Player Matchup

Gilgamesh
Gilgamesh
Jackhammer615
Gilgamesh
Level 78
God Stats
15W - 10L
1,666 SR
Queue Stats
224W - 243L
1,449 Elo+
Party 2
Scylla
Scylla
Lugadius
Scylla
Level 15
God Stats
9W - 18L
1,363 SR
Queue Stats
69W - 97L
1,464 Elo+
Party 2
Loki
Loki
Makingwaffle5
Loki
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,694 Elo+
Solo
Neith
Neith
QKi19
Neith
Level 46
God Stats
21W - 15L
1,569 SR
Queue Stats
255W - 286L
1,439 Elo+
Solo
Chang'e
Chang'e
yukameme
Chang'e
Level 7
God Stats
2W - 8L
1,500 SR
Queue Stats
101W - 112L
1,500 Elo+
Solo
Team Averages
Level 30
1,519 SR
1,509 Elo+

VS

Team Averages
Level 103
1,579 SR
1,629 Elo+
Horus
Horus
 
Horus
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
Euoo
Fenrir
Level 147
God Stats
7W - 1L
1,897 SR
Queue Stats
94W - 71L
1,522 Elo+
Solo
Zeus
Zeus
Xx_R41z3L_xX
Zeus
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
331W - 344L
1,359 Elo+
Solo
Neith
Neith
juniorgay
Neith
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,856 Elo+
Party 1
Agni
Agni
sperch
Agni
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,910 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Jackhammer615
Gilgamesh
15
5 / 7 / 3
9,844
820
10,641
15,363
11,224
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Scylla
Lugadius
Scylla
16
3 / 4 / 5
9,218
768
6,902
7,385
1,374
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
1 / 11 / 5
8,334
695
3,206
12,851
6,494
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
QKi19
Neith
14
0 / 5 / 4
7,905
659
2,718
9,494
2,016
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chang'e
yukameme
Chang'e
14
0 / 7 / 6
8,043
670
6,732
12,934
3,172
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
16
5 / 2 / 22
10,073
839
7,244
9,320
9,345
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fenrir
Euoo
Fenrir
17
10 / 4 / 13
10,534
878
11,509
12,885
6,725
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

17
5 / 1 / 8
9,847
821
8,838
4,565
1,832
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
juniorgay
Neith
16
6 / 3 / 14
9,849
821
8,297
8,557
2,801
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Agni
sperch
Agni
19
8 / 1 / 10
11,321
943
15,590
8,054
3,164
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
101
9
Kills
34
34
Deaths
11
23
Assists
67
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
5
2
22
8
W
Fenrir
Euoo
Fenrir
10
4
13
4.13
L
Gilgamesh
Jackhammer615
Gilgamesh
5
7
3
0.93
L
Scylla
Lugadius
Scylla
3
4
5
1.38
L
1
11
5
0.32
L
Neith
QKi19
Neith
0
5
4
0.4
W
5
1
8
9
W
Neith
juniorgay
Neith
6
3
14
4.33
W
Agni
sperch
Agni
8
1
10
13
L
Chang'e
yukameme
Chang'e
0
7
6
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,199
Damage
51,478
58,027
Taken
43,381
24,280
Mitigated
23,867
5,968
Healing
10,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
7,244
3,164
1,531
2,306
9,320
9,345
0
3,301
5,746
0
14,764
W
Fenrir
Euoo
Fenrir
11,509
3,123
0
3,072
12,885
6,725
620
2,788
9,888
0
29,982
L
Gilgamesh
Jackhammer615
Gilgamesh
10,641
2,735
0
1,040
15,363
11,224
0
5,389
9,570
0
26,045
L
Scylla
Lugadius
Scylla
6,902
523
0
263
7,385
1,374
0
3,413
3,845
20,100
0
L
3,206
796
109
785
12,851
6,494
0
5,921
6,536
0
9,649
L
Neith
QKi19
Neith
2,718
509
0
596
9,494
2,016
0
5,464
3,910
0
15,758
W
8,838
1,090
25
731
4,565
1,832
731
0
4,465
26,030
0
W
Neith
juniorgay
Neith
8,297
2,605
0
2,094
8,557
2,801
1,852
4,161
4,154
0
27,471
W
Agni
sperch
Agni
15,590
988
0
440
8,054
3,164
5,529
2,919
4,916
62,546
0
L
Chang'e
yukameme
Chang'e
6,732
668
592
2,583
12,934
3,172
0
4,241
8,483
22,582
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,344
Gold Earned
51,624
145
Minions Killed
234
0
Camps Cleared
0
1,042,894
Distance Traveled
1,248,613
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
10,073
839
15
1
0
270,622
0
W
Fenrir
10,534
878
27
2
0
268,422
3
L
Gilgamesh
9,844
820
27
2
0
229,049
2
L
Scylla
9,218
768
26
2
0
215,144
3
L
Loki
8,334
695
15
1
0
195,974
2
L
Neith
7,905
659
37
3
0
196,818
0
W
Zeus
9,847
821
43
4
0
226,798
1
W
Neith
9,849
821
38
3
0
210,975
1
W
Agni
11,321
943
111
9
0
271,796
1
L
Chang'e
8,043
670
40
3
0
205,909
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role