Player Matchup

Sol
Sol
 
Sol
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
RomeDaNarwhal
Izanami
Level 46
God Stats
6W - 5L
1,858 SR
Queue Stats
155W - 153L
1,718 Elo+
Party 2
Geb
Geb
borkinator117
Geb
Level 95
God Stats
3W - 0L
1,705 SR
Queue Stats
19W - 12L
1,805 Elo+
Party 3
Hun Batz
Hun Batz
costey13
Hun Batz
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 21L
1,885 Elo+
Party 3
Kukulkan
Kukulkan
klodt97
Kukulkan
Level 10
God Stats
2W - 1L
1,877 SR
Queue Stats
10W - 5L
1,775 Elo+
Party 3
Team Averages
Level 65
1,688 SR
1,737 Elo+

VS

Team Averages
Level 89
1,516 SR
1,568 Elo+
Tiamat
Tiamat
BANANA MANN13
Tiamat
Level 31
God Stats
15W - 9L
1,504 SR
Queue Stats
192W - 109L
1,729 Elo+
Party 1
Fenrir
Fenrir
G M0NKEY
Fenrir
Level 156
God Stats
0W - 2L
1,398 SR
Queue Stats
5W - 6L
1,446 Elo+
Party 1
King Arthur
King Arthur
SneckoMode
King Arthur
Level 155
God Stats
3W - 5L
1,500 SR
Queue Stats
204W - 129L
1,679 Elo+
Party 1
Skadi
Skadi
TwoGunzzz___
Skadi
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 21L
1,539 Elo+
Solo
Ymir
Ymir
Xterior12349
Ymir
Level 83
God Stats
2W - 3L
1,680 SR
Queue Stats
2W - 3L
1,447 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
5 / 2 / 9
10,289
791
7,474
8,669
3,215
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Izanami
18
7 / 3 / 10
10,864
836
10,758
10,860
5,055
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
5 / 1 / 17
11,225
863
7,682
8,528
7,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hun Batz
costey13
Hun Batz
20
17 / 1 / 10
12,612
970
27,532
9,963
5,471
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kukulkan
klodt97
Kukulkan
16
1 / 2 / 10
9,786
753
13,134
8,254
4,158
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 10 / 3
8,255
635
3,878
15,228
7,787
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
G M0NKEY
Fenrir
14
4 / 8 / 3
8,711
670
5,693
19,715
6,734
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

King Arthur
SneckoMode
King Arthur
16
1 / 6 / 6
8,987
691
12,078
19,851
17,790
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

14
1 / 4 / 1
8,351
642
3,416
8,626
2,495
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
2 / 7 / 2
8,151
627
4,613
13,574
5,649
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
23
35
Kills
8
9
Deaths
35
56
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
2
9
4.75
L
0
10
3
0.15
L
Fenrir
G M0NKEY
Fenrir
4
8
3
0.69
W
Izanami
7
3
10
4
L
King Arthur
SneckoMode
King Arthur
1
6
6
0.67
L
1
4
1
0.38
L
2
7
2
0.43
W
5
1
17
13.5
W
Hun Batz
costey13
Hun Batz
17
1
10
22
W
Kukulkan
klodt97
Kukulkan
1
2
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,580
Damage
29,678
46,274
Taken
76,994
25,897
Mitigated
40,455
11,971
Healing
5,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
7,474
948
0
4,468
8,669
3,215
3,220
1,070
7,589
41,112
0
L
3,878
350
0
1,195
15,228
7,787
0
4,541
10,268
15,113
0
L
Fenrir
G M0NKEY
Fenrir
5,693
900
0
2,114
19,715
6,734
0
8,557
10,694
0
14,682
W
Izanami
10,758
6,057
398
3,591
10,860
5,055
2,386
1,987
8,743
0
43,050
L
King Arthur
SneckoMode
King Arthur
12,078
1,047
0
785
19,851
17,790
0
6,438
13,040
294
43,048
L
3,416
1,626
0
260
8,626
2,495
0
2,505
6,027
0
20,333
L
4,613
195
0
1,261
13,574
5,649
0
4,849
8,420
18,846
0
W
7,682
843
0
1,271
8,528
7,998
610
2,491
5,975
19,071
0
W
Hun Batz
costey13
Hun Batz
27,532
9,892
0
858
9,963
5,471
2,663
2,275
7,588
0
56,865
W
Kukulkan
klodt97
Kukulkan
13,134
538
0
1,385
8,254
4,158
2,170
562
7,622
42,953
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,776
Gold Earned
42,455
274
Minions Killed
183
0
Camps Cleared
0
1,342,378
Distance Traveled
1,090,178
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,289
791
50
4
0
262,859
4
L
Tiamat
8,255
635
33
3
0
222,177
0
L
Fenrir
8,711
670
23
2
0
217,425
1
W
Izanami
10,864
836
64
5
0
245,709
0
L
King Arthur
8,987
691
57
4
0
231,221
1
L
Skadi
8,351
642
41
3
0
190,540
1
L
Ymir
8,151
627
29
2
0
228,815
0
W
Geb
11,225
863
12
1
0
268,911
2
W
Hun Batz
12,612
970
85
7
0
298,252
1
W
Kukulkan
9,786
753
63
5
0
266,647
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role