
11 / 1 / 5
11,716
651
14,352
12,923
5,264
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Agni
15
4 / 5 / 4
9,864
548
8,961
10,408
3,132
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cerberus
homecomet
Cerberus
15
2 / 2 / 13
10,202
567
6,601
17,988
14,113
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
5 / 1 / 1
10,358
575
6,413
9,252
2,668
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
AL The Animal
Hun Batz
15
5 / 5 / 1
9,168
509
10,740
14,112
6,136
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

11
1 / 4 / 0
7,074
393
3,298
10,448
10,127
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
2 / 5 / 3
7,908
439
8,650
9,813
2,993
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
Xmitter09
Erlang Shen
11
0 / 4 / 4
7,228
402
4,909
13,704
11,623
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Danzaburou
kanazawaping
Danzaburou
14
1 / 7 / 2
8,405
467
7,816
13,373
3,249
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
19
25
Kills
9
10
Deaths
25
31
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
AL The Animal
Hun Batz
5
5
1
1.1
L
1
4
0
0.25
W
Vamana
3
1
8
7
L
2
5
3
0.7
W
Cliodhna
11
1
5
13.5
W
Agni
4
5
4
1.2
L
Erlang Shen
Xmitter09
Erlang Shen
0
4
4
0.5
W
Cerberus
homecomet
Cerberus
2
2
13
4.25
L
Danzaburou
kanazawaping
Danzaburou
1
7
2
0.29
W
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,151
Damage
35,413
62,451
Taken
61,450
33,926
Mitigated
34,128
24,396
Healing
13,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
AL The Animal
Hun Batz
10,740
3,924
0
2,331
14,112
6,136
338
1,994
11,970
0
61,752
L
3,298
986
50
1,822
10,448
10,127
0
1,707
8,684
23,737
0
W
Vamana
7,824
3,406
0
3,125
11,880
8,749
2,304
3,286
8,408
6,325
58,742
L
8,650
141
811
2,154
9,813
2,993
601
3,498
6,113
49,046
0
W
Cliodhna
14,352
1,235
0
7,384
12,923
5,264
0
2,293
10,526
0
98,996
W
Agni
8,961
947
0
1,530
10,408
3,132
0
3,457
6,951
56,046
0
L
Erlang Shen
Xmitter09
Erlang Shen
4,909
1,457
540
3,292
13,704
11,623
0
4,925
8,586
0
27,219
W
Cerberus
homecomet
Cerberus
6,601
308
3,009
5,302
17,988
14,113
148
2,032
15,654
31,611
1,638
L
Danzaburou
kanazawaping
Danzaburou
7,816
3,322
0
2,333
13,373
3,249
1,069
3,028
10,275
0
63,416
W
6,413
3,019
0
4,046
9,252
2,668
1,434
554
8,698
0
52,973

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,896
Gold Earned
39,783
570
Minions Killed
375
0
Camps Cleared
0
1,665,455
Distance Traveled
1,617,755
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
9,168
509
104
6
0
329,218
3
L
Kuzenbo
7,074
393
39
2
0
325,792
3
W
Vamana
10,756
598
122
7
0
329,531
1
L
Eset
7,908
439
81
5
0
325,147
3
W
Cliodhna
11,716
651
161
9
0
445,169
1
W
Agni
9,864
548
108
6
0
307,842
4
L
Erlang Shen
7,228
402
46
3
0
351,423
5
W
Cerberus
10,202
567
84
5
0
317,696
2
L
Danzaburou
8,405
467
105
6
0
286,175
3
W
Neith
10,358
575
95
5
0
265,217
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role