Player Matchup

Ymir
Ymir
DJPhatjamz
Ymir
Level 121
God Stats
4W - 3L
1,520 SR
Queue Stats
13W - 12L
1,574 Elo+
Party 3
Jing Wei
Jing Wei
Dal10twojack
Jing Wei
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 17L
1,613 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
JackTehRipper137
Morgan Le Fay
Level 63
God Stats
4W - 4L
1,459 SR
Queue Stats
20W - 22L
1,467 Elo+
Party 2
Bastet
Bastet
djphatstatz
Bastet
Level 100
God Stats
1W - 4L
1,638 SR
Queue Stats
30W - 33L
1,574 Elo+
Party 3
Horus
Horus
iTuzz2z56_
Horus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 31L
1,576 Elo+
Party 2
Team Averages
Level 90
1,523 SR
1,561 Elo+

VS

Team Averages
Level 139
1,501 SR
1,613 Elo+
Ao Kuang
Ao Kuang
CarlosMcJr
Ao Kuang
Level 148
God Stats
3W - 0L
1,500 SR
Queue Stats
6W - 4L
1,266 Elo+
Solo
Nike
Nike
Epic_Fail_Rudy_
Nike
Level 145
God Stats
2W - 1L
1,500 SR
Queue Stats
235W - 204L
1,730 Elo+
Party 1
Discordia
Discordia
Gear4_Squiddy69
Discordia
Level 124
God Stats
6W - 7L
1,304 SR
Queue Stats
59W - 48L
1,699 Elo+
Party 1
Serqet
Serqet
Shmalone96
Serqet
Level 123
God Stats
9W - 8L
1,711 SR
Queue Stats
189W - 177L
1,678 Elo+
Party 1
Khepri
Khepri
ninjabulbasaur
Khepri
Level 155
God Stats
24W - 15L
1,490 SR
Queue Stats
262W - 256L
1,692 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 4
9,581
737
4,933
13,300
12,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate

Breastplate

+20
Physical Protection

Jing Wei
Dal10twojack
Jing Wei
16
2 / 5 / 5
9,194
707
9,072
12,965
4,502
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Morgan Le Fay
JackTehRipper137
Morgan Le Fay
14
1 / 7 / 4
8,274
636
6,837
11,969
4,333
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bastet
16
4 / 5 / 3
9,192
707
15,355
14,641
5,077
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Horus
14
1 / 5 / 4
8,973
690
3,744
12,528
9,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
CarlosMcJr
Ao Kuang
17
5 / 3 / 3
10,446
804
9,128
12,001
4,682
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
3 / 3 / 10
9,818
755
8,794
12,674
11,791
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Discordia
Gear4_Squiddy69
Discordia
18
10 / 0 / 9
10,897
838
20,358
8,407
3,402
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Serqet
Shmalone96
Serqet
16
5 / 4 / 10
9,956
766
8,191
11,053
4,657
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

17
1 / 0 / 13
10,092
776
6,542
11,184
8,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
69
10
Kills
24
24
Deaths
10
20
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
CarlosMcJr
Ao Kuang
5
3
3
2.17
L
2
2
4
2
L
Jing Wei
Dal10twojack
Jing Wei
2
5
5
0.9
W
3
3
10
2.67
W
Discordia
Gear4_Squiddy69
Discordia
10
0
9
14.5
L
Morgan Le Fay
JackTehRipper137
Morgan Le Fay
1
7
4
0.43
W
Serqet
Shmalone96
Serqet
5
4
10
2.5
L
Bastet
4
5
3
1.1
L
Horus
1
5
4
0.6
W
1
0
13
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,941
Damage
53,013
65,403
Taken
55,319
35,020
Mitigated
33,187
9,211
Healing
13,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
CarlosMcJr
Ao Kuang
9,128
1,956
0
4,895
12,001
4,682
1,087
1,828
10,173
37,060
0
L
4,933
411
0
709
13,300
12,001
0
4,808
8,161
19,246
0
L
Jing Wei
Dal10twojack
Jing Wei
9,072
5,906
0
856
12,965
4,502
0
8,729
3,882
0
31,974
W
8,794
1,347
0
1,330
12,674
11,791
513
2,163
10,511
0
29,951
W
Discordia
Gear4_Squiddy69
Discordia
20,358
929
0
72
8,407
3,402
1,169
1,624
6,783
46,412
0
L
Morgan Le Fay
JackTehRipper137
Morgan Le Fay
6,837
1,308
225
1,113
11,969
4,333
0
5,887
5,233
17,444
0
W
Serqet
Shmalone96
Serqet
8,191
1,251
0
2,256
11,053
4,657
293
3,027
8,026
0
20,407
L
Bastet
15,355
2,708
0
1,715
14,641
5,077
0
8,991
4,955
0
38,203
L
Horus
3,744
1,279
1,335
3,258
12,528
9,107
0
6,113
6,057
0
9,407
W
6,542
191
1,258
3,578
11,184
8,655
244
3,128
8,056
21,346
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,214
Gold Earned
51,209
164
Minions Killed
248
0
Camps Cleared
0
1,306,600
Distance Traveled
1,411,284
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
10,446
804
54
4
0
232,333
3
L
Ymir
9,581
737
27
2
0
283,746
2
L
Jing Wei
9,194
707
69
5
0
258,364
1
W
Nike
9,818
755
47
4
0
269,900
7
W
Discordia
10,897
838
90
7
0
305,839
2
L
Morgan Le Fay
8,274
636
16
1
0
236,508
1
W
Serqet
9,956
766
29
2
0
297,687
0
L
Bastet
9,192
707
43
3
0
309,736
5
L
Horus
8,973
690
9
1
0
218,246
0
W
Khepri
10,092
776
28
2
0
305,525
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role