Player Matchup

King Arthur
King Arthur
CN D4RK
King Arthur
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
111W - 93L
1,511 Elo+
Party 2
Ymir
Ymir
ChillinwitBrent
Ymir
Level 159
God Stats
2W - 1L
1,850 SR
Queue Stats
47W - 55L
1,663 Elo+
Party 3
Scylla
Scylla
Oreo The DJ
Scylla
Level 27
God Stats
0W - 1L
1,282 SR
Queue Stats
2W - 2L
1,628 Elo+
Party 3
Cliodhna
Cliodhna
SIeep onU
Cliodhna
Level 29
God Stats
3W - 4L
1,368 SR
Queue Stats
56W - 61L
1,465 Elo+
Party 2
Ullr
Ullr
TSM Requiss
Ullr
Level 39
God Stats
0W - 2L
1,703 SR
Queue Stats
39W - 29L
1,523 Elo+
Party 2
Team Averages
Level 68
1,541 SR
1,558 Elo+

VS

Team Averages
Level 106
1,612 SR
1,531 Elo+
Nemesis
Nemesis
 
Nemesis
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
CosmicConscience
Artio
Level 29
God Stats
4W - 1L
1,705 SR
Queue Stats
13W - 19L
1,565 Elo+
Party 1
Tiamat
Tiamat
Mallypo
Tiamat
Level 157
God Stats
18W - 21L
1,857 SR
Queue Stats
359W - 342L
1,542 Elo+
Party 1
Vamana
Vamana
Surfer5252
Vamana
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 15L
1,515 Elo+
Party 1
Medusa
Medusa
raykay09
Medusa
Level 154
God Stats
5W - 12L
1,500 SR
Queue Stats
344W - 314L
1,531 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CN D4RK
King Arthur
11
0 / 6 / 1
6,980
436
5,565
18,588
13,262
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
2 / 1 / 2
8,167
510
10,083
14,146
11,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Scylla
11
0 / 5 / 2
6,839
427
4,484
7,304
2,289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cliodhna
SIeep onU
Cliodhna
11
3 / 3 / 0
7,085
443
5,603
7,097
2,211
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
1 / 3 / 1
7,922
495
6,343
11,199
3,679
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
13
5 / 4 / 5
8,370
523
7,940
11,394
3,934
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

11
3 / 1 / 6
7,523
470
5,087
13,177
8,890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tiamat
Mallypo
Tiamat
15
6 / 0 / 4
9,212
576
12,752
6,660
4,797
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Vamana
Surfer5252
Vamana
13
2 / 0 / 6
8,201
513
10,338
11,187
11,975
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Medusa
raykay09
Medusa
15
2 / 1 / 1
8,582
536
4,549
8,103
2,435
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
40
6
Kills
18
18
Deaths
6
6
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
5
4
5
1.88
L
King Arthur
CN D4RK
King Arthur
0
6
1
0.08
L
2
1
2
3
W
3
1
6
6
W
Tiamat
Mallypo
Tiamat
6
0
4
8
L
Scylla
0
5
2
0.2
L
Cliodhna
SIeep onU
Cliodhna
3
3
0
1
W
Vamana
Surfer5252
Vamana
2
0
6
5
L
1
3
1
0.5
W
Medusa
raykay09
Medusa
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,078
Damage
40,666
58,334
Taken
50,521
33,389
Mitigated
32,031
10,892
Healing
20,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
7,940
2,812
0
2,493
11,394
3,934
214
2,463
8,931
0
41,961
L
King Arthur
CN D4RK
King Arthur
5,565
864
0
4,814
18,588
13,262
75
2,308
16,214
0
31,767
L
10,083
2,445
175
2,766
14,146
11,948
0
6,465
7,391
44,107
8,502
W
5,087
1,045
1,404
4,762
13,177
8,890
0
5,705
7,472
17,893
0
W
Tiamat
Mallypo
Tiamat
12,752
734
407
3,818
6,660
4,797
306
2,118
4,542
56,034
0
L
Scylla
4,484
620
0
0
7,304
2,289
0
4,993
2,056
27,094
0
L
Cliodhna
SIeep onU
Cliodhna
5,603
424
0
557
7,097
2,211
0
1,501
5,494
0
35,382
W
Vamana
Surfer5252
Vamana
10,338
4,914
66
4,394
11,187
11,975
72
989
10,198
0
45,602
L
6,343
2,205
0
2,580
11,199
3,679
668
1,803
9,340
0
50,051
W
Medusa
raykay09
Medusa
4,549
1,840
0
3,147
8,103
2,435
2,264
1,600
6,503
0
49,142

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,993
Gold Earned
41,888
367
Minions Killed
379
0
Camps Cleared
0
1,358,483
Distance Traveled
1,624,402
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
8,370
523
77
5
0
342,622
3
L
King Arthur
6,980
436
54
3
0
289,782
1
L
Ymir
8,167
510
76
5
0
297,694
5
W
Artio
7,523
470
13
1
0
320,660
2
W
Tiamat
9,212
576
111
7
0
339,170
1
L
Scylla
6,839
427
79
5
0
260,275
0
L
Cliodhna
7,085
443
58
4
0
231,039
0
W
Vamana
8,201
513
79
5
0
310,576
0
L
Ullr
7,922
495
100
6
0
279,693
1
W
Medusa
8,582
536
99
6
0
311,374
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role